• #37 – Ada Mockute Jaime: Casual Game Marketing in 2025 – Why UGC Beats Ads & TikTok Strategies
    Aug 21 2025
    In this episode, I sit down with Ada Mockute Jaime, CMO at Nordcurrent (Cooking Fever, Airplane Chefs) to unpack what’s actually working in mobile game marketing in 2025.From UGC that turns into billion-view ads, to TikTok Lives that really convert to installs, Ada breaks down the tactics casual studios can copy tomorrow to scale faster and cheaper.We cover:- How to turn organic UGC into high-performing Spark Ads- Why TikTok Lives do drive installs (and how to track it)- What gameplay actually drives views: fast, chaotic clips that hook instantly- Why Discord isn’t always the right community hub- Smarter brand collabs: from Puma drops to QR “secret menus”Whether you’re a marketer, game developer, or just curious how mobile games reach millions of players, this episode breaks down the strategies shaping game marketing in 2025.Connect with Ada:LinkedIn: https://www.linkedin.com/in/adamockute/Connect with Harry:LinkedIn: https://www.linkedin.com/in/hphokou/YouTube: https://www.youtube.com/@hphokouInstagram: https://www.instagram.com/hphokouGet exclusive podcast recaps & industry insights: → Subscribe to the Gaming Rally Newsletter www.gamingrally.netThis September, I’m excited to be attending the @Live Service Gaming Summit, a must-attend event for anyone building, scaling, or evolving live service games.From content cadence and monetisation to backend resilience and community building, the summit dives deep into what it really takes to create games that last.Check out the latest event agenda here: https://www.iqpc.com/events-live-service-gaming-summit/agenda-mc/?utm_source=Harry%20Phokou&utm_medium=External%20Email&utm_campaign=49350.002_LSGSummit_Harry_Phokou_NL_Agenda&utm_term=&utm_content=&disc=&extTreatId=7621796Register here: https://www.iqpc.com/events-live-service-gaming-summit/srspricing/?utm_source=Harry%20Phokou&utm_medium=External%20Email&utm_campaign=49350.002_LSGSummit_Harry_Phokou_NL_Register&utm_term=&utm_content=&disc=PHOKOU20&extTreatId=7621797Use code PHOKOU20 for 20% off your passLet me know if you’re attending too, would love to connect!#LSGSummit #LiveServiceGames #GameDev #GamingIndustry #LiveOps #GameDesign #Monetisation #GamingEventsChapters:00:00 Introduction01:01 Fresh Perspective on Gaming Marketing03:35 Biggest Challenges Facing Game Developers in 202505:33 What's Actually Working: The Billion-View Strategy07:31 The Power of User-Generated Content09:34 Scaling UGC for Any Size Game11:32 Doing Influencer Marketing Right14:41 TikTok Live Gaming and Platform Strategy18:23 Why People Watch Others Play Games20:06 Mastering TikTok Trends and Timing23:07 Tracking ROI from Viral Content24:27 The Mystery of Viral Performance27:53 Community Building Strategy by Game Type29:35 Player-Created Communities vs Company-Owned32:48 Expanding Beyond Mobile: Nordcurrent Labs36:14 Global Community Management at Scale37:51 The Brand Partnership Innovation Challenge40:58 Reimagining Brand Partnerships43:49 Practical Partnership Implementation46:03 Breaking Through Corporate Gatekeepers49:28 The First Success Strategy51:35 Live Partnership Pitch: Calling Out Ryanair53:50 Creating Player-Centric Brand Partnerships56:18 Top 3 Marketing Advice for 202558:07 Authenticity in Professional Marketing59:04 Ways to Connect & Wrap-up#MobileGameMarketing #TikTokAds #UGC #CasualGames #UserAcquisition
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    59 mins
  • #36 – Ridzki Syahputera: The Hidden Costs of Equity in Gaming & How to Scale Smarter
    Jul 29 2025

    Think raising VC is the best way to grow a game? Think again.

    In this episode, I sit down with Ridzki Syahputera — ex-VC and co-founder of PVX Partners — to unpack the truth about game funding, marketing, and scaling in 2025.

    Whether you're building your first game or working at a studio, this is the stuff nobody teaches: how user acquisition really works, when to raise money (and when to avoid it), and what separates games that scale from games that stall.

    We break down:
    - The hidden cost of equity (and how to avoid it)
    - ROAS benchmarks from 350+ studios
    - Smarter ways to fund growth — without giving up ownership
    - What VCs and publishers actually look for

    Whether you're building a hit, running a studio, or just serious about games as a business, this episode will change how you think about growth.

    Connect with Ridzki:
    LinkedIn: https://www.linkedin.com/in/ridzkisyahputera/
    Website: www.pvxpartners.com

    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou

    Get exclusive podcast recaps & industry insights:
    → Subscribe to the Gaming Rally Newsletter www.gamingrally.net

    Chapters:
    00:00 - Intro & Setup
    03:40 - The capital intensity of gaming and consumer apps
    07:50 - The true cost of equity vs. ROAS
    10:15 - Why founders default to VC and publishers
    14:59 - How PVX's UA financing model works
    16:55 - Common reasons studios aren’t ready to scale
    19:07 - Cohort volatility explained
    22:12 - What games Ridzki plays & gaming preferences
    26:13 - Equity vs. loan cost comparison
    31:22 - Why banks don’t understand gaming businesses
    33:32 - Real-world example: Grammarly’s financing strategy
    35:51 - Cultural mindsets on growth: East vs. West
    40:53 - Why PVX exists & founder motivation
    44:54 - What games are scaling right now & why
    48:34 - Global breakdown: Turkey, Israel, China studio strategies
    51:59 - Founders’ biggest mistake: ignoring scalability
    55:42 - Harry’s business growth story & org structure
    1:01:35 - Origin of PVX name & closing thoughts
    1:05:28 - Where to find Ridzki + Free SaaS tool from PVX

    #GameDevFinance #UserAcquisition #GamingStartups #ScalingStudios #MobileGamesGrowth

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    1 hr and 6 mins
  • #35 - Greg Lee: The Baby in Yellow: How an Indie Game Hit 300M Downloads Without a Marketing Budget
    Jul 7 2025

    Discover how The Baby in Yellow, an indie horror game born from a game jam, exploded to over 300 million downloads — without any marketing budget or VC funding.

    In this episode, Greg Lee, co-founder of Team Terrible, shares how content creators, viral design strategies, and long-term thinking helped them turn a side project into a global hit.

    From leaving Rockstar to building a 12-person indie studio, Greg dives deep into:

    - The early days of viral traction
    - Designing for shareability and YouTube
    - Monetization without selling out
    - Building a passionate fanbase
    - Advice for aspiring indie developers

    If you're a game dev, indie founder, or creative entrepreneur, this is your blueprint for building something that markets itself.

    Learn how to go viral, build a studio, and create lasting IP in the age of short attention spans.

    Connect with Greg:
    LinkedIn: https://www.linkedin.com/in/greg-lee-40aa1276/
    X: https://x.com/heyimgreg

    The Baby in Yellow:
    Android: https://play.google.com/store/apps/details?id=com.TeamTerrible.BabyInYellowiOS: https://apps.apple.com/us/app/the-baby-in-yellow/id1570525877
    Steam: https://store.steampowered.com/app/2291340/The_Baby_In_Yellow/
    Discord: https://discord.com/invite/teamterrible

    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou

    Get exclusive podcast recaps & industry insights: → Subscribe to the Gaming Rally Newsletter www.gamingrally.net

    Chapters:
    00:00 Intro & How The Baby in Yellow Went Viral
    01:52 From Rockstar to Indie: Greg’s Journey
    04:46 The Accidental Game Jam Upload That Changed Everything
    06:38 YouTube Creators: The Real Marketing Engine
    09:18 Rip-offs, Mobile Stores & Launching on Android
    12:36 Strategic Decision: Free on PC, Paid on Mobile
    15:04 Viral Mechanics: Ease of Access & Minimal Friction
    17:26 Why Distribution Beats Monetization (Initially)
    19:38 The “Luck as Dice Rolls” Theory
    22:04 Building Community: Fan Art, Discord & Cultural Impact
    26:40 Organic Growth: Word of Mouth & Player Stories
    30:50 Schoolbooks, Tattoos & IP as Culture
    33:03 Long-Term Thinking Over Quick Monetization
    34:46 Lore, Lovecraft & Creative Depth
    37:15 Balancing Casual Players & Lore-Seekers
    41:54 Horror Meets Humor: The Game’s Dual Tone
    44:56 Future Plans & Why the Next Game Might Be Different
    48:48 How Team Terrible Hires: What They Look For
    53:42 Advice for Aspiring Game Devs
    57:25 Final Thoughts & What’s Next
    #IndieGameDev #TheBabyInYellow #GameDevelopment #ViralGames #GregLee

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    1 hr and 8 mins
  • #34 - Bobby Wertheim: Why Game Publishing in 2025 Is Broken for Indies - Funding, Pitching & Surviving the Market
    Jun 19 2025

    2025 Indie Game Publishing Playbook w/ Bobby Wertheim

    Looking to land a publishing deal for your indie game in 2025?

    In this episode, veteran game scout Bobby Wertheim breaks down the chaotic state of game publishing, what publishers are really looking for, and how devs can stand out in a saturated market.

    We cover everything from pitch mistakes, proving product-market fit, and surviving in an era where 85% of playtime goes to older games.

    This is a practical, unfiltered guide every game dev should hear before pitching.

    - Learn how to navigate publisher expectations
    - Discover why early access can hurt your chances
    - Hear real-world funding advice and event strategies
    - Understand what “product-market fit” actually means for games
    - Insider tips from someone who signs deals today

    Connect with Bobby:
    LinkedIn: https://www.linkedin.com/in/bobby-wertheim-00700/
    Website: https://www.kandofactory.com/
    Bluesky: https://bsky.app/profile/kandofactory.bsky.social

    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou

    Get exclusive podcast recaps & industry insights:
    → Subscribe to the Gaming Rally Newsletter www.gamingrally.net

    Chapters:
    00:00 Intro
    02:15 Why the 2025 games market is brutal
    04:28 Bobby’s background and experience as a game scout
    06:00 The evolution of the games market: arcade to digital
    07:59 The “Old Game Problem” and storefront saturation
    11:03 Are most of the 19,000 games on Steam any good?
    13:33 Decline of investment and the end of free money
    18:00 Publisher risk explained: why their stakes are higher than you think
    21:52 Rev share, funding realities, and deal structures
    27:55 What publishers want to see in 2025 (not paper pitches)
    31:47 How much money can indie devs really get in 2025?
    33:21 How to fund development before approaching publishers
    39:00 Early access: why it can hurt your pitch
    43:47 How to rise to the top of the submission pile
    46:50 Should you work with a game agent?
    49:30 Why doing market research is non-negotiable
    48:50 Why most devs pitch too early and get ghosted
    50:52 Research the publisher: tailor your pitch and get feedback
    55:25 Your “3 tries” rule with publishers
    55:55 Smart strategies for events and pitching
    01:01:00 Where to find Bobby & wrap-up

    #GameDev #IndieGames #GamePublishing #SteamGames #PitchToPublishers

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    1 hr and 1 min
  • #33 - Alexander Brazie: How to Get Promoted Fast in the Games Industry
    Jun 11 2025

    Want to break into the gaming industry or level up your career fast?

    In this episode of The Gaming Playbook, Harry Phokou sits down with Alexander Brazie (World of Warcraft, League of Legends, Ori and the Will of the Wisps) to discuss how to actually get a job in games and get promoted quickly.

    From the power of playtesting and portfolios to insider hiring mindsets and the truth about nepotism, Alexander unpacks 20+ years of experience.

    Whether you're a student, self-taught dev, or working in QA looking to transition into design, this episode is your roadmap.

    Connect with Alexander:
    LinkedIn: https://www.linkedin.com/in/alexander-brazie/
    Discord: https://gamedesignskills.com/funsmith-club/
    Instagram: https://www.instagram.com/xelnath/
    X: https://x.com/xelnath?mx=2

    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: ⁠ https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou

    Get exclusive podcast recaps & industry insights:
    → Subscribe to the Gaming Rally Newsletter www.gamingrally.net

    Enjoyed the episode? Like, comment, and subscribe to help more developers find us.

    Chapters:
    00:00 Intro & Alexander’s legendary background (WoW, Riot, Moon Studios)
    01:45 How Alexander got his first job in games at 13
    06:08 What successful game design students do differently
    09:39 How to network and build real industry relationships
    13:16 What gets people hired (and what doesn't)
    17:57 The “barrel” employee concept and how to become one
    21:07 Why learning to implement your ideas gets you hired faster
    28:46 How to get noticed as an implementer (and land high-impact projects)
    35:26 Do game designers need to code to get hired?
    40:16 How to showcase your work as a content designer
    43:21 How to show you're thinking ahead like a lead designer
    45:20 Make your system design work visible to employers
    49:09 Narrative design tips for students breaking into games
    52:35 Dumb vs. smart ways to ask for a promotion
    56:40 AAA job interview tips & frameworks
    1:00:56 Why a game design degree doesn’t make you senior
    1:05:30 Transitioning to roles outside of games
    1:07:39 Why documenting your work will change your career
    1:12:15 Final wrap-up & advice from me

    #GameDesignCareer #BreakingIntoGames #GamingJobs2025 #PortfolioTips #HowToGetPromoted

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    1 hr and 30 mins
  • #32 – Tom Gayner: How Top Game Studios Monetize Discord Communities
    May 20 2025

    Want to turn your Discord community into a revenue-generating machine?

    In this episode of The Gaming Playbook, I sit down with Tom Gayner, CEO of Levellr, who’s helped Scopely, Krafton, and even the NFL build high-performing Discord communities.

    We dive into the most common mistakes studios make, why Discord users are 6x more valuable, and how AI is revolutionizing community management.

    If you’re a game studio, this is your blueprint for building a self-sustaining, monetized community.

    Connect with Tom:
    LinkedIn: https://www.linkedin.com/in/tomgayner/
    Website: https://www.levellr.com/

    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou

    Get exclusive podcast recaps & industry insights:

    → Subscribe to the Gaming Rally Newsletter www.gamingrally.net

    👉 Enjoyed the episode? Like, comment, and subscribe to help more developers find us.

    Chapters:
    00:00 Introduction
    01:44 Why most studios ignore Discord
    05:48 Data: Discord users = 6x more valuable
    11:57 Pre-launch Discord strategy
    15:06 Creating organic player-to-player interaction
    17:02 Minimum requirements before launching a Discord
    20:10 What resource investment actually looks like
    23:04 How Levellr started & why it matters now
    27:40 AI's breakthrough in community insight grouping
    30:42 Querying your own Discord like a knowledge base
    32:28 Fastest way to get 1,000 engaged members
    34:08 Game/Discord integration examples
    37:56 Best way to hire a community manager
    42:32 Is Discord ROI Real or Just Hype?
    46:16 The Fear of Backlash (And Why It's Wrong)
    49:25 The Future of Discord in Game Publishing
    52:34 Getting Insights from Player-Run Discords
    55:02 Community Advice for Publishers
    56:18 How to reach Tom & final thoughts

    #GameDev #DiscordCommunity #RetentionStrategy #CommunityGrowth

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    58 mins
  • #31 - Markus Wilding: How Game Marketing Must Change to Win in 2025
    May 6 2025

    Why do most good games still fail today, even with great gameplay?

    Markus Wilding – former marketing leader at Take-Two, 2K, and Private Division – joins me to reveal why visibility is now more critical than quality... and how developers and publishers must adapt to survive.

    We unpack how outdated marketing playbooks are killing games, why community building is non-negotiable, and the practical strategies every studio needs to market smarter in 2025.

    Expect deep dives into:
    - Why 90% of marketing strategies are stuck in the past
    - How to use influencer marketing correctly in today's market
    - How early-stage market validation can save your studio
    - How to build community momentum before launch
    - Why the future belongs to "snackable fun" games, not bloated AAA
    - Practical frameworks for self-auditing your game's marketing readiness

    Whether you're an indie developer, publisher, marketer, or founder, this conversation will shift how you approach game success today.

    Connect with Markus:
    LinkedIn: https://www.linkedin.com/in/markus-wilding/
    Website: https://beyondthewall.games/

    Connect with Harry:
    LinkedIn: https://www.linkedin.com/in/hphokou/
    YouTube: https://www.youtube.com/@hphokou
    Instagram: https://www.instagram.com/hphokou

    Get exclusive podcast recaps & industry insights:
    → Subscribe to the Gaming Rally Newsletter

    Enjoyed the episode? Like, comment, and subscribe to help more developers find us.

    Chapters:
    00:00 Introduction
    02:01 Markus' Transition From AAA to Consulting
    07:03 Why Visibility Beats Quality Today
    12:51 Discord, Reddit, and Building Real Player Communities
    17:01 Why the "19,000 Games on Steam" Stat Is Misleading
    21:31 The Old Game Problem
    30:20 Why Graphics No Longer Guarantee Success
    33:42 Finding the Fun: What AAA Forgets
    35:00 Why "Snackable Gameplay" Dominates
    38:48 What Good Marketing Advice Actually Looks Like
    42:50 Why Understanding Development Is Non-Negotiable
    48:37 Why Markus Is Optimistic About Gaming’s Future
    50:25 Connect With Markus

    #GameMarketing #IndieGameDev #GamingIndustry #MarketingStrategy #CommunityBuilding

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    51 mins
  • #30 - Peter Fodor: Why Mobile Games Fail in 2025 And How to Market Them Right
    Apr 22 2025

    In this episode of The Gaming Playbook, I sit down with Peter Fodor, founder and CEO of AppAgent, a top-tier mobile marketing agency behind games from Supercell, Netflix, and Scopely. Peter shares the unfiltered truth about why most mobile games fail to scale, the critical mistakes studios make, and how to win in today's privacy-first, saturated market.

    Expect deep dives into:- How to test game ideas before writing a single line of code
    - The role of creative frameworks and hooks in ad success
    - Why LiveOps is the future of monetization
    - Managing remote creative teams without losing your mind
    - How AI is reshaping mobile game marketing and who should be scared

    Whether you're a mobile dev, a UA manager, or building the next breakout title, this episode will make you rethink your strategy from the ground up.

    Connect with Peter:
    LinkedIn: ⁠https://www.linkedin.com/in/petrfodor/⁠

    Connect with Harry:
    LinkedIn: ⁠https://www.linkedin.com/in/hphokou/⁠
    Youtube: ⁠ ⁠https://www.youtube.com/@hphokou⁠
    Instagram: ⁠https://www.instagram.com/hphokou

    Get exclusive podcast recaps & industry tips – Sign up for the Gaming Rally Newsletter! http://http//gamingrally.net/

    Don’t forget to like, subscribe, and drop your thoughts in the comments.

    Chapters:
    00:00 Introduction
    02:04 The State of Mobile Gaming Post-COVID
    05:20 The Biggest Mistakes Mobile Studios Make
    07:35 How Small Teams Can Pre-test Game Ideas
    10:13 Increasing LTV through LiveOps
    14:13 Are IP & Influencer Collabs Only For Big Studios?
    16:41 Testing IPs & Understanding Your Audience
    18:31 The Power of Creative Frameworks
    23:00 Lessons from Walking Planet & Player Surveys
    27:15 Timeless Creative Principles (AIDA, KISS)
    30:42 Why Most Game Ads Fail at the Hook
    32:32 Hooks vs. Storytelling: The Key Mindset Shift
    35:04 Managing Creative Teams Remotely
    39:17 Frameworks: Who Builds Them And How?
    43:37 How to Build Systems Collaboratively
    46:07 Hiring Creatives: What to Look For
    49:28 AppAgent’s Future & Vision
    53:39 AI's Impact on UA, Creative Production & Future Roles
    58:02 Advice to Young People Entering Games
    59:44 Final Thoughts For The Mobile Games Industry

    #MobileGameMarketing #GameDevTips #UserAcquisition #CreativeStrategy #MobileGames2025

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    1 hr and 1 min