• Maker Series E3: Phil's Music Notes - [Horror] Intervals
    Oct 23 2025

    🕯️ Maker Series: Phil’s Music Notes – [Horror] Intervals 👻

    🎃 A pre-Halloween special exploring the dark side of sound.

    At its core, music is a game of intervals — the spaces between notes that define every melody, every emotion. Even without musical training, we instinctively recognize the cheerful sound of a major chord or the melancholy of a minor. But some intervals go far beyond sad or happy… some are unnerving, unsettling, even evil.

    In this pre-Halloween edition of Phil’s Music Notes, we dive into the tritone, the infamous “Devil’s Interval.” Once banned by tradition and feared for its dissonance, this interval has haunted music for centuries — from John Williams’ shark-infested tension in Jaws, to John Carpenter’s chilling Halloween theme, to the thunder of Holst’s Mars, the chaos of Mussorgsky’s Night on Bald Mountain, and the heavy riffs of Black Sabbath and Metallica. 🎸

    But there’s more to this sinister sound — it’s also at the heart of jazz harmony. Those lush, complex 7th chords you hear? They’re built on the same mysterious tritone. The very interval once deemed forbidden became the key to modern expression. In this episode, we’ll explore how this interval transformed from symbol of darkness to a cornerstone of musical color — and how you can use it to bring new life (or afterlife 👀) to your own compositions. For a full list of playlist Phil refers to, go to our Show Notes here: https://completelymachinima.com/maker-series-e2-phils-music-notes-horror-intervals/

    🎧 About Phil Rice aka @zsOverman

    Phil Rice is a composer, multi-instrumentalist, filmmaker, and storyteller whose creative work bridges the worlds of music, technology, and narrative art. With a background spanning rock, jazz, and digital media, Phil brings a uniquely analytical yet deeply emotional perspective to music theory and composition. His Maker Series: Phil’s Music Notes explores the building blocks of sound and how they shape the way we feel, think, and create — from timeless harmonic traditions to modern experimental sounds. Phil’s original music has appeared in independent films, multimedia projects, and his own albums, including Mad Hominem, where his song “Walking Papers” features a deliberate use of the tritone explored in this episode.

    Through his work, Phil continues to celebrate the craftsmanship and curiosity at the heart of making music.

    🧠 Listen. Learn. Create. Subscribe for more reviews, tips and hints 🔔 Don’t miss the next deep dive into the world where sound meets story.

    For a full list of works referenced in this episode, go to our show notes web page.

    Credits -
    Producer/Editor: Phil Rice
    Music: Phil Rice

    #Makerseries #PhilsMusicNotes #HalloweenSpecial #MusicTheory #Tritone #DevilsInterval #HorrorMusic #JazzHarmony #FilmScore #Composing #MusicEducation #PhilRice

    Show More Show Less
    5 mins
  • Maker Series E2: Ricky's Wonderful World of Sound - Frequency
    Oct 17 2025

    How do you make virtual worlds sound real? 🎧

    In this episode of Ricky’s Wonderful World of Sound, Ricky Grove reveals the secrets of sound frequency—the subtle audio magic that transforms machinima and 3D game-engine films into unforgettable experiences. Perfect for filmmakers, animators, and sound lovers alike.


    🎬 Ricky’s Wonderful World of Sound – Ambient Sound in Machinima


    Discover how sound transforms storytelling in filmmaking, with a deep dive into frequency—the subtle audio that sets mood, builds atmosphere, and immerses your audience. This episode focuses on machinima—films created using 3D game engines and virtual worlds—making it a must-watch for filmmakers, sound designers, game creators, and animation enthusiasts.


    Ricky Grove shares his expert insights on using sound frequency to bring machinima to life, offering practical tips and creative ideas you can apply to your own projects. Whether you’re crafting your first indie animation or refining your cinematic game scenes, you’ll be inspired and better equipped to design unforgettable soundscapes.


    About Ricky Grove
    Ricky Grove is an award-winning actor, director, voice artist, and sound designer with decades of experience in stage, film, and virtual production. After earning his BFA in Directing from Arizona State University and a Master’s in Acting from the Yale School of Drama, Ricky built a rich career in theatre and television, appearing in works such as Army of Darkness and ER.


    In the late 1990s, he became a pioneer in the machinima community, collaborating with trailblazers like Hugh Hancock, Phil Rice, and Jason Choi. His contributions as a voice director, actor, and sound designer have shaped many award-winning early machinima films. He’s hosted festivals, championed the art form, and continues to share his passion as co-host of the Completely Machinima Podcast.


    The first episodes of Ricky’s Wonderful World of Sound were originally created for the early-2000s machinima podcast The Overcast. This updated series expands his original teachings, offering timeless advice for creating powerful sound in machinima.

    🎧 Tip: For the best experience, close your eyes and immerse yourself in Ricky’s words.


    Credits

    • Speaker / Producer / Sound Editor: Ricky Grove
    • Visuals & Music: Phil Rice

    #Machinima #SoundDesign #Filmmaking #3DAnimation #GameEngines #AmbientSound #VirtualWorlds #IndieFilm #VoiceActing

    Show More Show Less
    7 mins
  • Maker Series: E1 Ricky's Wonderful World of Sound - Ambience
    Oct 9 2025

    How do you make virtual worlds sound real? 🎧

    In this episode of Ricky’s Wonderful World of Sound, Ricky Grove reveals the secrets of ambient sound—the subtle audio magic that transforms machinima and 3D game-engine films into unforgettable experiences. Perfect for filmmakers, animators, and sound lovers alike.


    🎬 Ricky’s Wonderful World of Sound – Episode: Ambient Sound in Machinima


    Discover how sound transforms storytelling in filmmaking, with a deep dive into ambient sound—the subtle audio that sets mood, builds atmosphere, and immerses your audience. This episode focuses on machinima—films created using 3D game engines and virtual worlds—making it a must-watch for filmmakers, sound designers, game creators, and animation enthusiasts.


    Ricky Grove shares his expert insights on using ambient sound to bring machinima to life, offering practical tips and creative ideas you can apply to your own projects. Whether you’re crafting your first indie animation or refining your cinematic game scenes, you’ll be inspired and better equipped to design unforgettable soundscapes.


    About Ricky Grove
    Ricky Grove is an award-winning actor, director, voice artist, and sound designer with decades of experience in stage, film, and virtual production. After earning his BFA in Directing from Arizona State University and a Master’s in Acting from the Yale School of Drama, Ricky built a rich career in theatre and television, appearing in works such as Army of Darkness and ER.


    In the late 1990s, he became a pioneer in the machinima community, collaborating with trailblazers like Hugh Hancock, Phil Rice, and Jason Choi. His contributions as a voice director, actor, and sound designer have shaped many award-winning early machinima films. He’s hosted festivals, championed the art form, and continues to share his passion as co-host of the Completely Machinima Podcast.


    The first episodes of Ricky’s Wonderful World of Sound were originally created for the early-2000s machinima podcast The Overcast. This updated series expands his original teachings, offering timeless advice for creating powerful sound in machinima.

    🎧 Tip: For the best experience, close your eyes and immerse yourself in Ricky’s words.


    Credits

    • Speaker / Producer / Sound Editor: Ricky Grove
    • Visuals & Music: Phil Rice

    #Machinima #SoundDesign #Filmmaking #3DAnimation #GameEngines #AmbientSound #VirtualWorlds #IndieFilm #VoiceActing

    Show More Show Less
    4 mins
  • S5 E200 Finale E200 Part B Our Predictions for 2026
    Oct 2 2025

    This week, we continue our discussion, reflecting on Season 5 and our predictions for 2026.... yep, sure is a lot going on in the world of #machinima! Do add your own thoughts into the comments (on our show notes).

    1:01 Our predictions for 2026
    1:10 Tracy’s thoughts!
    4:26 A quick interjection on the Minecraft short we reviewed
    6:47 Damien’s views and perspective on tools being used
    7:38 Ricky’s prediction on genAI and it’s layering out and ethical approaches
    10:27 Who is the world’s smartest dumb person?! Phil tees up some fab analogies – who is going to keep golfing?
    22:30 The joy of machinima!
    27:31 Killing off the golden goose
    28:17 Creators we look forward to seeing: ⁨@Dominzki⁩ ⁨@thebizthebiz⁩ ⁨@biggstrek⁩ among others
    30:00 Celebrating ⁨@DarthAngelus⁩ achievements with Heir to the Empire – a ‘big’ production project completed in machinima is a rare thing!
    36:08 Ricky’s final wishes for 2026: ⁨@NeuralViz⁩ figures out how to bring Prag Snarbo back!
    36:38 Exciting new CM episodes introduced – The Wonderful World of Sound by ⁨@RickyGrove⁩ and ⁨@zsOverman⁩

    Credits -
    Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood
    Producer: Tracy Harwood
    Editor: Phil Rice
    Music: Phil Rice & SunoAI

    Show More Show Less
    38 mins
  • S5 E200 Part A Our Year in Reflection 2025
    Sep 25 2025

    In this first part of our 200th episode of Completely Machinima Podcast, Ricky highlights ⁨@NeuralViz⁩ AI-driven films as a significant advancement, while Phil praised the fast-paced, subtle social commentary. We discuss legal developments affecting AI use, such as Warner Brothers suing Midjourney. The success of Blender's "Flow" at the Oscars is noted, emphasizing the growing capabilities of open-source tools. The conversation also touches on the breadth of aesthetic approaches to machinima projects, the rise of big-budget projects like "Predator: Killer of Killers," and the evolving role of generative AI in storytelling. Tune into next week's part B to hear about our predictions for next year!

    Credits -
    Speakers: Phil Rice, Ricky Grove, Tracy Harwood, Damien Valentine
    Producer: Tracy Harwood
    Editor: Phil Rice
    Music: Phil Rice and SunoAI

    Show More Show Less
    51 mins
  • S5 E199 Unreal: Reflekt (Sept 2025)
    Sep 18 2025

    This is our final film pick for Season 5, and it stimulates quite a discussion. The film is a concept test of tools and techniques, but the story and aesthetic is less inspiring. Check out our thoughts and do add your own comments below.

    1:47 Introduction to Reflekt by @derunique
    4:00 Anachronistically broken
    10:25 Gelling the story?
    11:54 The aesthetic of Unreal
    13:19 Who is the apocalyptic soldier Unreal tutor?
    14:00 The attraction of Unreal – its all about the technology, and little about the story
    15:02 Comparison to Project Zomboid movie (S5 ep 193)
    15:40 Camera work in Unreal is uninspiring!
    18:12 Prazinburke Ridge remains the outstanding Unreal film we’ve seen
    18:22 Lighting is a standout, ambiguity and some suggestions
    25:31 Speaking vs talking to self, and quality and use of the sound library
    33:11 Surrealism and uncanny are some of the most creative ideas
    37:35 Why is the Unreal creator community just not hit the high notes just yet
    39:29 Final words

    Credits -
    Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine
    Producer: Phil Rice
    Editor: Phil Rice
    Music: Phil Rice & SunoAI

    Show More Show Less
    41 mins
  • S5 E198 RDRD John Wick (Sept 2025)
    Sep 11 2025

    This week's film selectiion is a technical masterpiece, made in RDR2. It is both an homage to the game and the film. John Wick's Red Dead Redemption is made by eli_handle_b.wav, and is worth every second of your time watching it!

    1:49 Introduction to film, editing quality, compositing and matching RDR2 to John Wick – technically outstanding!

    4:11 How?!!! Skill level is well above average

    7:00 This is not just cut scenes

    9:13 A tribute to both the game and the film

    9:47 There are no scripted behaviour mods for RDR2 – the camera in the game all has to be positioned through play for this kind of machinima to be achieved – an editor is a missed opportunity for the game

    13:00 Discussing the tools used


    Credits -
    Speakers: Ricky Grove, Damien Valentine, Phil Rice
    Producer: Ricky Grove
    Editor: Phil Rice
    Music: Phil Rice & SunoAI

    Show More Show Less
    16 mins
  • S5 E197 Minecraft: Kid Flash (Sept 2025)
    Sep 4 2025

    A DC inspired short made with love and artful skill, this week's pick is also an homage to the creative talent of a young creator now sadly passed. Despite us not necessarily being the target audience - due to certain demographic features - we really enjoyed reviewing this. Check out our comments and do add your own.

    1:32 Introduction to the film: form and creative technique – Smallville comedy vibe X superhero, and a shout out for collaborations everywhere
    6:00 The challenge of being a Minecraft modder and making machinima possible – the Blockbuster mod and BBS mod
    9:20 Player control: the visual fidelity is outstanding, the choreography is impressive, the editing, shot selection and sequencing and craft is admirable
    12:37 Is it for us oldies? Maybe… target audience is key to this, identifying with the game aesthetic
    17:20 Discussing early machinimas: Seal of Nahara and Devil’s Covenant
    19:28 Kid Flash comparison to the DC TV show – this is better!
    22:58 In conclusion: “This film was clearly loved by its creators”

    Credits -
    Speakers: Ricky Grove, Phil Rice, Damien Valentine
    Producer: Ricky Grove
    Editor: Phil Rice
    Music: Phil Rice and SunoAI

    Show More Show Less
    25 mins