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by author "John Flanagan" in All Categories
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The Royal Ranger
Length: 13 hrs and 3 mins
5 out of 5 stars
5 out of 5 stars
5 out of 5 stars
After a senseless tragedy destroys his life, Will is obsessed with punishing those responsible - even if it means leaving the Ranger Corps. His worried friends must find a way to stop him taking such a dark path.It is Halt who suggests the solution: Will must take an apprentice. The candidate Halt has in mind will surprise everyone - and it will be a request Will cannot refuse. Training a rebellious, unwilling apprentice is hard enough.
Will is small for his age, but agile and energetic. All his life, he has dreamed of becoming a great knight like the father he never knew, so he is devastated when he is rejected as an apprentice to Castle Redmont's Battleschool. Instead he is apprenticed to Halt, the mysterious Ranger whose uncanny ability to move unseen is thought to be the result of black magic. Reluctantly, Will learns to use a Ranger's secret weapons: a bow and arrow, a mottled cloak and a stubborn little pony. It may not be what he longs for, but when he and Halt are sent out to prevention the assassination of the King....
After their plan to rescue the prince of Gallica has gone horribly wrong, Will Treaty and his apprentice, Maddie, are being held captive at the Chateau des Falaises in Gallica. The dangerous baron Lassigny is intent on keeping them - and the prince - no matter what. But Will and Maddie are determined to escape. If they ever want to return to their home, they’ll have to find ways to outwit the baron and get outside the locked tower. When friends from home endeavour to find their own way to help, it seems escape is closer than ever.
Horace is missing. Months have passed since he was sent on a military mission to Nihon-Ja. Evanlyn is worried, and in company with Will, Alyss, and Halt, she sets out to discover what has become of their old friend. They find that Horace has become embroiled in Nihon-Ja politics. The arrogant Senshi Sect has rebelled against the rightful Emperor, who Horace supports. Now he and Will must turn farm and forest workers into a fighting force that can face the highly trained Senshi warriors.
Five years have passed since the Skandians and the Araluans made their treaty, and Will has finally become a Ranger, with his own fief to look after. He soon learns that even sleepy little islands have problems to keep him on his toes. Then he and his old friend Alyss are thrown into a terrifying new adventure, investigating the truth behind rumours of sorcery in a remote northern fief.
Will is at the annual Ranger Gathering but Halt is investigating mysterious happenings in the west. When he does finally return, it’s with bad news: Hibernia is in turmoil. A false religious cult calling themselves the Outsiders are sowing confusion and sedition, and five of the six Hibernian kingdoms have been undermined. Now the sixth, Clonmel, is in danger. Halt, Will and Horace set out to restore order. Can the secrets of Halt’s past help them in their mission?
What does it mean to earn the Silver Oakleaf? So few men have done so. For Will, a mere boy, that symbol of honour has long felt out of reach. Now, in the wake of Araluen's uneasy truce with the raiding Skandians comes word that the Skandian leader has been captured by a dangerous desert tribe. The Rangers are sent to free him. But the desert is like nothing these warriors have seen before.
Can sworn enemies fight side by side to save their lives and their kingdoms? Just as spring approaches and Will and Evanlyn can finally escape Skandia, Evanlyn is carried off by mysterious horsemen. Will sets out after them, but one boy against six fierce Temujai warriors is impossible odds - even for a Ranger apprentice. Halt and Horace arrive just in time. But the happiness of their reunion is cut short when Halt realizes these Temujai are only scouts for a massive invasion force.
When the Heron brotherband become the Skandian duty ship to the Kingdom of Araluen, they're excited at the challenges ahead. Hal, Stig, Thorn, and the Herons eagerly set off for the trip - with an unexpected new crew member aboard. But an enemy from their past returns, causing the Herons to be thrown into a dangerous quest to free captured Araluens from the slave market in Socorro. Even with the help of an Araluen Ranger, the task may be too much.
The renegade outlaw group known as the Outsiders may have been chased from Clonmel, but not before killing Halt's only brother. Now Rangers Halt and Will, along with the young warrior Horace, are in pursuit. The Outsiders have done an effective job of dividing the kingdom into factions and are looking to overtake Araluen. It will take every bit of skill and cunning for the Rangers to survive. Some may not be so lucky.
Excitement, drama and action - and the answers to all your burning questions about the Rangers of Araluen! Everyone knows the legends of the Rangers of Araluen. But no one has heard the whole story - until now. Has Halt told Will the truth about how Will became an orphan? Did Gilan track down Morgarath's lieutenant after the battle of Three Step Pass? Is there to be a royal wedding - or will tragedy strike first?
Will is determined to rescue Alyss - even if it means laying siege to an enemy castle. In this desolate northern fief, where can Will find the fighting men he needs to overcome the traitorous Sir Keren and his band of criminals? Across the border, the fierce Scotti tribesmen are waiting for the signal that Castle Macindaw is in friendly hands and the way is clear to mount a full-scale attack.
As the Kingdom of Araluen prepares for war against Morgarath, Will and Horace accompany the Ranger Gilan on a mission to Celtica. But Celtica's villages and mines are silent. Only an exhausted and starving girl called Evanlyn can tell them why: Morgarath has sent his foul creatures to enslave the Celts. While Gilan rides swiftly back to Araluen to report this news to the King, Will and Horace discover the true purpose behind Morgarath's actions.
In Skandia, there is only one way to become a warrior. Boys are chosen for teams called brotherbands and must endure three months of gruelling training in seamanship, weapons and battle tactics. It's brotherband against brotherband, fighting it out in a series of challenges. There can be only one winner. When Hal Mikkelson finds himself the unwilling leader of a brotherband made up of outcasts, he must step up to the challenge.
When the worlds of Ranger's Apprentice and Brotherband cross over, action and adventure are guaranteed!King Duncan of Araluen has an urgent mission for Hal and the Heron brotherband. One assassination attempt on his daughter Cassandra was foiled – but the would-be killers are from the deadly Scorpion cult, and they won't be satisfied until they have completed their task. The Herons team up with Ranger Gilan to track the killers across the deserts of Arrida and infiltrate their mountain lair.
Will and Evanlyn are bound for Skandia as the captives of the fearsome Skandian wolfship captain, Erak. Halt has sworn to rescue Will, and he will do anything to keep his promise – even defy his King. Expelled from the Rangers, Halt is joined by Horace as he travels through Gallica towards Skandia. On their way, they are constantly challenged by freelance knights – otherwise known as thieving thugs.
Hal and his brotherband crew are hot on the trail of the pirate Zavac and they have one thing only on their minds: stopping the bloodthirsty thief before he can do more damage. Of course, they also know Zavac has the Andomal, the priceless Skandian artefact stolen when the brotherband let down their guard. The chase leads down mighty rivers, terrifying rapids, to the lawless fortress of Ragusa. If Hal is to succeed, he will need to go beyond his brotherband training. He will need to challenge the pirate one-on-one, knowing only one of them will survive.
Hal and the Herons have done the impossible. This group of outsiders has beaten out the strongest, most skilled young warriors in all of Skandia to win the Brotherband competition. But their celebration comes to an abrupt end when the Skandians' most sacred artifact, the Andomal, is stolen--and the Herons are to blame. To find redemption they must track down the thief Zavac and recover the Andomal. But that means traversing stormy seas, surviving a bitter winter, and battling a group of deadly pirates.
King Duncan and Princess Cassandra are trapped high in the south tower of Castle Araluen. In the north, Sir Horace and Ranger Commandant Gilan are besieged in an old hill fort as they wait for the Red Fox Clan's next attack. Ranger's apprentice Maddie must find the Heron brotherband and convince them to join her, so she can give her father the help he needs to break out from the hill fort and ride to confront the traitor. Will they reach Castle Araluen in time? And when the battles have been fought and the dust has settled, who will rule the Kingdom of Araluen?
The New York Times best-selling series continues with another nail-biting mission for Will Treaty and his fearless young apprentice. King Philippe of Gallica appeals to King Duncan for help. His son is being held hostage by a power-hungry baron, and Philippe wants Duncan to send a Ranger to rescue the boy. Will and Maddie are perfect for the task. Travelling as father and daughter to allay suspicion, they will pose as entertainers to infiltrate the Chateau des Falaises, where the prince is being held.