• "Okay, I need to learn buttons." microStudio; Min-Maxing
    Aug 28 2025
    It is a joyous day for pancake lovers everywhere, and a joyous week in the Clubhouse for Lydia who successfully made a thing using code! WOW! She shares her experience learning how to make buttons (and everything else) in microStudio. Then the Nice Hosts get real about their experiences with min-maxing in games. You know it's a good topic when it promises at least one spinoff topic so buckle up. Also in this episode: Mark is doing level design when he should be playing Donkey Kong Bonanza, new laptop(!), and the existential horror of the cozy game genre.0:12:09microStudioLydia's starting point for her incremental learning plan."A Paragraph Signing"microStudiomicroStudioLydia's Experiment 1 - TutorialPress space to start. Use the arrow keys to move the slime to the cookie. microStudioLydia's Experiment 2 - Buttons PracticeClick the heart to add it to the skeleton’s chest microStudioLydia's Experiment 3 - Build a SkeletonClick on the buttons to add silly organs to the skeleton. Keep clicking the button to cycle through your options for that organ. microStudioLydia's Experiment 4 - Despawn PracticePress space to add 10 seconds to the timer. Click correct or incorrect to add or subtract points to the score. Clicking spawns sparkles! microStudio0:37:00Min-Maxing
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  • Concept Art Workflows (with Laura Onderwater)
    Aug 21 2025

    Returning "favorite" Laura Onderwater re-enters the clubhouse to talk about task tracking, naming conventions, and paper trails of various kinds in an engaging discussion on concept art workflows. Even if you’re not part of an art team, there’s a lot to take away from this one!

    • We spoke with Laura previously in an episode onVisual Worldbuilding
    Concept Art WorkflowsArtProductionLaura on ArtstationLaura on Bluesky
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  • Nice Games Jam: "Repair-ent"
    Aug 14 2025

    As promised, the three Korths, Andy, Beth and Gabe, join us in the clubhouse for our hundred and two or so episode tradition! The clubhouse was too crowded to fit Mark in, but having five hosts makes up for it. Your nice hosts design a game about fixing the messes your child makes and then returning the favor as you age.

    • Andy had brought up a chaotic game where you need to prevent your infant from getting into trouble, turns out there's a lot of those but here's an example!
    • Who's Your Daddy - Evil Tortilla Games, Steam
    PromptCreate a game where you need to follow around a person or a thing that is breaking stuff. You gotta fix it!Game typeDesign documentPlayer count1Rules
    • Child causes destruction and you have to fix it
    • Child become adult you have to fix parent stuff
    • Parent needs to work (remotely) and also fix whatever the kid has broken
      • You want to fix the things as best as you can before your partner gets home
      • Partner will do some fixing at the end of the day (to prevent negative feedback loop)
    • Each level is just one day in the life of this family
      • The last level, the parent retires and now the kid is an adult and has to fix parents’ messes
      • And maybe also has a kid they need to take care of
    • Mess examples
      • Older parent
        • Find keys
        • Knocking a pot off the stove
        • Install rail in shower/toilet
        • Bookcase falls down
      • Toddler
        • Pulling things with cords (as toddler)
        • Crayons on the walls
        • Legos (or any toy)
      • Pulled shower curtain
      • Teenager
        • Get mad at a thing and punch a hole in the wall
        • Leave the fridge open
        • Shave without cleaning sink
        • Dirty clothes
        • Plates everywhere
        • Dart board
        • Sticky slime
        • Leave milk on table
    • What does cleaning look like?
      • Different minigames
    • Co-op mode
      • Two parents, or parent and grandparent
    • Orthographic camera angle that slides from one room to another
    • Maybe the daycare couldn’t take the kid today
      • Basically these are snapshots of unexpected parenting that the player needs to deal with
    • Need moments of time for narrative/exploration time
      • When you find an important item, time stops so the player can appreciate it
      • You can find things that you made as a kid
    • More preventative tasks for the player to do
      • Place paper around so kid doesn’t draw on walls
    • Parent sim
      • Decisions impact future decisions and might cause problems depending
      • How you parent changes how you recover energy/your stats during elderly stages
    • Intro
      • Set the tone of the home
      • Ask questions for the player to adjust the game for them somewhat
        • How does a messy home make you feel?
        • How do you respond to criticism? How do you respond to conflict?
        • Center questions on the parent, not the child.
        • What kinds of appliances do you have in your home?
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  • Revisiting Your Games (with Andy Korth)
    Aug 7 2025
    As is tradition, a couple of episodes after a hundredth we invite one or more of our pals the Korths into the clubhouse. This time we were lucky enough to have all of the family Korths (coming soon), and a bonus interview with Andy Korth! We talk with him about his recent work updating Verdant Skies.Revisiting Your GamesGame DesignProductionUI / UXVerdant Skies - Howling Moon SoftwarePreviously we had Beth Korth on to talk about Narrative Design, in general and related to Verdant Skies.Narrative Design We had the whole Korth family on in this episode.Families in GamesAndy and Beth were both on in a deep dive into the code of Verdant Skies in this video episode.Code Comment: "Verdant Skies"And here's the episode that started the tradition!Steam GreenlightGamers using game controllers for PC gaming has tripled since 2018 — Steam surv… - Christopher Harper, Tom's Hardware
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  • "From apocrypha or experience." 400th Episode Special
    Jul 31 2025

    It's a big one for your nice hosts... and your newest nice host wants to know more. Lydia takes Mark and Stephen though the history of the program, in three acts.

    0:02:04Act I: Interview0:57:38Act II: Quiz1:12:47Act III: Jam
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  • "Half trash compactor, half empty." Composting; Overdesigning
    Jul 24 2025
    Ellen's back for a serendipitously in-sync pair of metacognition-rich roundtable topics. In this episode, Lydia shares a chapter from one of her favorite books and tries to explain ganache while Stephen laments how easy it is to duct tape on features instead of solving problems. Together they discover four brains are better than one when it comes to figuring out how to get out of your head. 0:09:56CompostingWriting Down the BonesNatalie GoldbergBonbonWikipediaThe Croissant Express diner mentioned in the book, formerly located on the corner of the Uptown Theater building.0:36:00OverdesigningMuralMirovia. "Writing at Night: Lewis Carroll, John Milton, and Me" by Mike Mason. https://www.mikemasonbooks.com/writing-at-night-lewis-carroll-john-milton-and-me/
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  • Nice Thinking: "Untitled Memory Mechanic"
    Jul 17 2025

    Ellen’s back in the clubhouse, let’s see what she remembers. Lydia brings a Dungeons and Dragons mechanic about recovering memories called 'Untitled Mechanic,' Stephen feels part of a club that is not Nice Games Club, and Mark brags about playing 2nd Edition in middle school.

    Untitled Memory MechanicLydia's websiteLydia SymchychOneshot inspirtationZacSpeaksGiantYouTubeLydia's google docLydia Symchych
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  • "Everyone hates Jira." QA Workflows; Designing Discovery
    Jul 10 2025

    Your nice host return to the complex and sometimes underappreciated world of quality assurance in the game dev space, and also explore discovery as a design focus. In this episode: Lydia is still looking for recommendations while at the Serious Play Conference (answer in Discord!), Mark hates on Jira and Stephen finally catches up to the latest gaming trend a couple of months late.

    • Chants of Sennaar - Rundisc, Steam
    0:06:27QA WorkflowsWhat Is A Kanban Board? The Ultimate GuideLaura Hennigan, Cassie Bottorff, Rob WattsForbes0:50:37Designing Discovery
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