
The Craft of the Adventure: Trinity Part 2
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About this listen
Drew returns to discuss a foundational work of game design craft, Graham Nelson's The Craft of the Adventure (1995). This is part of a larger, multipart examination of narrative friction in Brian Moriarty's Trinity (1986).
Referenced content:
Top Expert, Drew's blog about learning Inform 7 (and other things)
Jimmy Maher's "The Neo-Classical Interactive Fiction of 1995"
Graham Nelson's The Craft of the Adventure (1995 version)
Graham Nelson's The Craft of the Adventure (2001, Designer's Manual 4)
Drew's "Zork II, Idolatry, and the Legendary Awfulness of Two Puzzles"
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