Episodes

  • E42: Vertical Progression Is Gaming's Sex & Finally A Web3 Hope
    Sep 1 2025

    Send us a text

    Forget the endless autopsies on why Web3 gaming flatlined, @Chris gets past the clichés and gets into the real pathology: a misdiagnosis of what “play-to-earn” was ever good for.

    • @Eric & @Phil on vertical progression is the most important retention driver for several specific reasons
    • The “market for lemons” problem in developer <> publisher relations: why developers can banbooze publishers

    Sub to Eric and Chris' Substack here:

    • https://substack.com/@ericguan
    • https://substack.com/@chriseconomics

    00:00 Introduction and Free Trials in Drug Dealing
    00:28 Economics of Drug Dealing
    02:11 Personal Experiences and Data Collection
    03:24 Car Dealerships and Market Monopolies
    04:57 Gaming Industry Insights: Clash Royale
    19:08 Battlefield 6: Gameplay and Strategy
    27:11 Rollerblading Adventures
    28:36 Rollerblading Economics
    30:16 Web3 Gaming Struggles
    34:54 Understanding Play-to-Earn Mechanics
    43:42 The Market for Lemons
    52:24 Conflicting Data on Gen Z Spending
    56:51 The Importance of Reliable Economic Data
    01:05:43 Conclusion and Future Topics

    Show More Show Less
    1 hr and 6 mins
  • E41: Karl Marx as a 5* Character & Ukrainian Drone Economy Design
    Aug 4 2025

    Send us a text

    Eric covers the economy and the system’s design of Ukraine’s Drone squadron. What does economy balancing look like in the face of war? Phil can’t stop gushing about Heroes of History, but there's one economy design piece holding it up. The crew descends into a John Maynard Keynes debate as a 4* or 5* character. Chris covers the economic impact of the UK’s new obligation for internet providers, potentially transforming UGC as we know it.

    https://ericguan.substack.com/p/ukraine-gamified-drone-warfare


    Show More Show Less
    1 hr and 2 mins
  • E40: The Best Web3 Arguments (w/Yat Siu, Cofounder of Animoca Brands)
    Jun 16 2025

    Send us a text

    Yat Siu, Co-founder and Executive Chairman of Animoca Brands, steps cast to defend Web3 against @Eric and @Phil’s vigorous skepticism. @Chris just want to know why gamers don’t get it. Is Web2 fundamentally incapable of grasping the promise of open markets? What is and should be promised to token holders?

    We discuss:

    • Laying down Web3’s steelman case
    • Why the West still doesn't get Web3 like the East
    • Examining the original token sin, where did it all go wrong?
    • Do digital property rights actually hold back economic growth?
    Show More Show Less
    1 hr and 10 mins
  • E39: Law & Economic Order, A Game Economist Investigation
    May 12 2025

    Send us a text

    Pokémon's patent of spherical objects throwing of cartoon creatures threatens Palword's lifeblood, while Tim Sweeney has lifted, at least a percentage point, in total gaming GDP with its injunction success.

    How does Apple's rent-seeking rate change in the face of this ruling? Should Apple lower its rate to 15%, like it did in subscriptions? Remember, it faced competition primarily from "webstores" too. We premier a new segment: SOLVE that for EQUILIBRIUM.


    We discuss the marginal *monetization* effects and debate the benefits of personalization opportunities (hint: there are none) with webstores.


    @Chris is intrigued by Joost's piece on rising game costs, while AI's effects on the industry are measured in the Solow model. @Phil insists rising game costs mean rising revenue and stable margins, while Eric has his own doubts.

    Eric's on IP Laws: https://substack.com/home/post/p-161276950
    Joost's On Gaming Costs: https://superjoost.substack.com/p/gamings-billion-dollar-gamble


    Show More Show Less
    1 hr and 10 mins
  • E38: Economics of Game Innovation & AI's Now Proof
    Apr 21 2025

    Send us a text

    What is the GDP-maximizing set of copyright protections? 10 years? 5 years? None at all? Chris, Eric, and I debate the relevance of patents and copyright protections and the gains to network effects of knowledge. Does the "gentlemen's agreement" to avoid patent protections on game design help or hurt the industry?

    Chris talks about Monster Hunter's lineage and woeful service, while Eric introduces a novel use of AI in game design. Phil believes the Gini coefficient is underutilized for measuring live-ops-driven revenue.

    Show More Show Less
    39 mins
  • GEC BONUS EP: What's up at GDC 2025 (w/Charlie Hsu)
    Apr 6 2025

    Send us a text

    Phillip & Eric navigate the strangely subdued landscape of GDC 2025, pondering if there really is such a thing as a free lunch. Chris dials in, wondering if his absence is secretly the key to Eric's roundtable success.

    They dissect the talks, the conference economics, the rise of mobile's respectability, and a guest in economy designer, Charlie Hsu.

    In this episode:

    • Is the game industry actually shrinking, or just taking a nap? And if Web3 isn't the savior, what's left besides... sweeps?
    • Is GDC just a cleverly disguised wealth transfer from sponsors to developers
    • What's the latest "reasonable" pitch for Web3 in games?
    • What's the economic model behind those San Francisco walk-up shops overflowing with candy bars right next to the register? High margins? A tourist trap? Something... else
    Show More Show Less
    36 mins
  • E37: Is Gaming Better Than Everyone at Experimentation? (w/Dr.Julian Runge)
    Mar 3 2025

    Send us a text

    The best tech firm experimentation seems to offer thousands of button color experiments. Dr.Runge has a better approach, which changes at every game development stage. We debate gaming's broken relationship with science, the proper experimentation framework, and how much you'd bet on yourself to complete Cousera assignments.

    Read Dr.Runge's new paper NOW!

    Showlinks:
    Julian Runge
    Gaming Companies Run Thousands of Experiments a Year
    Game Data Pros
    How to use games to build relationships with your customers

    Show More Show Less
    1 hr and 12 mins
  • E36: Pokémon Pocket's Gimped Trading and Matthew Ball's State of Gaming
    Feb 10 2025

    Send us a text

    Pokémon TCG Pocket is one of a handful of games to implement P2P trading on mobile. Yet it sucks. On purpose. As @Eric explains, their game economy needs high sinks to combat hourly sourcing of card packs. Without the nearly 80% trading tax, prices would tend toward $0. However, that's secondary to a UX that is so gimped it makes Friend Codes look seamless by comparison.

    We deconstruct Matthew Ball's new State of Gaming report slide by slide (or at least curated slides.) @Chris thinks we're failing to keep pace with inflation, putting the industry at risk, while @Phil wants to know why TikTok is winning at the margin. Is gaming becoming LESS compelling relative to social media?

    Show More Show Less
    1 hr and 14 mins