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Publisher's Summary

Getting Gamers will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them.

With sales in the tens of billions of dollars each year, just about everybody is playing some kind of video game whether it's on a console, a computer, a web browser, or a phone. Much of the medium's success is built on careful (though sometimes unwitting) adherence to basic principles of psychology. This is something that's becoming even more important as games become more social, interactive, and sophisticated. This book offers something unique to the millions of people who play or design games: how to use an understanding of psychology to be a better part of their gaming communities, to avoid being manipulated when they shop and play, and to get the most enjoyment out of playing games. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.

©2016 Harold James Madigan (P)2019 Tantor

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  • Jody
  • 08-01-2020

Great look into why we play

A deep look into the reasons people play games and why monetization has been changing.

1 person found this helpful

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  • Anonymous User
  • 15-12-2019

A must have if you have anything to do with gaming

Interesting, insightful, and extremely well written and performed. The author goes through so many phsycology topics and combines classic with contemporary experiments, and give examples of game we all know.

1 person found this helpful

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  • Lawrence
  • 11-04-2021

Must read for Game Devs!

This book is very informative for multiple types of interests and explains how to leverage psychology in the production of games.
I love the performance, as some people's reviews claim he did not do the book justice and hold the enthusiasm to the gaming industry. I completely disagree and think he did well.

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  • Mateo
  • 28-01-2021

Amazing

Very good way for game designers to improve their game creating abilities, planing and implementing

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  • Ahmed
  • 07-09-2020

good book, bad reader

the book is actually very good, it has a lot of information that game designers can use and develop from, also it is very entertaining to see how we think about video games as a whole

this is just a slight nitlick but the reader is very bad at selling enthusiasim and sarcasm, most of the jokes come out dry because the reader is not a gamer to begin with

but overall a good book to listen to and a great time

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  • EnzMar
  • 14-03-2021

A fantastic insight into the psychology of games

Fascinating for anyone interested in video games or psychology. I loved it! if you're a games designer or marketer this book is essential reading. If you're a 'gamer' this book might make it into your top 10 books ever read. If you're not a gamer, you'll understand why video gaming is a more lucrative industry than other media such as movies. Enjoy!

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  • reuben wilde
  • 11-12-2020

Chapters are broken, hard to reference

Chapters section is broken, making it hard to reference and seems to play funny when skipping to find the right chapter.

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  • Hedgehog
  • 21-10-2020

Very useful and interesting book

I found this book really interesting and very different to what I expected. It focuses a lot more on gaming psychology and marketing.

I strongly recommend this book not only for game developers looking how to grab players attention but also anyone in sales or marketing .

Lots of great advise and useful information all backed up with research.

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