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CG Pro Podcast

By: Edward Dawson-Taylor
  • Summary

  • Come and join the discussion about where CG and filmmaking meet, particularly in this new world of virtual production and Realtime.
    © 2024 CG Pro
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Episodes
  • The Rise of CG Generalism and Moving Between Industries with John Waynick Ep. 69
    Apr 12 2024
    In this episode, John Waynick, shares his journey from game development to film and virtual production. He discusses the importance of understanding cinematography and the challenges of creating realistic environments. Jon talks about the value of game optimization techniques in virtual production and the impact of Unreal Engine 5's technology on asset creation. He also touches on the convergence of film and gaming, the role of AI in creative industries, and his approach to teaching game design at CG Pro. Time Stamps: 00:02:21 John’s early interest in comic books and drawing, and how it led to his career in computer graphics. 00:04:42 John’s career progression from comic book art to 3D art, self-teaching, and early experiences in teaching. 00:11:01 The shift from specialized roles to generalist roles in the industry and the impact of technology on job roles. 00:13:40 The rise of generalist roles, the impact of virtual production, and John's view on the beauty of generalism. 00:15:18 The influence of budget considerations and oversaturation in the industry on the rise of generalist roles. 00:19:42 Advice on standing out in games through performance optimization and in film through an understanding of cinematography. 00:23:08 Explanation of how understanding camera works contributes to creating realistic scenes and the importance of depth of field. 00:24:17 Challenges and learning experiences when transitioning from working in games to working in film, particularly focusing on cameras and cinematography. 00:25:20 The initial challenges and the subsequent role in educating the team on optimizing game engines for virtual production. 00:28:46 Explanation of the Nanite feature in Unreal Engine 5, its benefits, and the considerations related to size on disk and geometry optimization. 00:31:31 Discussion on the importance of optimization, especially regarding size on disk and the impact on game installs, and the balance between visual detail and geometry. 00:35:20 Comparison of asset creation for film, games, virtual production, and Fortnite, highlighting the similarities and the importance of optimization techniques. 00:39:32 Advice for individuals transitioning from a game dev background to virtual production, focusing on learning cinematography and improving modeling and texturing skills. 00:44:21 Discussion on the relaxation in poly count considerations with Nanite, emphasizing the need for optimization but not to the same extent as before. 00:46:28 Explanation of the benefits and optimization of tessellation for landscapes and objects in Unreal Engine. 00:47:30 Discussion about John's interest in both the gaming industry and virtual production and the potential future career paths. 00:52:04 Exploration of the potential convergence of film and games, and the possibility of experiencing movies in a more interactive, ride-like manner. 00:58:35 Comparison of skills and experiences in the gaming, simulation, and virtual production industries, highlighting the transferability of skills. 01:00:57 Discussion about the current and potential impact of AI, machine learning, and neural networks on creative industries, addressing concerns and opportunities. 01:06:04 John gives his perspective on using AI as a tool to speed up workflow, while emphasizing the importance of understanding the underlying processes. 01:09:13 Encouragement to embrace and leverage AI while acknowledging ethical considerations and the importance of artists maintaining control of their work. 01:10:24 Discussing the limitations of describing visual details through words and the significance of visual representation in art and game design. 01:10:52 Exploring the challenges of conveying detailed descriptions in art and game design, and the necessity of visual aids. 01:13:38 Explaining a unique approach to game design education focused on concepts and critical thinking rather than step-by-step tutorials. Connecting with the Guest: Website: https://learndigitalalchemy.com/ LinkedIn: https://www.linkedin.com/in/john-waynick-aa74a520/ Connecting with CG Pro: Facebook: https://www.facebook.com/groups/becomecgpro Instagram: https://www.instagram.com/becomecgpro/ Website: https://www.becomecgpro.com/ Twitter: https://twitter.com/BecomeCGPro
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    1 hr and 23 mins
  • The Future of Concept Art with Kino Scialabba Ep. 68
    Apr 2 2024

    In this episode, guest Kino Scialabba, an accomplished artist and art director, digs into his artistic background and educational journey, leading to his career in film and gaming. Kino shares how mindfulness shapes his creative process, and he touches on the importance of self-care for artists. The conversation also explores his transition to using tools like Unreal Engine, his approach to client collaboration, and his thoughts on the future of concept art with emerging technologies.

    Time Stamps:

    00:03:16 Kino talks about his upbringing in art, military academy, and art school, and his early interest in becoming an artist, paleontologist, or superhero.

    00:09:27 Kino talks about his use of Photoshop for fine art, and his experimentation with combining artwork and photography.

    00:13:25 Kino gives his unique perspective on art influenced by anthropology, understanding the reasons behind art movements and cultural changes.

    00:20:03 Kino talks about his technique of visualizing being in the womb to clear his mind and stimulate creativity.

    00:21:53 Kino discusses the importance of giving time and space to oneself for creativity and mental expansion.

    00:23:45 Kino shares how he balances personal creativity with client work, utilizing his own time for sketching and note-taking.

    00:30:32 Kino talks about the impact of 3D tools and Unreal Engine on the creative process and the shift towards using 3D and Unreal for client projects.

    00:26:50 Kino explains his approach to working with clients and directors, focusing on adding to their ideas and creating a collaborative environment.

    00:38:47 Kino talks about the importance of developing a unique style while being able to replicate various styles as a concept artist.

    00:42:26 Kino discusses the impact of AI on art, its role as a reference tool, and the potential for AI to take over the creative process.

    00:46:50 The conversation delves into the polarizing nature of AI in art, copyright issues, and the potential for AI to infiltrate various creative industries.

    00:49:40 Kino emphasizes the importance of cultural knowledge and specialization for artists in the age of AI, and the need to adapt to changing creative directions.

    00:53:14 Kino shares his experiences with learning sound and exploring different aspects of creativity within Unreal Engine, encouraging play and experimentation.

    01:00:18 The conversation touches on the potential for collaborative creation in virtual reality and the future of technology, including the possibility of a holodeck-like experience.

    01:02:11 The discussion moves to Kino’s extensive work in the industry and the excitement of working on numerous projects.

    01:02:42 Kino discusses his work on the movie, Minority Report, and the innovative technology used in the film's design.

    01:03:56 Kino reflects on his role as a visual futurist and his contribution to designing various elements in movies, including technology that became reality.

    01:06:28 Kino shares insights into the intricate design process for creating futuristic settings, emphasizing the importance of thorough research and attention to detail.

    1:10:06 Kino emphasizes the value of learning from others, collaborating, and openly sharing knowledge and experiences in the artistic community.

    01:13:09 Kino stresses the importance of continuous learning and community involvement for artists, promoting a supportive and collaborative environment.

    Connecting with the Guest:

    Website: https://www.artstation.com/kinoscialabba

    IMDB: https://www.imdb.com/name/nm1331261/

    Connecting with CG Pro:

    Facebook: https://www.facebook.com/groups/becomecgpro

    Instagram: https://www.instagram.com/becomecgpro/

    Website: https://www.becomecgpro.com/

    Twitter: https://twitter.com/BecomeCGPro

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    1 hr and 15 mins
  • Innovations in Lighting and Visualization with Devon Mathis Ep. 67
    Mar 12 2024

    In this episode, Devon Mathis, a lighting supervisor and cinematographer at Sony Pictures Torchlight, recounts his career path, starting with his work on virtual production for children with autism, to leading a virtual production department in LA. He discusses his educational background in arts and technology, and his transition from a technical to a creative approach to lighting, the use of Unreal Engine for visualization, and the potential of AI in the industry. He also provides advice for newcomers and provides encouragement for ongoing professional growth.

    00:42 Devon's journey, including early inspirations and entry into virtual production.

    02:57 Unexpected entry into the film industry, working with renowned filmmakers, and the impact on his career and aspirations.

    07:24 Early technical skills, including using Unreal Engine, Substance Designer, and Maya, and the evolution of tools in the industry.

    11:41 Shift from chasing tools to focusing on creativity, inspired by storytelling and observation of lighting in photography and paintings.

    13:29 Approach to developing creative skills, including observing and analyzing lighting in photography and movies, and breaking down fundamental elements.

    18:42 Emphasis on understanding lighting principles and effective communication of lighting concepts, regardless of the specific tools used.

    22:25 Mathis shares his experience of putting lighting knowledge into practice using various methods.

    24:20 The importance of observing and practicing different lighting styles to understand their emotional impact.

    30:43 The use of advanced visualization in Unreal Engine for pre-visualization and motion capture.

    34:41 Discussion about using Maya, ZBrush, Blender, and Unreal Engine in the production pipeline.

    37:08 Exploring the evolving tools in the industry, including the adoption of Unreal Engine and Blender.

    41:08 Mathis shares his thoughts on the potential impact of AI and machine learning in the industry.

    42:08 Discussion on the impact of technological disruptions like the transition from 2D to 3D animation and film to digital cameras.

    43:08 Exploring the use of AI in the film industry, its potential impact, and the challenges associated with its adoption.

    45:20 The influence of TikTok on video creation and the role of virtual production in modern filmmaking.

    51:40 The importance of pre-lights in virtual production and the challenges of visualizing content outside the volume.

    53:20 Adapting to changes in the film industry and the role of visualization in the early stages of filmmaking.

    54:40 Valuable advice for newcomers, emphasizing collaboration, creativity, and the importance of being adaptable in a changing industry.

    59:25 Discussion on the future of filmmaking, the role of cinematographers in the connected world, and personal pursuits in photography and filmmaking.

    Connecting with the Guest:

    LinkedIn: https://www.linkedin.com/in/devonmathis/

    IMDB: https://www.imdb.com/name/nm15428234/?ref_=ext_shr_lnk

    Art Station: https://www.artstation.com/devonmathis

    Sony: https://www.sony.com/en/brand/beyondthescreen/torchlight/

    Connecting with CG Pro:

    Facebook: https://www.facebook.com/groups/becomecgpro

    Instagram: https://www.instagram.com/becomecgpro/

    Website: https://www.becomecgpro.com/

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    1 hr and 2 mins

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