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by author "Jakob Tanner" in All Categories
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A LitRPG Adventure, Book 1
Length: 11 hrs and 1 min
4.5 out of 5 stars
5 out of 5 stars
4.5 out of 5 stars
All Max wants is to become a climber and search for his long-lost sister. But citizens aren’t allowed to climb - they aren’t even allowed remotely in the vicinity of the mysterious and magical tower. Plus, even if citizens could enter, it didn’t change the fact that Max’s body is paralyzed from the waist down, confined to a wheelchair. No way would anyone let him enter the tower. Ever.
Now an official tower climber, Max is thrust into the competitive and deadly world of the tower. While taking on dangerous missions and defending the city against powerful monster-waves, Max must train and uncover the truth about his past. With new information on his lost sister’s whereabouts, the stakes to ascend the mysterious tower couldn’t be greater. But warring clans and an evil organization of rogue climbers stand in the way of Max’s goals.
Surrounded by enemies and suffering from heavy casualties, Clay and his motley crew are in their toughest spot yet. Making things worse, their greatest enemy is about to be crowned emperor of Arethkar, granting him unbridled power and abilities. With a new quest and class unlocked, Clay and his pals have 10 days to sneak into the foreign capital, establish disguises, and assassinate the emperor-to-be. Sounds easy, except for the extra tight security, corrupt nobles, and monsters roaming the sewers beneath.
Clay has arrived on the evil continent of Arethkar with one simple goal: to free the brutally enslaved players. With the help of a long-lost acquaintance, Clay sets his eyes on conquering the powerful fortress of Iron Citadel. He has seven days to complete the task. If he succeeds, he will bring a new era of peace and prosperity to Arcane Kingdom Online. If he fails, the world will plunge into greater darkness.
With a new class unlocked, Clay has been chosen to compete in the infamous Solmini Summoner Tournament. No big deal, barring the mortality rate for contestants. The plan is simple: compete, survive, and find allies in the growing conflict across Illyria. But with warring factions and political intrigue dominating the desert capital, one false move could spell disaster for Clay and his friends. Let the trials begin.
A portal back to Earth. Disappearing AI. The final battle has begun. After living inside a video game for months, Clay now has the rare chance to log out. The only problem is: the game's AI guardians have run off to Earth themselves. The fate of all reality now hangs in the balance. With new powers and a new mission, Clay and his pals have three days to trek across post-apocalyptic Earth and recapture the runaway AI guardians. If they fail, both worlds online and off will cease to exist.
Log-in or die. Those are the only choices left for Clay Hopewell. Infected with the ZERO virus, he has less than 24 hours before he bites the dust. With no cure available, there's only one option left: digitally reincarnate himself in the most advanced virtual reality game ever, the mysterious and newly released Arcane Kingdom Online. But cheating death and gaining immortality isn't that easy. If Clay survives the risky cognitive upload process, he'll still have to contend with a fantasy world teetering on the brink of crisis.
The real world is gone.... Now Clay's digital home is under threat. An army of powerful NPCs is on the approach, a whole nation determined to enslave the players from Earth. Clay has been given the one rare quest that might be able to stop them. He has four days to complete the task. His second chance is on the line. There won't be a third.
Digitally reincarnated into the world's most powerful online video game, Clay must now find out what's happening on the outside to save those living in his world. On top of this, he's been pushed into a quest by a young paranoid king, nations are preparing for war, and a malevolent glitch continues its path of destruction.