Social Win
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Win Bigly (2nd Edition)
- Persuasion in a World Where Facts Don't Matter
- By: Scott Adams
- Narrated by: Andrew Baldwin
- Length: 9 hrs and 26 mins
- Unabridged
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Scott Adams was one of the earliest public figures to predict Donald Trump’s election. The mainstream media regarded Trump as a lucky clown, but Adams—best known as “the guy who created Dilbert”—recognized a level of persuasion you only see once in a generation. We’re hardwired to respond to emotion, not reason, and Trump knew exactly which emotional buttons to push.
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Win Bigly (2nd Edition)
- Persuasion in a World Where Facts Don't Matter
- Narrated by: Andrew Baldwin
- Length: 9 hrs and 26 mins
- Release date: 13-11-2025
- Language: English
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Scott Adams was one of the earliest public figures to predict Donald Trump’s election. The mainstream media regarded Trump as a lucky clown, but Adams—best known as “the guy who created Dilbert”—recognized a level of persuasion you only see once in a generation.
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$26.99 or free with 30-day trial
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For the Win (Revised and Updated Edition)
- The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact (2nd Edition)
- By: Dan Hunter, Kevin Werbach
- Narrated by: Michael Butler Murray
- Length: 4 hrs and 22 mins
- Unabridged
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For thousands of years, we've created things called games that tap the tremendous psychic power of fun. In a revised and updated edition of For the Win, authors Kevin Werbach and Dan Hunter argue that applying the lessons of gamification could change your business, the way you learn or teach, and even your life. Werbach and Hunter explain how games can be used as a valuable tool to address serious pursuits like marketing, productivity enhancement, education, innovation, customer engagement, human resources, and sustainability.
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For the Win (Revised and Updated Edition)
- The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact (2nd Edition)
- Narrated by: Michael Butler Murray
- Length: 4 hrs and 22 mins
- Release date: 24-09-2024
- Language: English
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For thousands of years, we've created things called games that tap the tremendous psychic power of fun. In this edition, authors Kevin Werbach and Dan Hunter argue that applying the lessons of gamification could change your business, the way you learn or teach, and even your life.
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$12.99 or free with 30-day trial
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