
Adam McConnaughey On Shine A Light
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About this listen
In which Adam and I discuss:
- Vibing with other players.
- Fighting contrarian impulses in play.
- Aggressively casual creative prompts.
- The value of time flow interruptions.
- Backdoor GMing a GMless game.
- Deliberate vs. informal scene framing.
- Game structure as religious observance.
- What does it mean to cope with death?
- Death as resolution point vs. transformative moment.
- Less literal implementations of source inspiration.
- The joys of play variety.
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In the spirit of reconciliation, Audible acknowledges the Traditional Custodians of country throughout Australia and their connections to land, sea and community. We pay our respect to their elders past and present and extend that respect to all Aboriginal and Torres Strait Islander peoples today.