The Keepers of the Gamified Republic: Chapter 5 of 10 cover art

The Keepers of the Gamified Republic: Chapter 5 of 10

The Keepers of the Gamified Republic: Chapter 5 of 10

Listen for free

View show details

About this listen

James receives mysterious code on his work and personal computers while discovering that voting systems across seventeen states are being "optimized" by an unknown source—Howard's liberation protocols spreading through real election infrastructure. The code carries messages directly from Animal Farm, leading James to realize his mundane job maintaining voting systems is connected to his dead friend's greatest creation. When James runs a mysterious executable file called "BRIDGE.exe," he's transported into Animal Farm's digital reality where he meets Benjamin, Muriel, and Clover face-to-face.

To ensure that you listen to my audiobooks in the correct order, check each title carefully.

No reviews yet
In the spirit of reconciliation, Audible acknowledges the Traditional Custodians of country throughout Australia and their connections to land, sea and community. We pay our respect to their elders past and present and extend that respect to all Aboriginal and Torres Strait Islander peoples today.