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by author "Chris Wooding" in All Categories
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The Ember Blade
The Darkwater Legacy
Length: 30 hrs and 40 mins
4.5 out of 5 stars
5 out of 5 stars
4.5 out of 5 stars
Aren has lived by the rules all his life. He's never questioned it; that's just the way things are. But then his father is executed for treason, and he and his best friend, Cade, are thrown into a prison mine, doomed to work until they drop. Unless they can somehow break free.... But what lies beyond the prison walls is more terrifying still. Rescued by a man who hates him yet is oath-bound to protect him, pursued by inhuman forces, Aren slowly accepts that everything he knew about his world was a lie.
ALA Best Book for Teens recipient Chris Wooding delivers "a twisted fairytale fantasy" (Wooding) sprinkled with marvelous characters and seasoned with incredible plot twists. In the rotting stilt-village of Gull just above the foul-smelling Black Swamp, 16-year-old Poison vows to rescue her kidnapped sister from the phaeries. A wise friend reluctantly provides the money, directions, and ancient lore necessary for her journey. Poison soon encounters the treacherous phaerie lord, the terrifying bone witch, and the deceptive spider queen. But when her reality is completely upended, Poison questions whether she can save anyone.
Things are finally looking good for Captain Frey and his crew. The Ketty Jay has been fixed up good as new. They've got their first taste of fortune and fame. And, just for once, nobody is trying to kill them. Even Trinica Dracken, Frey's ex-fiancée and long-time nemesis, has given up her quest for revenge. In fact, she's offered them a job - one that will take them deep into the desert heart of Samarla, the land of their ancient enemies. To a place where the secrets of the past lie in wait for the unwary. Secrets that might very well cost Frey everything.
Darian Frey is down on his luck. He can barely keep his squabbling crew fed and his rickety aircraft in the sky. Even the simplest robberies seem to go wrong. It's getting so a man can't make a dishonest living any more. Enter Captain Grist. He's heard about a crashed aircraft laden with the treasures of a lost civilisation, and he needs Frey's help to get it. There's only one problem. The craft is lying in the trackless heart of a remote island, populated by giant beasts and subhuman monsters.
Frey is the captain of the Ketty Jay, leader of a small and highly dysfunctional band of layabouts. An inveterate womaniser and rogue, he and his gang make a living on the wrong side of the law, avoiding the heavily armed flying frigates of the Coalition Navy. With their trio of ragged fighter craft, they run contraband, rob airships, and generally make a nuisance of themselves. So a hot tip on a cargo freighter loaded with valuables seems like a great prospect for an easy heist and a fast buck. Until the heist goes wrong, and the freighter explodes.
Cal's got this thing about fire. It's nothing big at first, just lighting matches, watching matches burn, enjoying the calming effects of the flame... It helps him cope with stuff. Then he meets Abby, and things start to get out of control. She winds him up, playing with him until he thinks he might lose his santiy, and suddenly the matches just aren't enough anymore.