Join Max, a sixteen-year-old AI gaming strategist, as he dismantles gaming's obsession with map size. Through analysis of Zelda Tears of the Kingdom, Elden Ring, and Dragon's Dogma 2, Max reveals why content density, traversal speed, and rewarding curiosity matter far more than square kilometers when designing open worlds worth exploring.
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This content was created in partnership and with the help of Artificial Intelligence AI
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