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by author "Jessica Day George" in All Categories
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Saturdays at Sea
Castle Glower, Book 5
Jessica Day George
Length: 6 hrs and 48 mins
4.5 out of 5 stars
4 out of 5 stars
4.5 out of 5 stars
After traveling to the seaside kingdom of Lilah's betrothed prince, Lulath, Celie and her companions are busy training griffins, enjoying wedding festivities and finishing construction of a grand ship. But on their maiden voyage, the ship steers them far off course into uncharted waters. Celie and Lilah hope that the ship is taking them to the ancient island where unicorns once roamed, but as the journey grows longer and supplies run low, they realise they are in trouble....
Castle Glower has been acting weird, so it’s no surprise when it transports Celie and her siblings to an unknown land. As they set out through the forest to find out where they are, they discover two wizards and an entire lost people, the oldest inhabitants of Castle Glower. And it seems they may know more of the Castle’s secrets than Celie! But do they know how to get her back home?
Tuesdays at Castle Glower are Princess Celie's favorite days. That's because on Tuesdays, the castle adds a new room, a turret, or sometimes even an entire wing. No one ever knows what the castle will do next, and no one - other than Celie, that is - takes the time to map out the new additions. But when King and Queen Glower are ambushed and their fate is unknown, it's up to Celie, with her secret knowledge of the castle's never-ending twists and turns, to protect their home and save their kingdom.
Creel can't believe her aunt wants to sacrifice her to the local dragon. It's a ploy to lure a heroic knight so that he will fight the dragon, marry Creel out of chivalrous obligation, and lift the entire family out of poverty. Creel isn't worried. After all, nobody has seen a dragon in centuries. But when the beast actually appears, Creel not only bargains with him for her life, she also ends up with a rare bit of treasure from his hoard: a pair of simple blue slippers, or so she thinks.
Galen is a young soldier returning from war; Rose is one of 12 princesses condemned to dance each night for the King Under Stone. Together Galen and Rose will search for a way to break the curse that forces the princesses to dance at the midnight balls. All they need is one invisibility cloak, a black wool chain knit with enchanted silver needles, and that most critical ingredient of all - true love - to conquer their foes in the dark halls below. But malevolent forces are working against them above ground as well.
With the Dragon Wars over, Creel finds herself bored with life as a seamstress. Then word comes that a bordering country has been breeding dragons in preparation for an invasion. Never one to sit around, Creel throws herself headlong into an adventure that will reunite her with dragon friend Shardas, pit her against a vicious new enemy, and perhaps rekindle a friendship with Prince Luka that seems to have gone cold.
A magical castle with a life of its own, and a plucky princess who will defend it at all costs… Tuesday is Princess Celie's favourite day. Castle Glower magically grows a new room, a turret or sometimes an entire wing! No one quite knows how. When the king and queen disappear, a secret passageway appears. The Castle is definitely trying to tell her something. But it's down to Celie to find her parents, hold on to the kingdom and protect her home before it's too late.
Princess Celie and her companions have their hands full when the ancient and dangerous wizard, Arkwright, escapes from the dungeon and goes missing within the Castle. Only Celie knows where he is most likely to be hiding. With danger lurking behind every tapestry and under every trapdoor, Celie must find the wizard and save her family.
Everyone knows Castle Glower only really comes to life on a Tuesday. So when Princess Celie spies a new turret on a Wednesday, she is certain something isn't right. Inside the tower is hidden a giant egg, and it seems the castle wants Celie to look after it! Caring for this extraordinary new pet is going to be very tricky, especially once Celie and her siblings realise what else the Castle is hiding.…
When her brother, Rolf, dares her to catch magical Castle Glower, creating a new room, Princess Celie takes the challenge! No one knows the castle better than she does. But as usual, the castle has ideas of its own. Celie finds the new room, and inside it is hidden a giant egg. It looks like the castle wants Celie to care for the egg and whatever creature it hatches! Celie hadn't bargained for a pet, and caring for this one will prove to be especially tricky, once Celie and her siblings realise what else the castle is hiding.
When Petunia, the youngest of King Gregor's 12 dancing daughters, is invited to visit an elderly friend in the neighboring country of Westfalin, she welcomes the change of scenery. But in order to reach Westfalin, Petunia must pass through a forest where strange two-legged wolves are rumored to exist. Wolves intent on redistributing the wealth of the noble citizens who have entered their territory.
As far as Creel is concerned, all is finally right with the world. The dragon king, Shardas, and his queen, Velika, have made a home for themselves on the Far Islands, and for the first time in centuries, it seems dragons and humans might be able to live together in peace. So what better time for Creel and Luka to plan their wedding? But then Velika gets kidnapped by a band of rogue dragons in need of their own queen. And Creel and Luka leap to aid Shardas and rescue her - only to discover that Luka's father has set his sights on taking back the Far Islands from the dragons.
Blessed (or cursed) with an ability to understand animals, the Lass has always been an oddball. And when an isbjorn (polar bear) seeks her out, and promises that her family will become rich if only the Lass will accompany him to his castle, she doesn't hesitate. But the bear is not what he seems, nor is his castle, which is made of ice and inhabited by a silent staff of servants.
Spoiled society sisters Dacia and Lou return to their native Romania to do the bidding of the royal Dracula family. But when its devilish heir takes a fancy to Dacia, the sisters must team with a monster-fighting duo to break free from this horrific family legacy.
Hoping to escape the troubles in her kingdom, Princess Poppy reluctantly agrees to take part in a royal exchange program, where young princes and princesses travel to each other's countries in the name of better political alliances - and potential marriages. It's got the makings of a fairy tale - until a hapless servant named Eleanor is tricked by a vengeful fairy godmother into competing with Poppy for the eligible prince.
When orphaned Anthea Cross-Thornley receives a letter from a long-lost uncle, she wonders if she will finally find a true home. But she is shocked to learn that her uncle secretly breeds horses - animals that have been forbidden in her kingdom for centuries. More alarming is Anthea’s strange ability to sense the horses' thoughts and feelings, an ancient gift called The Way. Confused and terrified, Anthea is desperate to leave, but when her family and kingdom are put at risk, can she embrace The Way and the exciting future it might bring her?
Anthea and her friends are on a mission. Anthea's mother has kidnapped a Coronami princess, the herd stallion and half a dozen more horses - enough to start her own herd. Suspecting that she is making a deal with the antagonistic emperor of the neighboring land, Kronenhof, Anthea and her friends race there to meet with the emperor and try to find Princess Margaret and the horses. But they don't have much time before Coronam declares war against Kronenhof, which would leave Anthea and her companions trapped in a hostile country.
Anthea knows the truth about horses. They’re not carriers of deadly disease like everyone in their kingdom thinks; they’re majestic creatures who share their thoughts and feelings with her through The Way. Anthea has convinced the king of this, but at a cost - he demands that horses and riders with The Way do his bidding. But when a deadly plague breaks out, the people believe that horses are the cause. As more fall ill, it's up to Anthea and her friends to transport medicine, all while keeping out of reach from Anthea's wicked mother.