The Entity's Game

2 books in series
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The Dungeon Knows Your Name Publisher's Summary

An existentially terrified elf discovers the horrifying truth: his world is fake.

A dream. An imagination. But instead of spiraling alone, he ventures into a dungeon to find others who sense something wrong—and he's not disappointed.

Meet the six misfits who become his family: Finnian, a cowardly elf-turned-thief with a magical pouch; Grok, a pacifist troll who just needs a hug; Traf, a womanizing half-elf whose puns are literally magical; Clobber, a genius dwarf terrified of heights; and Vex, a noble elf in deep denial about everything—especially herself. Together, this ragtag band believes that completing the dungeon will lead them to the Entity who created them and grant them humanity.

But as they face riddles, monsters, and challenges designed specifically for them, they realize something unexpected: they're not searching for the Entity to become real. They're becoming real right now, through friendship, sacrifice, and the choice to stay together.

Because belief isn't about proof. It's about who stands beside you when the world doesn't make sense.

A philosophical comedy about found family, existential dread, and the absurdist journey to becoming real.

©2026 Jimmy D Carter (P)2026 Jimmy D Carter
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Product list
  • Book 1

    Preview

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  • Book 2

    The Next Dungeon cover art
    Not Available on Audible.com.au

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