
Help! Our Best Tips For When the Forever DM becomes the Player
Failed to add items
Add to basket failed.
Add to Wish List failed.
Remove from Wish List failed.
Follow podcast failed
Unfollow podcast failed
-
Narrated by:
-
By:
About this listen
You’ve been the DM for a long time (maybe even Forever!) and one of your players has finally said those magic words: “I think I wanna run a game.”
So, with all your wisdom, all your experience, all your skills – how do you help the new DM along in the game so that they have a good
time and the table has a good time? So that they want to get back into the DM chair?
For all you Forever DMs, and all you Prospective DMs, this is the episode for you!
2:05 3WD drops their Birthday Game Challenge!
2:45 The Wizard Washburn gets run through his 70th Birthday Adventure by our own Chaos Engine, Little One, Hawk Morgan’s BFF, Bonnie!
5:50 The easiest way to help… be a resource (and DM Chris’ first question on the die roll for a Potion of Healing.)
7:55 The trepidation that a new DM has when running a game for experienced DMs.
10:00 Always allow the new DM the room to breathe and create their own game.
12:00 Let the new DM decide how much they do or don’t need your help – and how the way you play your character can be the biggest help.
13:45 “Take small bites.” And how running a game makes you a better player: DM Empathy.
15:40 “Investing in Loss.” Getting comfortable with being uncomfortable.
17:20 Two Forever Tips for a New DM: Use pre-gens and run a concise game.
19:00 Don’t make your DM dance when they’re new.
24:00 DM Dave sees DM Chris’ Death Sword and raises him the Dragon Slaying Longsword of +50 and our tangent into the Design Teams at WotC not talking to each other in Dragonlance and Curse of Strahd.
25:50 DM Dave relates a story that illustrates what we’re talking about.
29:15 DM Tony shares how he didn’t mentor DM Thorin well in one of his first games he ran for them.
32:50 Final Thoughts.