• Nymphs, Malora & More!
    Feb 24 2026

    This month, we explore the mysterious Malora and Nymphs—what they are, how they differ, and how their influence shapes life across The Archipelago. We discuss how rarely they're encountered, why players may cross their paths more often, and what happens when their goals clash. From the limits and costs of their powers to the cultural lenses that define them, we examine their impact on politics, faith, and fate. Finally, we explain why some Kickstarter backers can create a Nymph or Malus, the boundaries that keep those creations lore-consistent, and how they'll become canon without disrupting the world's established history.

    What to join the team? Send your inquiries to PR@OnceLostGames.com

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    58 mins
  • Deities, Followers & Festivals
    Jan 27 2026

    Victor and Ben join Joe and discuss the influence deities have on The Archipelago. Who are these goddesses? What are their spheres of influence? Do they actually exist in the game? What does it mean for your gameplay? We'll walk through it all and more, in this month's episode

    What to join the team? Send your inquiries to PR@OnceLostGames.com

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    1 hr and 12 mins
  • The 2025 LIVE AMA
    Dec 9 2025

    Recorded LIVE on Twitch Tuesday, December 3rd comes the podcast's capstone to its first season, The 2025 LIVE AMA (Ask Me Anything). Ted, Victor, Kyle, Michael and Kai join the podcast to answer the community's questions both from Discord and live from our Twitch chat rooom. From news updates on game engines and Early Access and other questions on development to lore, combat, magic, skills and Ted's book release; no one shyed away from your questions, answered in full. This is a WHOPPING two-hour long episode, presented in FULL! So, kick back dear listener and enjoy

    What to join the team? Send your inquiries to PR@OnceLostGames.com

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    2 hrs and 12 mins
  • Sword & Sorcery
    Nov 25 2025

    This is THE Magic & Combat episode you've been waiting for! Joe sits down with Michael (Gameplay Director) and Hugues (Lead Game Designer) and gets deep into the systems governing magic and combat in The Wayward Realms. From spell creation to weapons with multiple damage types, we cover what's been built, what's coming down the road and what we'll see in Early Access

    What to join the team? Send your inquiries to PR@OnceLostGames.com

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    1 hr and 22 mins
  • How Soon is Now?
    Oct 28 2025

    In this episode, the team at Once Lost Games gives an update on The Wayward Realms, covering internal changes, the upcoming Early Access release, and the current financial status following their ongoing Kickstarter campaign. We discuss the game's development roadmap, key gameplay elements, and the similarities and differences between TWR and Daggerfall. The team dives into how player choices will shape each playthrough, the magic and combat systems, and how combat will feel—whether it's a simple swing or skill-based. Plus, we explore the major inspirations behind the game, beyond Daggerfall and D&D. Tune in for all the latest details!

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    1 hr and 18 mins
  • Celebrating Julian
    Sep 30 2025

    Over the summer, we lost a true innovator and patriarch within the video game industry, Julian LeFay. With his daughter Shae, and close friend and colleague, Ted Perterson; we celebrate the man known as "The Father of The Elder Scrolls" looking back at his early life, career and his many, many passions that acted as vehicles for him to deeply explore and sate his need to understand the world around him. This episode is a chance for fans of Julian's work to pull back a thick curtain of pixels to understand the mind behind games that challenged us to be brave, explore our world and hunger for knowledge lost to the ages.

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    1 hr and 43 mins
  • Painting with Pixels
    Aug 26 2025

    In this episode of Wayward Radio, our host sits down with Victor (Creative Producer), Kai (Art Director), and Eugenia (Tech Artist) to explore the visual direction of The Wayward Realms. From the game's unique art style and 80s-inspired aesthetic to how the team uses Unreal Engine and technology to bring it all to life, they dive into the creative process behind weapons, armor, and environmental storytelling.

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    1 hr and 23 mins
  • Part 2 Lore of The Archipelago
    Jul 29 2025

    With Early Access coming in at the end of the year, it's time to get excited about what early Kickstarter backers will experience when the first glimpses of The Archipelago becomes a reality. But, what will it look like and who will we meet? What sort of experience will Eyjar present to us and what challenges await? Ted, (CEO of OLG), Victor (Creative Producer of OLG) and John (Senior Editor of TWR) give us a taste of what's to come!

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    1 hr and 20 mins