
Lake, Druckmann, Kojima. Three stories about game designers
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About this listen
In this episode, we dive into the stories of three legendary game designers: Sam Lake, Neil Druckmann, and Hideo Kojima. What drives these creators to push the boundaries of interactive storytelling? We explore their sources of inspiration, the challenges they face, the techniques and tools they use, and what it truly means to be a game designer at the top of their craft.
00:00 Hi there!
01:38 Sam Lake: cottage by the lake and Dungeons & Dragons
06:27 Neil Druckmann: criminology and Computer Science
09:39 Hideo Kojima: films and Super Mario Bros.
13:21 Sam Lake: Max Payne
19:20 Neil Druckmann: Uncharted and The Last of Us
24:33 Hideo Kojima: Metal Gear
29:39 Sam Lake: Alan Wake, Quantum Break and Control
35:11 Neil Druckmann: Uncharted 4 and The Last of Us Part II
40:59 Hideo Kojima: Death Stranding
44:51 Conclusion
The episode used quotes from the videos from YouTube channels: Old Gods of Asgard.
Author: Rival Abdrakhmanov
Cover: Katya Pavlova
Jingle: Ildar Fattakhov