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Hell is Us Interview - Creating Language to Envision Something New

Hell is Us Interview - Creating Language to Envision Something New

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We chat with Creative Director Jonathan Jacques-Belletête about his transition from Eidos Montreal to Rogue Factor, and the creative decisions behind not just Hell is Us, but how they're rethinking better ways to work on video games. Also be sure to check out our hands-on preview for Hell is Us:https://www.youtube.com/watch?v=3T58VnYMkg0 Learn more about your ad choices. Visit podcastchoices.com/adchoices

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In the spirit of reconciliation, Audible acknowledges the Traditional Custodians of country throughout Australia and their connections to land, sea and community. We pay our respect to their elders past and present and extend that respect to all Aboriginal and Torres Strait Islander peoples today.