Their foothold established, Reach and the soldiers sent to secure Amir have only begun to repair the destruction inflicted on them by hostile neighbors when a terrifying new threat emerges from the deep woods and dark jungles of Amir itself. Something so lethal and evasive, not even Brody can seem to take it down. New threats and old enemies arrive as more mysteries of this new home world are uncovered, and with them, clues to humanity’s own mysterious past.
A company of Army Rangers is sent on an interstellar colony ship to secure a foothold on a dangerous, alien planet through violence of action. Leaving behind a warring Earth flung headfirst into a conflict of mutual assured destruction, the Rangers and the accompanying crew of first colonists are guided on a 40-year journey by an unprecedented artificial intelligence. But when they emerge from the frigid embrace of cryosleep, they awake to a nightmare, finding themselves greeted by the same ruthless enemy that brought about the ruin of Earth.
The darkest secrets stay hidden. Wraith, seeking to acquire intel on the mysterious Kill Team Ice, finds himself teamed up with an unlikely Nether Ops ally. Zora and Garret, in pursuit of a lost friend, will have their loyalty to Captain Keel tested. And the strain on Nilo and Black Leaf continues to grow, with unexpected intensity. For all of them, the path forward is a crooked one, weaving through House of Reason loyalists, Bronze Guild bounty hunters, brutal slavers, Legion operators, and the mysteries now emerging from the empty and foreboding space beyond galaxy’s edge.
With his duty to the Legion satisfied, Wraith sets out to find a lost member of his crew - the young girl Prisma. Not only does the journey bring with it more death and destruction - and loss - than he ever imagined, it revives the shadows of a forgotten past. The only way forward is to follow the footsteps of the legendary Tyrus Rechs. Meanwhile, as the galaxy struggles to steady itself following the fall of a corrupt and bloated republic, dangerous threats vie for power.
Legion Dark Ops calls upon Chhun, Wraith, and the survivors of Victory Company to form an elite Kill Team of legionnaires in the aftermath of the Battle of Kublar. Their mission is clear: find and eliminate those responsible for the Kublar disaster. Standing between them and their objective are a maze of corrupt Republic officials, a spy on the verge of losing himself in deep cover, and the Zhee - a murderous species that will stop at nothing. But the biggest threat of all might be the truth they seek to uncover - a truth that could ignite a revolution. And engulf the galaxy in flames.
On the edge of the galaxy, a diplomatic mission to an alien planet takes a turn when the Legionnaires, an elite special fighting force, find themselves ambushed and stranded behind enemy lines. They struggle to survive under siege, waiting on a rescue that might never come. In the seedy starport of Ackabar, a young girl searches the crime-ridden gutters to avenge her father's murder; not far away, a double-dealing legionniare-turned-smuggler hunts an epic payday; and somewhere along the outer galaxy, a mysterious bounty hunter lies in wait.
Fight to win. Survive the future. With the galaxy in turmoil, the Legion initiates Article Nineteen, a hard reset designed to halt the corruption and ineptitude that continues to spill forth from the Galactic Core. But when the House of Reason aligns itself with the bloodthirsty zhee extremists, the Legion has no choice but to commit to a savage campaign of Total War. As Legion Commander Keller attempts to coax the Republic and Black Fleet into a winner-take-all battle at the heart of the Galactic Core, Wraith uncovers secrets from Tyrus Rechs’s past.
Ragnar Beck only wanted one thing out of a life - the chance to soldier. In a war for the survival of the last continent untouched by the invader, Beck finally gets his shot to prove he’s a combat warrior. As the battle unfolds and the only choice is to fight to the bitter end, he performs like the soldier he was raised to be, leaving no enemy standing on the last battleground he’ll ever see. Or is it?
As an overwhelming army of skeletons, wraiths, ghouls, and other dark creatures - all serving a powerful undead sorcerer - advance against Forward Operating Base Hawthorn, the Rangers must now do what they do best: Go on the extreme offense. PFC Talker, attached to the weapons team section of a Ranger recon patrol led by Captain Knife Hand, recounts the harrowing attempt to destabilize this surreal and horrific nightmare force with everything the snipers, master breachers, and stone-cold killers of the Ranger regiment have in their bag of lethal tricks.
The daughter of a Legion war hero, fighting was in Andien Broxin's blood. But the battles Republic marines face on strange and alien worlds are a far cry from the vaunted, brutal, no-holds-barred conflicts fought at the edge of the galaxy by the elite legionnaires. Until a devastating war erupts right in the Republic’s stellar backyard. Newly stationed on a mid-core planet being harassed by terrorist revolutionaries, Andien and her fellow “hullbusters” find themselves right in the middle of a desperate fight for survival.
With the galaxy in tatters, Chhun and Wraith lead Kill Team Victory and the remnants of the Legion in a clandestine final effort to bring about Article 19. It's needed now more than ever as the Republic's new emperor, Goth Sullus, grows increasingly enigmatic and tyrannical in his rule, leaving some to question their roles in bringing the mysterious leader of the Black Fleet to power.
Every disaster brings an opportunity. Goth Sullus and his empire have fallen. With the Legion and the rest of the galaxy watching from the still-smoldering galactic core, Carter, a former legionnaire turned private contractor, and Jack Bowie, a Navy spy with nowhere left to turn, sign up to work for an enterprising private contractor looking to make a statement on the planet Kublar. Plans are in motion dating back to the Savage Wars, and as the galaxy rushes to fill in the vacuum created by the fall of the Imperial Republic, the bodies are hitting the floor.
Daring heroics, sacrifice, and courage come together as the Legion attempts to contain the fire sparked at the Battle of Tarrago. But the galaxy is spiraling into all-out war. Captain Chhun's Dark Ops squad is reunited with Wraith. When their mission to deny Goth Sulluss the shipyards he so eagerly desires goes awry, Chhun and Wraith must find a way to stop the Black Fleet's advance - even if it costs them their lives. Meanwhile, an old friend from Nether Ops executes a covert operation that will turn the focus of the Last War of the Republic in a terrible new direction.
Orcs. Trolls. Wraith riders. Dark wizards. Together, they form an unstoppable force. Or so they thought. Dark Army...meet the US Army Rangers. When a Joint Task Force of elite Rangers are transported to a strange and fantastic future where science and evolution have incarnated the evils of myth and legend, they find themselves surrounded, pinned down, and in a desperate fight for their very survival - against nightmares of flesh and blood made real. Which means only one thing. It’s time to Ranger up and stack bodies.
They were the Savages. Raiders from our distant past. Elites who left Earth to create tailor-made utopias aboard the massive lighthuggers that crawled through the darkness between the stars. But the people they left behind on a dying planet didn't perish in the dystopian nightmare the Savages had themselves created: they thrived, discovering faster-than-light technology and using it to colonize the galaxy ahead of the Savages, forming fantastic new civilizations that surpassed the wildest dreams of Old Earth.
Party at Dawnshire. Graydon’s Armor is bestowing its power on players throughout King’s League, and not all of them think like Dirk. When a vicious player-killer begins to wreak havoc in his own corner of King’s League, Dirk decides that the only way he can put a stop to it is by gathering up his friends and creating a balanced party capable of standing up against some of the game’s toughest challenges.
The galaxy follows a logical structure. Legion Dark Operator Kel Turner believed that. To know the order of battle and how an enemy unit was organized was to know its purpose and how to destroy it. That logic existed down to the smallest scale, down to what made up life itself. To know a molecule’s structure was to know its function - they were one and the same. It was no different for Kel. He was Dark Ops and Dark Ops was him. But the covert action arm of the Legion is changing. And so is he. And if Dark Ops is no longer the same, how could Kel be Kel?
Legion Dark Ops has always been a unit shrouded in secrecy. Tasked with performing covert missions, its kill teams are filled with the best warriors from within the ranks of the Legion. Kel Turner is one of the youngest legionnaires ever to be selected to its ranks. After many battles and trials, he is faced with the greatest challenge of his life - operating by himself on a remote planet at the galaxy's edge, a foot soldier for the policies of the duplicitous House of Reason, tasked with solving a crisis that would take ten kill teams to resolve.
On Detron, a simmering protest boils over and turns deadly when militants hiding among the demonstrators deliberately shoot down a group of legionnaires, executing one survivor and taking two for ransom. The only Republic asset the captured leejes can rely on is a lone marine sniper who defies orders in a desperate attempt to save them. But a troubled sea of hostile riots, looting, and murder is too much for anyone to navigate safely.