Adam McConnaughey On Shine A Light cover art

Adam McConnaughey On Shine A Light

Adam McConnaughey On Shine A Light

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In which Adam and I discuss:

  • Vibing with other players.
  • Fighting contrarian impulses in play.
  • Aggressively casual creative prompts.
  • The value of time flow interruptions.
  • Backdoor GMing a GMless game.
  • Deliberate vs. informal scene framing.
  • Game structure as religious observance.
  • What does it mean to cope with death?
  • Death as resolution point vs. transformative moment.
  • Less literal implementations of source inspiration.
  • The joys of play variety.

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