How vrCAVE Built the World's Largest VR Escape Room Network cover art

How vrCAVE Built the World's Largest VR Escape Room Network

How vrCAVE Built the World's Largest VR Escape Room Network

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Being Virtual | Deep Dive with Alex Rossol

Show Notes

How do you scale a niche VR platform to hundreds of locations, and keep every new game fresh, replayable, and profitable?

In this episode of Being Virtual: Deep Dive, Bob Cooney sits down with Alex Rossol, co-founder of vrCAVE, the company behind the most widely deployed VR escape room system in the world. They cover everything from early backpack-based rigs to today's headset-agnostic platform, and dig into what it takes to build long-form, comfortable, and emotionally satisfying immersive content at scale.

Highlights:

  • The surprising origin of vrCAVE’s first haunted house MVP

  • Why vrCAVE doubled down on narrative escape rooms (and abandoned replayable arcade shooters)

  • The secret to evenly distributed game popularity across a 9+ title catalog

  • Standalone vs. PC VR: what works best, and why they still support both

  • The real reasons motion sickness still happens—and how vrCAVE avoids it

  • Exclusive territories, quality-first development, and advice for operators

Whether you're building VR content, buying games, or running an LBE, this is your behind-the-scenes look at what smart growth and intentional product design looks like in the immersive entertainment space.

Plus: tips on pricing, storytelling, team size, haptics, player comfort, and the future of mixed reality.

Guest: Alex Rossol, co-founder of vrCAVE
Key Moments

00:00 – Welcome & IntroductionBob introduces Alex Rossol and sets up the conversation around scaling VR escape rooms.

01:00 – How vrCAVE StartedAlex shares the origin story, from early headsets to their first haunted house MVP.

05:30 – Why They Committed to Escape RoomsWhy vrCAVE pivoted from short arcade shooters to narrative puzzle experiences.

08:10 – Replayability vs. One-Shot DesignThe business challenge of replayable content and lessons from their Laser Bots game.

09:45 – Balancing Operator and Player FeedbackHow they gather actionable feedback from both sides of the market.

12:00 – The Power of Software-Defined DurationHow operators tailor experiences to 15, 30, or 60 minutes using vrCAVE’s flexibility.

13:15 – Designing for ComfortHow motion sickness happens—and how vrCAVE avoids it to support longer gameplay.

17:00 – Why All Their Games Perform WellHow they’ve avoided the “80/20 rule” with a strong, evenly played catalog.

20:30 – Offering Exclusive TerritoriesWhy vrCAVE guarantees exclusivity and what it means for operator trust and growth.

25:00 – PC VR vs. Standalone HeadsetsWhat they’ve learned from supporting both hardware types—and why they still do.

29:10 – Headset ComparisonPros and cons of Meta Quest, HTC Focus, and Pico from an operator's perspective.

33:00 – The Google/HTC Deal and XR PlatformsAlex’s take on where XR infrastructure is heading and why openness matters.

35:10 – What’s Next for vrCAVEAsymmetric gameplay, MR, IP opportunities, and thinking beyond escape rooms.

38:10 – 5 Reasons VR Escape Rooms Beat Physical OnesLower build-out cost, no resets, flexible space, scalable content, and retention.

40:45 – Biggest Lesson as a Founder“Everything takes twice as long and costs twice as much.”

42:15 – Storytelling vs. SerializationWhy they haven’t built sequels—and the friction they’re trying to avoid.

44:00 – Alien Invasion Launch + Future PlansTheir latest escape room is live—and the next one is already in the works.

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