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by author "Will Wight" in All Categories
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Cradle, Book 8
Length: 14 hrs and 39 mins
5 out of 5 stars
5 out of 5 stars
5 out of 5 stars
As the Uncrowned King tournament reaches its final rounds, tensions between the competing factions are higher than ever. The outcome may determine the power balance throughout the rest of the world. Each Monarch schemes to seize any advantage they can...while far away, a Dreadgod stirs. When the tournament ends, the Dreadgod will rise. Whether it will be driven back into the sea or allowed to rampage depends on the Monarchs. And on which of them is left standing.
Sacred artists follow a thousand Paths to power, using their souls to control the forces of the natural world. Lindon is Unsouled, forbidden to learn the sacred arts of his clan. When faced with a looming fate he cannot ignore, he must rise beyond anything he's ever known...and forge his own Path.
The Guild of Navigators has ruled the Aion Sea for centuries, using their fleet of mystical ships to collect trade for the Aurelian Empire. Now, the Emperor is dead. For Calder Marten, Captain of The Testament, the Emperor’s death is not an end, but an opportunity. He and his crew seek the legendary Heart of Nakothi, an artifact that could raise a second Emperor...and earn Calder a fortune. But they’re not the only ones who want the Heart. The Consultant’s Guild, an ancient order of spies and assassins, will stop at nothing to keep the world in chaos.
Simon can only watch, helpless, as his family is killed and his friends captured by enemy Travelers - men and women who can summon mystical powers from otherworldly Territories. To top it off, another young man from Simon's village discovers that he's a savior prophesied to destroy evil and save the realm. Prophecy has nothing to say about Simon. He has no special powers, no magical weapons, and no guarantee that he'll survive. But he sets off anyway, alone, to gain the power he needs to oppose the Travelers.
Outside Sacred Valley, ancient ruins rise from the earth, drawing sacred artists from miles around to fight for the treasures within. Factions rise and fall as warriors bicker over rare resources, but time is limited. A powerful family from the Blackflame Empire is coming to claim the ruins, and when they arrive, no one else will have a chance at the prize. Lindon has reached Copper, taking the first step on the road to power, but the warriors of the outside world are still far beyond him.
With his duel fast approaching, Lindon is locked away in prison. As a Blackflame, he is too dangerous to remain free. The Skysworn, protectors of the Empire, have imprisoned him to keep him under control until the day of his promised fight arrives. When it does, he will face Jai Long.
As the conflict between Enosh and Damasca builds to war, Simon finds himself caught in the middle. Alin is bound by prophecy to the Grandmasters of Enosh, but he begins to doubt his fate when he discovers that their talk of freedom hides a darker agenda. Leah has never questioned her loyalty to Damasca. Now, she finds that allegiance tested as she is forced to oppose her own rebellious brother. With these two powers on the brink of open war, the land soon trembles in the face of an even greater threat. Who can stand against the Wanderer?
The Monarchs, the most powerful sacred artists on Cradle, rule with unquestioned authority. They are mysterious and distant, and catching a glimpse of one is privilege enough for a lifetime. To meet one is to come face-to-face with a legend. Now, they have all gathered in one place, bringing their heirs and greatest students together for a competition to determine whose successor is the best in the world.
A tournament approaches. All around the world, great clans and sects prepare their disciples to fight against one another in a competition of young Underlords. Even the Blackflame Empire is drawn in, but their youth are not strong enough to compete. Yet. To temper and test them, the Akura clan throws all the elites of the Blackflame Empire into a lush training ground. There, training will be much faster and more rewarding.
Simon has spent the last six months hunting Incarnations, and he has begun to realize that his power alone won’t be enough to stop a true enemy. To stand against the Incarnation of Elysia, he needs a deeper connection to the House of Blades. Leah is queen over a nation of refugees, driven from their homes by the fury of Territories gone mad. Alin rules his city with an iron fist, imposing the virtues of Elysia on an imperfect population. Now, the three must stand united as the balance of the world shifts once more. A greater threat looms, and it has made its presence known....
The Consultant’s Guild has served the Aurelian Empire for over 1,000 years, working in the darkness to hunt dissension and eliminate traitors. Now, the Emperor is dead. For Shera, an assassin in the employ of the Consultants, the Emperor’s death is the beginning of a nightmare. Powerful forces hunt the Heart of Nakothi, a cursed artifact that can raise a second Emperor...and corrupt him in the process. But some desire power at any cost. The Guild of Navigators, an infamous collection of swindlers and pirates, has been paid a fortune to secure the Heart.
In the years since Lindon left Sacred Valley, he has attained power beyond anything his family thought possible. Now he’ll have to put those powers to the test, because a Dreadgod is on its way. Lindon and his allies set out to evacuate the valley before the arrival of the Wandering Titan, but their sacred arts are weakened by an ancient curse. They’ll have to persuade the squabbling inhabitants of Sacred Valley to leave behind their home and set off into the outside world. But it has been a long time since Lindon left, and more has changed than he realized.
Calder has been declared Imperial Steward, the official successor to the Emperor. He leads the Empire from the throne, just as he has always wanted. In their tombs, the Great Elders stir. The crack in the sky becomes more alarming by the day, so Calder and his loyal Imperialist Guilds seek a truce with their Independent opponents. Both sides know the Elders are the true enemy, but that does not make peace easy. Blood has been spilled already, trust is hard to come by, and the Guild Heads under Calder see him as little more than a figurehead.
Long ago, the Monarch Northstrider created a world of his own. This world, known as Ghostwater, housed some of his most valuable experiments. Now, it has been damaged by the attack of the Bleeding Phoenix, and a team of Skysworn have been sent to recover whatever they can from the dying world. And when the plan goes horribly wrong, Lindon and Orthos find themselves lost in the Monarch’s world alone. Now, Lindon must brave the depths of this new dimension, scavenging treasures and pushing his skills to new heights to compete with new enemies.
Lindon has a year left. When his time runs out, he’ll have to fight an opponent that no one believes he can beat. Unless he learns sacred arts the right way, from scratch, he won’t have a chance to win...and even then, the odds are against him. In the course of their training, he and Yerin travel to the Blackflame Empire, where they fight to master an ancient power left behind by a fallen clan. This is Lindon’s chance to learn a true Path, but there are those who do not wish to see these lost techniques revived.
Calder has survived the battle on the Gray Island, and escaped the Heart of Nakothi with his sanity intact. The Empire is without a leader, and he's perfectly placed to take the reins himself. But he is not Emperor yet. The world is divided between those who support Imperial tradition and those who believe no one can take the throne. Calder must do everything he can to hold the Empire together, even as the Elders lurk in the shadows, ready to devour mankind. Meanwhile, Shera and her Consultant's Guild are stronger than ever.
Shera, the new Head of the Consultant’s Guild, faces more responsibility than she ever asked for. The Guilds are in a state of open war, her Consultants have been forced to relocate from their ancestral home, and Elder cultists plague the streets. In their tombs, the Great Elders stir. With the sky cracked and more Elders rising than ever before, Shera and her faction of Independent Guilds seek a truce with their Imperialist opponents. But they know that any alliance is a gamble.
The Heart of Nakothi has been lost, the Consultants were victorious, and the Empire remains free of Elder control. For now. Shera has become a Soulbound, but with her new powers comes a terrifying burden. Her Soulbound Vessel has begun to poison her mind, slowly transforming her into a monstrous, bloodthirsty killer. Meanwhile, Calder Marten and his Imperialist Guilds have begun to work against the Consultants...even to the point of raising their own band of homegrown assassins. Assassins with unique ties to Shera's past.