• Session 16 - Neon Dreams, Smokey Schemes PT. V
    May 23 2025

    Fetch and Smoke have 2 hours left until they become fish food. They’re plan is fool-proof (or Fetch-proof, if you ask Smoke): Blow up a cell tower, ambush the convoy, get the package and deliver it safely to Codfather’s lair with absolutely NO hiccups on the way. But add a friendly neighborhood vigilante, a lot of guns and a few grenades, things look like they might be shaping up in Fetch and Smoke’s typical fashion- chaos.

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    2 hrs and 32 mins
  • Session 15 - Neon Dreams, Smokey Schemes Pt. IV
    May 16 2025

    Fetch and Smoke have 2 hours left until they become fish food. They’re plan is fool-proof (or Fetch-proof, if you ask Smoke): Blow up a cell tower, ambush the convoy, get the package and deliver it safely to Codfather’s lair with absolutely NO hiccups on the way. But add a friendly neighborhood vigilante, a lot of guns and a few grenades, things look like they might be shaping up in Fetch and Smoke’s typical fashion- chaos.

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    2 hrs and 41 mins
  • Session 14: What the **** Happened
    Jul 18 2024

    Welcome back to the 14th episode of season 2 of Table Talk! It has been a while since we last uploaded for you all, and on today's episode we'll get into why. The short answer? Life. The long answer? Everything in between. Pull up a chair as we trauma dump about the last 3 months of navigating all nine layers of scheduling hell with no wish spell in hand, the ridiculous amount of one shots we've run in between, and what's to come for the rest of this poor season and a sneak peek into the exciting season 3.

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    1 hr and 4 mins
  • Session 13: Camp Halfling
    May 16 2024

    Gather round the campfire and let the nectar flow for the second episode of From Our Table to Yours - Camp Half-Blood edition for our “Media to TTRPGS (shitty working title)" miniseries! Join Maddi and Robert as they adapt the bestselling Percy Jackson by Rick Riordian series into playable mechanics in 5e, where your Godly parent determines your class, from the spellcasting abilities of children of the Big Three to the fighting capabilities of children of Athena to Ares. Led by one co-host who’s a longtime reader of the books and another who has only seen the movies (and loved them), be assured we totally know what were doing. Just ignore the 20 minute long debate we have on how to actually kill Percy Jackson.

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    2 hrs and 1 min
  • Session 12: From Our Table To Yours - The Last of Dice
    May 9 2024

    Welcome back to another episode of Table Talk! Join Robert and Madi for the newest installment on a reoccurring segment, From our Table to Yours, where they kick off their first of many "Media to TTRPGS (shitty working title)" where they turn their favorite media from books to video games into a bare bones TTRP system. Today's session is all about The Last of Us, a gritty and dark post apocalyptic United States post-fungal-zombie-outbreak where anything that can go wrong...absolutely will 100% of the time. Using the lore from the award winning video game series The Last of Us by Naughty Dog and the incredibly popular MAX live-action adaptation, our intrepid hosts create a brand new hybrid system mixing mechanics, gameplay, and character creation from 5E AND Kids on Bikes. From replacing hit points with three hits total to assigning benefits of being from the cannibal club, listen in for a fungus filled session to help you fill your players with an inescapable feeling of certain death! But ask for consent before traumatizing them! Just good manners.

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    1 hr and 50 mins
  • Session 11: It's Not Just For Nerds!
    May 2 2024

    Are you afraid of becoming one of them? A couple of your friends ask you about touching a fire-breathing lizard with wings or running around a "dungeon"? Is that a sex thing?? We agree, dragons are boring and these dungeons aren't nearly freaky enough, but in this episode our brave friend and roommate gets brave and makes...an adventurer! A strictly watch-and-cringe English Literature major, Elle makes her Table Talk debut and creates the sweetest fairy to ever wander the FeyWilds. Join Robert and Maddi as they walk a newbie (who refuses to play the game) through making Dewdrop, a clueless rogue who finds herself in all sorts of crazy shenanigans simply by being...pretty? Silent as a raindrop, Eliana Dewdrop is one for the books and proves all those hobby-haters that even watchers can get a little dungeon action.

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    1 hr and 49 mins
  • Session 10: Neon Dreams, Smokey Schemes PT.I
    Apr 19 2024

    What's more fun than playing superheroes in a city full of neon lights and concrete heights? Join Robert and Maddi as they play the villainous vigilantes Smoke and Fetch. On a night out gone wrong (or right, according to Fetch) full of dancing on tables, sneaking into a club, and almost stabbing a puffer-fish bouncer, Smoke and Fetch end the evening with a block party for the books, quickly starting their morning. They're offered a job by Sapphire City's Codfather, a half-shark half-man gangster, leading them into a series of wild escapades. From fighting the city's deviant task force to dealing with a drug-fueled superhero, Smoke and Fetch aim to pull off one last job to settle debts and secure their future. But with complications at every turn, failure means facing the Codfather's wrath or worse, DRT's bullets.

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    1 hr and 53 mins
  • Session 9: Sapphire Prodigies - The Bad Guys
    Apr 4 2024

    We’ve covered the basics…Capes and Crooks by Crit Academy is a sci-fi super-powered 5th Edition RPG from the goons you fight to the quips you make! Now it’s time to use our own campaign, The Sapphire Prodigies, and the lovely sourcebook to create two brand new (not really)...villains? Join us as we build Fetch and Smoke, two rebellious deviants hellbent on surviving by any means necessary in Sapphire City. Fetch is a high octane neon powered punk with a mean streak as hot as the plasma she wields, taking her anger out on the local government task force, the Deviant Response Team. Smoke on the other hand prefers to rebel by using his gaseous powers to fly through vents and scale large buildings, defacing any government owned property with his own brand of anti-establishment graffiti, making sure every “message” he leaves is loud and permanent.

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    1 hr and 51 mins