12: SimCity cover art

12: SimCity

12: SimCity

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In the SimCity games, the player develops a city from a patch of undeveloped land. The player controls where to place development zones, infrastructure like roads and power plants, landmarks, and public services such as schools, parks, hospitals and fire stations. The player also determines the tax rate, the budget, and social policy. The city is populated by "Sims", simulated persons, who live in the city created by the player. The three development zone types are the major areas in which Sims inhabit: residential zones for houses and apartment buildings; commercial zones for shops and offices; industrial zone for factories, warehouses, laboratories and farms. While there is no particular win condition in a game of SimCity, the balancing act of the above-mentioned factors provides the constraints which make gameplay possible. To maximize population or profitability, to re-create real-life locations in-game, achieve an aesthetic design or to trigger as many natural disasters as possible are among the many possible goals one can determine for oneself while playing a SimCity game. Matt's twitch: https://www.twitch.tv/flabin Our Website: https://www.thisgameinhistory.com/ Review us! https://www.thisgameinhistory.com/review Like our music? Sign up for Epidemic using this link to help the show for a free 30 day trial. https://www.thisgameinhistory.com/music Segue music provided by Jeff: https://soundcloud.com/thejbones
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