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two & a half gamers

two & a half gamers

By: Lancaric.me
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This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!Lancaric.me Science Fiction
Episodes
  • The 4 Generations of Rewarded Ads: Personalization + LiveOps = The Future of Offerwalls
    Sep 10 2025

    In this special Two and a Half Gamers episode, Matej and Felix sit down with Zino Rost van Tonningen (TyrAds) to deep dive into the history, present, and future of rewarded monetization & offerwalls.


    Key insights:


    History of rewarded ads:


    Early “incent installs” → rank-boosting campaigns (TapJoy, FreeMyApps).


    Multi-reward systems (TapJoy, IronSource, Fyber).


    Misplay breakthrough: timer-based playtime rewards + personalization.


    AdJoe & others scaled Misplay’s model into SDK solutions.


    The shift to personalization:


    Old offerwalls = one-size-fits-all.


    New generation = hyper-personalized rewards per user.


    Use of media source data (Google, Unity, AppLovin, etc.) to adapt rewards based on traffic quality.


    Publisher perspective:


    Offerwalls can contribute 5–30% of game revenue depending on genre.


    Biggest impact: retaining non-payers & dolphins by giving them an alternative to IAP.


    Integration fights today echo old mediation wars (bonuses, rev guarantees, exclusivity deals).


    Best practices for choosing an offerwall partner:


    LiveOps environment — events, hot deals, timed offers.


    Transparency — explain revenue spikes/drops & media source impact.


    Personalization — reward scaling, segmentation by user type & UA source.


    UI/UX — aesthetics matter; no more “Windows 95” offerwalls.


    Zino’s TyrAds SDK v3.0:


    One-time integration, no updates needed.


    Customizable design to match game branding.


    Hyper-personalized rewards, dynamic leveling systems.


    LiveOps events triggered per user (push, in-app messages).


    Takeaway: Rewarded monetization has entered its 4th generation: hyper-personalized, data-driven, and LiveOps-powered.

    https://tyrads.com/


    Get our MERCH NOW: 25gamers.com/shop

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Special guest: Zino Rost van Tonningen

    https://www.linkedin.com/in/rovato/

    zino@tyrads.com


    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


    Chapters

    00:00 Introduction to Rewarded User Acquisition

    04:30 The Evolution of Rewarded Monetization

    07:10 The Shift from Incentivized Installs to Quality KPIs

    09:51 Innovations in Rewarded Advertising: Multi-Reward and Playtime Solutions

    12:33 The Role of Personalization in Rewarded Monetization

    14:56 Challenges in Current Rewarded Solutions

    17:48 Evaluating Monetization Solutions: Key Considerations

    20:15 The Importance of LiveOps in Engagement

    23:06 Transparency and Optimization in Offer Walls

    28:34 Differentiating Offer Walls for Monetization

    30:44 The Importance of Data in Monetization Solutions

    31:28 Personalization and User Engagement in Offer Walls

    33:18 SDK Evolution: From Version 1 to Hyper-Personalization

    36:14 Leveraging Machine Learning for Offer Wall Optimization

    40:14 Engaging Users with LiveOps and Hot Deals

    44:01 Dynamic Leveling Systems for Enhanced User Experience

    46:58 Criteria for Effective Offer Wall Implementation

    48:47 Revenue Impact and Client Engagement


    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Zino Rost van Tonningen

    CEO of TyrAds

    https://www.linkedin.com/in/rovato/

    zino@tyrads.com

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - matej@lancaric.me

    Show More Show Less
    51 mins
  • Galaxy Defense Review: Bang Bang Survivor in space. Jakub’s Prophecy Still Unfulfilled!
    Sep 8 2025

    Today, we break down Galaxy Defense, a sci-fi-themed tower defense/survival clone that’s generating $100K/day in IAP with only around 135K DAU.


    🎯 Topics covered:


    Gameplay breakdown: lasers, turrets, force fields & randomizer


    Monetization: IAP heavy, ~12% ads, “Remove Ads” pack as a top purchase


    Why CPIs are likely $50–100+ in Tier 1 markets


    Revenue: ~$220K/day combined, with Android more than iOS


    UA creatives: TikTok memes, fake interviews, AI actors — mostly 3.5/10 execution


    Why this isn’t yet the “Western prophecy hit” for tower defense


    👉 Subscribe for brutally honest deep dives into UA, monetization & game design.

    👉 Comment: is Galaxy Defense the next Rush Royale, or just another clone?


    Get our MERCH NOW: 25gamers.com/shop

    --------------------------------------

    PVX Partners offers non-dilutive funding for game developers.

    Go to: https://pvxpartners.com/

    They can help you access the most effective form of growth capital once you have the metrics to back it.

    - Scale fast

    - Keep your shares

    - Drawdown only as needed

    - Have PvX take downside risk alongside you

    + Work with a team entirely made up of ex-gaming operators and investors

    ---------------------------------------

    For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.

    Our sponsor FastSpring:

    Has delivered D2C at scale for over 20 years

    They power top mobile publishers around the world

    Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Podcast:


    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


    Chapters


    00:00 Introduction to Galaxy Defense

    04:02 Gameplay Mechanics and Strategies

    07:12 Ad Experience and Monetization

    10:09 Comparative Analysis with Other Games

    20:55 Energy Systems and Progression

    23:50 Customization and Gear Enhancement

    34:03 Chinese Market Dynamics and UA Strategies

    37:06 The Stability of Waifu Games

    38:07 Emerging Trends in Tower Defense Games

    41:48 Creative Strategies in Game Marketing

    44:02 The Role of AI in Game Advertising

    47:57 Cultural Influences on Game Development

    49:35 Final Thoughts on Game Trends and Predictions


    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - matej@lancaric.me

    ---------------------------------------

    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric

    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    Show More Show Less
    52 mins
  • Acecraft review: Retro Cartoons + Hardcore Gacha. Collectible Albums just hit Midcore!
    Sep 4 2025

    We dive into AceCraft, Moonton’s new Tom & Jerry–themed midcore gacha shooter that mixes Cuphead-style 1930s cartoon art with Habi-inspired systems and miHoYo-style monetization depth.


    Key insights:


    Gameplay & Core Loop:

    Systems & Meta


    Dual banners (Tom & Jerry separately) with pity timers, skewed rates, and duplicate scaling.


    Each major character has a signature weapon requiring rolls.


    Collectible album (Royal Match / Monopoly Go style) with trade functionality, now ported into midcore — a first.


    Co-op synchronous mode


    Three-layer skill trees, elemental affinities, wingman companions.


    Monetization:


    ~$330K/day IAP revenue post-launch (peaking with Tom/Jerry banner).


    Battle Pass upsell trick:


    Downloads ~300K/day at launch, half from China.


    Scaling across 17+ networks: TikTok, Facebook, YouTube, Unity, AppLovin, IronSource, Mintegral, etc.


    UA creatives lean on retro cartoon surrealism, dancing ads, Tom & Jerry music, plus street interview trend (borrowed from Raid Rush).


    Prediction:


    Likely to fade in Western markets (art style too niche, monetization too punishing).


    Moonton may line up other WB/Looney Tunes IPs (Sylvester, Tweety, Popeye, Roadrunner) for similar launches.


    Takeaway: AceCraft is one of the deepest midcore gacha launches in 2025 — but built for Asia, not the West.


    Get our MERCH NOW: 25gamers.com/shop

    --------------------------------------

    PVX Partners offers non-dilutive funding for game developers.

    Go to: https://pvxpartners.com/

    They can help you access the most effective form of growth capital once you have the metrics to back it.

    - Scale fast

    - Keep your shares

    - Drawdown only as needed

    - Have PvX take downside risk alongside you

    + Work with a team entirely made up of ex-gaming operators and investors

    ---------------------------------------

    For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.

    Our sponsor FastSpring:

    Has delivered D2C at scale for over 20 years

    They power top mobile publishers around the world

    Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.

    ---------------------------------------

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.

    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠


    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg


    Chapters


    00:00 Intro

    03:46 Discussion on Ace Craft and Impressions

    09:22 Core Gameplay Mechanics and Innovations

    12:14 Character Development and Gacha Elements

    15:04 Battle Pass and Game Structure

    21:05 Exploring Game Modes and Social Features

    23:05 The Collectible Album Revolution

    25:23 Gacha Mechanics: A Deep Dive

    31:48 Event-Driven Engagement Strategies

    41:03 Nostalgia in Gaming: The Influence of Classic Titles

    47:09 The Role of IP in Game Development

    50:32 Cultural Differences in Game Reception


    ---------------------------------------

    Matej Lancaric

    User Acquisition & Creatives Consultant

    ⁠https://lancaric.me

    Felix Braberg

    Ad monetization consultant

    ⁠https://www.felixbraberg.com

    Jakub Remiar

    Game design consultant

    ⁠https://www.linkedin.com/in/jakubremiar

    ---------------------------------------

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!

    Hit the Subscribe button on YouTube, Spotify, and Apple!

    Please share feedback and comments - matej@lancaric.me

    Show More Show Less
    54 mins
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