Episode 154: Judge Worldbuilding by Its Size, Do You? cover art

Episode 154: Judge Worldbuilding by Its Size, Do You?

Episode 154: Judge Worldbuilding by Its Size, Do You?

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We often think of worldbuilding happening on a grand scale, with huge maps and the sweeping narratives of nations and world-changing events. But that's not really the stuff that makes a world feel lived-in. The granular choices are what show day-to-day life, and day-to-day life illustrates so much about how a world has developed, how a culture has grown, and how people negotiate the circumstances of their lives. These are the things that, out of genre, creators might not think of as “worldbuilding” but as "just" character work or setting details. All of it helps to tell the story of your world and how people live in it.

So in this episode, we start at the mid-sized level of worldbuilding and then narrow our way down, from cities to neighborhoods to individual buildings to distinct rooms. How can the smallest choices have a significant impact, giving your stories more life and verisimilitude? What defines public and private space, and how do people perceive the differences? What are the uses of buildings and the rooms within them, and what does that tell you about who occupies the space? And how can you craft all of this in a way that feels genuine and goes beyond the surface level?

[Transcript for Episode 154 -- Thank you, scribes!]

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