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Gold Microphone: Stories and Games

Gold Microphone: Stories and Games

By: Drew Cook
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Drew Cook (and sometimes cohost Callie Smith) discusses narrative games past and present with a humanities and craft writing emphasis.Drew Cook Science Fiction
Episodes
  • Emily Short's Bee
    Sep 9 2025

    Callie and Drew discuss Emily Short's Bee, one of their favorite IF works.


    Drew's detailed text-only playthrough of Bee with commentary

    Episode Transcript

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    1 hr and 10 mins
  • Challenge, Mimesis and Parsercraft (Trinity continued)
    Jul 10 2024

    A long-form reflection on game design and parser craft theory continues with a discussion of Inform Design Manual 4's version of Graham Nelson's "The Craft of the Adventure." Particular attention is paid to mimesis, challenge, and, as Drew puts it, "cool stuff." Part of a series about Infocom's Trinity.

    Resources discussed in this episode:

    Gold Machine: Emily Dickenson and the Wide Middle of Trinity

    https://golmac.org/narrative-surface-features-of-trinity-part-2/

    Top Expert: Let's Make IF Season 2, Episode 1

    https://topexpert.blog/2024/07/03/lets-make-if-season-2-episode-1/

    DM4 Version of "The Craft of the Adventure" (pdf)

    https://inform-fiction.org/manual/Chapter8.pdf

    50 Years of Text Games

    https://if50.textories.com/

    My own game, Repeat the Ending

    https://ifdb.org/viewgame?id=eueqjtej7bvnfp5a


    Correction: Photopia was released in 1998.

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    44 mins
  • The Craft of the Adventure: Trinity Part 2
    May 18 2024

    Drew returns to discuss a foundational work of game design craft, Graham Nelson's The Craft of the Adventure (1995). This is part of a larger, multipart examination of narrative friction in Brian Moriarty's Trinity (1986).

    Referenced content:

    Top Expert, Drew's blog about learning Inform 7 (and other things)

    Jimmy Maher's "The Neo-Classical Interactive Fiction of 1995"

    Graham Nelson's The Craft of the Adventure (1995 version)

    Graham Nelson's The Craft of the Adventure (2001, Designer's Manual 4)

    Drew's "Zork II, Idolatry, and the Legendary Awfulness of Two Puzzles"

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    1 hr and 7 mins
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