The Coonkin Chronicles

4 books in series
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The Adventures of Twitch the Witch Publisher's Summary

Over a century has passed since Humans brought destruction to the shores of Ardenmyst. The Spirit sought to protect her land, and imbued every remaining raccoon with a spark of her magic, giving rise to a new race: The Coonkin. She charged the Coonkin with the task of befriending the Humans, and building a better Ardenmyst together.

Her home would become known as The Academy of High Magical Arts, and here is where the Coonkin would practice and hone their skills. Innovation would lead to industry, and they established the Engineering Corps, a division of The Academy which would focus on infusing magic into machinery, as a clean replacement for burning coal. This technology would become a bartering tool to build relations with the Humans.

Now, generations later, some Humans still do not honor the treaties, and some Coonkin have rejected the Spirit's mission. Amidst these tensions, a darkness looms, threatening both Human and Coonkin alike.

These chronicles follow the journeys of three unassuming heroes, called by the Spirit to rise against this threat, and save the land they all call home...if they can.

©2024 Edgar Coonkin (P)2025 Edgar Coonkin
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  • Book 1

    Non-member price: $9.99

  • Book 2

    Non-member price: $16.99

  • Book 3

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  • Book 4

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