Rev Lebaredian, Vice President of Simulation Technology at Bay Area based company, NVIDIA speaks about innovations in artificial intelligence, gaming, and robotics as well as how technology is impacting our humanity.Transcript:Ojig Yeretsian:This is Method to the Madness, a biweekly public affairs show on KALX Berkeley, celebrating Bay Area innovators. I'm your host, Ojig Yeretsian. Today I'm speaking with Rev Lebaredian, vice president of simulation and technology at NVIDIA, where he leads gaming technology and simulation efforts. Welcome to the show, Rev. What is VR?Rev Lebaredian:Well, VR stands for virtual reality, obviously. What most people imagine when we say VR are these clunky headsets that you put on your face or some little receptacle you place your phone into before putting it on your face. VR is actually something that we've been experiencing throughout mankind from the very beginning. All of our perception actually happens in our brains. You're not seeing with your eyes, you're seeing the world around you interpreted through what your brain is actually doing. When we sit around and we talk to each other like we are right now, [inaudible] elephant, and you just got an image of an elephant in your brain. There's not one around here. You conjure up this image and that's me incepting this image into your brain a virtual reality that we're constructing. Here we are talking, having this conversation, we're constructing a reality amongst ourselves.These new versions of virtual reality that we're starting to see are just a more direct way to create an immersive virtual reality experience. It's not actually the end yet. We're not totally at the end of this thing, it's just one of the steps along the way. Humanity has figured out ways of creating this virtual reality, this just communicating, telling stories to each other verbally. Eventually we had books, you can write them in there. You could do recordings like the one we're making right now, movies, video games, but the end game is going to be where we can start communicating even without words, potentially. I highly recommend you look up Ken Perlin from NYU. He's one of the greats of computer graphics, where he describes what virtual reality means to him. I completely agree with what he's saying. My piece in this is construction of virtual realities and virtual worlds through simulation, that's fundamentally what we do at NVIDIA. Our core as a computer graphics company, we power most of the computer graphics in the world, at least the serious stuff.Constructing these virtual worlds so we can inject them into these virtual realities is what our currency is.Ojig Yeretsian:What is AR?Rev Lebaredian:They're actually related. So, virtual reality is a new reality that you create that you're completely immersed in, but it's on its own. AR stands for augmented reality. Another term is mixed reality, MR. Some people use that term instead. Currently we're in a reality of our own right here. We're sitting in this room talking to each other and I'm perceiving you sitting there. Mixed realities or augmented realities are ones where I can blend in other realities into this world more directly. The current manifestations of this, the beginnings of AR, we're seeing through your phones. I mean, every iPhone and Android phone nowadays has something, that crude thing we call AR, where you can point your phone at something in your environment and it creates a digital representation of some reality mixed into it. The first one to make this popular, the first app, was the Pokemon Go. It was very cool but still extremely crude. A few years from now it's going to be far more compelling and far more immersive.Ojig Yeretsian:AI versus deep AI.Rev Lebaredian:These terms are very contentious. What is AI? What is intelligence? We still haven't really defined that. Generally speaking, when we colloquially speak about artificial intelligence today we're talking about algorithms. Computers doing things that we used to think only humans could do. We've been going through series of these things throughout computing history. One of the first challenges that we had for computers that we thought only humans would be able to do is playing chess. In the 90s, Garry Kasparov, the world champion at the time, was beat by Deep Blue. It reshaped what we thought computers could do and what is the domain of humans. Interestingly, it didn't kill chess which is what one of the things that people assumed would happen once a computer wins. Turns out, we don't really care what computers can do. We mostly care what humans do. So, I'm sure we'll make a robot one day that could play basketball better than any NBA player, but that won't kill basketball.Ojig Yeretsian:It won't replace it, no.Rev Lebaredian:We have people that run really fast and we really care about how fast they can run, and we go measure that at the Olympics, but just because cars exist or even horses that can run faster, it's just...
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