• Painting with Pixels
    Aug 26 2025

    In this episode of Wayward Radio, our host sits down with Victor (Creative Producer), Kai (Art Director), and Eugenia (Tech Artist) to explore the visual direction of The Wayward Realms. From the game’s unique art style and 80s-inspired aesthetic to how the team uses Unreal Engine and technology to bring it all to life, they dive into the creative process behind weapons, armor, and environmental storytelling.

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    1 hr and 23 mins
  • Part 2 Lore of The Archipelago
    Jul 29 2025

    With Early Access coming in at the end of the year, it's time to get excited about what early Kickstarter backers will experience when the first glimpses of The Archipelago becomes a reality. But, what will it look like and who will we meet? What sort of experience will Eyjar present to us and what challenges await? Ted, (CEO of OLG), Victor (Creative Producer of OLG) and John (Senior Editor of TWR) give us a taste of what's to come!

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    1 hr and 20 mins
  • Lore of The Archipelago
    Jun 24 2025

    In this episode, we explore the evolving world of The Wayward Realms, focusing on the rich lore and dynamic setting of The Archipelago. From unique races and diverse biomes to complex cultures and factions, we discuss how the game’s narrative depth will draw players in. The team shares how story will be delivered through environmental design, itemization, and in-game artifacts. We wrap up with a look at current development highlights and answer community questions on magic balance and quest discovery.

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    1 hr and 25 mins
  • How AI is Used in The Wayward Realms
    May 27 2025

    In this episode of Wayward Radio, three of our dev team members join host Joe to explore how AI is revolutionizing The Wayward Realms' development. Discover the exciting possibilities AI brings to RPGs and how our team carefully balances innovation with our core vision for authentic role-playing experiences. (Spoiler: We explain why a vengeful trout probably won't become your mortal enemy... unless our writers decide it should!)

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    1 hr and 5 mins
  • The Role of Choice & Consequence
    Apr 29 2025

    Today, we’re exploring how The Wayward Realms balances meaningful player choices with a unified storyline. How can developers design a game where decisions truly matter without compromising narrative flow? And how do they determine the extent to which player input shapes the world?

    Once Lost Games Linktree

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    59 mins
  • The Grand RPG
    Mar 25 2025

    The Wayward Realms promises that "players will experience a new class of game: the Grand RPG". That's quite a statemen to make considering that many RPGs out there are, indeed, quite grand already. We examine the concept of "The Grand RPG" in this episode, with Ted and Victor as our guests

    Once Lost Games Linktree

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    1 hr and 18 mins
  • The Road Ahead
    Feb 25 2025

    In this episode, the team behind TWR (The Wayward Realms) discusses the game's journey from its initial inspiration to the challenges faced in its five-year development. They reflect on the shift from seeking a publisher to launching a successful Kickstarter campaign in 2023, raising over $700k. The team highlights key milestones in 2024, both in development and community growth, and shares their thoughts on the advantages and challenges of a long development cycle. They also reveal the systems they’re most confident in and what will require more attention in the coming year, offering a preview of what to expect in 2025 and their goals for the year ahead.

    "Once Lost Games Plays Daggerfall"

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    1 hr and 2 mins
  • An Interview With The Fathers
    Jan 28 2025

    Ted Peterson, Creative Director of The Wayward Realms and Julian LeFey, Technical Director of The Wayward Realms, join the show this month and discuss their vision of the game, the technology behind the Virtual Game Master (VGM), combat mechanics, character and story progression and their insights on the current state of video game development and their early career with The Elder Scrolls.

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    59 mins