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Inside VR

Inside VR

By: The VR Collective
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About this listen

The VR Collective Show brings you expert insights on the business of VR entertainment. Whether you're an operator, developer, or investor, we dive into the latest trends, strategies, and innovations shaping VR arcades, attractions, and location-based experiences. Expect interviews, case studies, and industry deep dives—dropping as needed, whenever there’s something important to discuss. Episodes drop as needed—whenever there’s something important to discuss. Stay tuned for interviews, deep dives, and practical insightsThe VR Collective
Episodes
  • Gen Alpha and the Theatrical Experience Shift: What the Next Generation Teaches Us About Connection, Immersion, and the Future of VR
    Oct 10 2025

    In this episode, Bob Cooney dives into NRG’s latest report, Gen Alpha Saves the Box Office, and what it reveals about the future of entertainment. Gen Alpha - the generation shaped by the pandemic - is craving real connection, immersive group experiences, and shared cultural events.

    Bob breaks down 13 key insights from the study and connects them to opportunities for VR operators, immersive creators, and theater owners. From fandom-driven events to cross-generational storytelling and the rise of walk-through theaters, this episode explores how we can meet Gen Alpha’s demand for experiences that are interactive, immersive, and social.


    Show Notes

    Topics Covered:

    • Why Gen Alpha craves connection after growing up isolated during the pandemic.

    • The “third place” concept. How games and social VR worlds like Gorilla Tag have become Gen Alpha’s hangouts.

    • The comeback of in-person group activities and local social experiences.

    • How the new generation’s preferred movie length challenges the myth of short attention spans.

    • Why shared, two-hour experiences feel worth the friction of getting out of the house.

    • The power of fandom and opening weekends. Why young audiences crave cultural events, not just movies.

    • The opportunity for VR arcades to create their own launch moments for new titles.

    • Multi-sensory engagement—sound, scent, and motion as tools for emotional impact.

    • “Cross-Gen Connectors”: content that bridges generations, like Mario Bros., Spider-Man, and the upcoming Terminator VR game from Hero Zone.

    • How 54% of Gen Alpha want VR or 3D experiences in theaters, and 41% want hybrid game-movie experiences.

    • The rise of walk-through theaters—VR experiences that blend storytelling and light interactivity.

    • The big takeaway: the future of entertainment is interactive, immersive, and social—and it’s up to operators to turn VR into culturally relevant shared events.

    Referenced Report:👉 Gen Alpha Saves the Box Office

    Connect & Continue the Conversation:

    • Join the discussion at LEXRA

      • Check out the latest in LBE VR/XR at the VR Collective
      • Get news about the newest innovations and products straight to your inbox via the INSIDE VR newsletter

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    18 mins
  • Organizing for Change: Marketing, Esports, and Building a Community of Practice in XR - Panel Recording from 2025 VR Summit
    Oct 1 2025

    Summary:
    In this special session, Bob Cooney gathers operators, marketers, and innovators to reflect on the challenges facing the location-based VR and immersive entertainment industry, and how to solve them together. Drawing on the Two Loops Model of Change, Bob frames the conversation around moving from the old system of traditional attractions to a new system powered by XR. The panel explores marketing best practices, building community through esports, revenue per square foot benchmarks, and how user-generated content can drive growth.

    You’ll hear how operators are experimenting with local leagues, how marketers think about differentiation and brand, why reviews and authenticity matter more than polished ads, and why industry-wide standards are essential to scaling. Social media strategist Jacob closes the session with a case study showing how a single authentic video generated 25 million views and half a million shares for Zero Latency.

    What You’ll Learn in This Episode:

    • Why the immersive entertainment industry is at a tipping point, and how communities of practice can accelerate adoption.

    • Insights from operators on integrating esports into VR venues and the challenges of standardization.

    • Marketing takeaways: the importance of brand differentiation, user-generated content, and online reviews.

    • Why tracking revenue per square foot is critical for operators, and how few do it today.

    • The role of schools and local communities in building sustainable esports programs.

    • A behind-the-scenes breakdown of a viral Zero Latency video that generated 500,000 shares and 30,000+ new followers.

    • How authenticity in content creation beats polished campaigns, and why younger creators often outperform agencies.

    Featured Guests:

    • Jacob Giacobbi – Founder, CrowdSpecs, social media strategist for LBE.

    • Katie Burke – Creative Director & GM, Pelagius VR.

    • Salem Thyne – Operator, E-Sports Virtual Arenas.

    • Andre Lawless – Founder, Lawless Marketing.

      • Bob Cooney – Host, facilitator, and XR strategist.

    • Links & Resources:

      • Find products and news about LBE XR: ⁠https://thevrcollective.com/⁠
      • Join LEXRA & the VR Collective community: ⁠https://www.lexra.org/ ⁠m
      • Replay Magazine: https://www.replaymag.com

      • Follow Bob’s blog: www.bobcooney.com/blog

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    1 hr and 3 mins
  • The Downloadable Theme Park: Building the Future of Immersive Entertainment - Panel Recording from 2025 VR Summit
    Sep 25 2025

    Summary:
    Bob Cooney brings together pioneers of immersive technology to explore the concept of the downloadable theme park, an evolution in location-based VR where experiences can be changed at the push of a button. This conversation dives into the opportunities, challenges, and transformational potential of VR and mixed reality in entertainment and beyond.

    From wingsuit flight simulators to massive free-roam facilities, the panelists share how scalable virtual attractions could replace costly physical infrastructure, unlocking new business models for operators worldwide. They also tackle the role of standards, distribution bottlenecks, and how shared experiences in VR can create deeper human connection and even personal transformation.

    What You’ll Learn in This Episode:

    • Why the future of attractions may be software-driven, not hardware-locked.

    • James Jensen’s story of Jump, a VR wingsuit flight experience that blends fear, presence, and transformation.

    • How Brent Bushnell’s “DreamPark” project brings mixed reality into real-world spaces, turning city parks into giant game arenas.

    • Salem Thyne’s vision for converting massive esports facilities into scalable VR entertainment hubs.

    • The business case: throughput, revenue per square foot, and why VR can deliver 5x the experience at a fraction of the cost.

    • How the shift from atoms to bits could redefine theme parks, escape rooms, and family entertainment centers.

    • Why standards in operations, distribution, and content delivery are critical to scaling this new ecosystem.

    • How VR’s transformational power goes beyond fun—to education, training, therapy, and even real estate.

    Featured Guests:


    • James Jensen – Co-founder of The Void and creator of Jump by Limitless Flight.

    • Brent Bushnell – Co-founder of Two Bit Circus and innovator behind Dream Park mixed reality.

      • Salem Thyne – Pioneered the U.S. launch of EVA (Esports Virtual Arenas), exploring large-scale free-roam VR operations.
      • Bob Cooney – Host, industry strategist, and XR thought leader.

    Links & Resources:

      • Find products and news about LBE XR: https://thevrcollective.com/
      • Join LEXRA & the VR Collective community: https://www.lexra.org/
      • Learn more about Jump: https://limitlessflight.com

      • Explore Two Bit Circus: https://twobitcircus.com

      • Follow Bob Cooney’s blog: www.bobcooney.com/blog


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    59 mins
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