Episodes

  • AP Table Talk: Variable Player Powers
    Dec 14 2025

    AP Table Talk: Variable Player Powers

    In this episode of AP Table Talk, Brian and Dave explore Variable Player Powers, where players get unique abilities (or flaws!) that shape strategy and spark replayability. From the classic HeroQuest and Battlestar Galactica to asymmetric gems like Root, Sky Team, and Star Wars: Rebellion, they break down how this mechanic fuels dynamic gameplay, negotiation, and storytelling.

    If you liked this episode please consider commenting, sharing, and subscribing.

    Subscribing is absolutely free and ensures that you’ll get the next episode delivered directly to you. We’d also love it if you took some time to rate the show! We live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP.

    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/153

    Artist / Guest

    Brian Eng & Dave Eng

    Summary

    In this episode of AP Table Talk, Brian and Dave explore Variable Player Powers, where players get unique abilities (or flaws!) that shape strategy and spark replayability. From the classic HeroQuest and Battlestar Galactica to asymmetric gems like Root, Sky Team, and Star Wars: Rebellion, they break down how this mechanic fuels dynamic gameplay, negotiation, and storytelling.

    Custom Episode Webpage

    https://www.universityxp.com/podcast/153


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    1 hr and 19 mins
  • Richard Durham on Learning through Engaging Gameplay
    Nov 30 2025

    Richard Durham on Learning through Engaging Gameplay

    In this episode of Experience Points, Dave Eng speaks with Richard Durham, a prolific game designer, creative director, and educator at Wondertree Studios. Richard shares insights from designing over 30 games across mediums—from street festivals and museum activations to tabletop and secret events—driven by curiosity and a focus on player experience. He explains his “quick, dirty, backwards” design approach, using laddering questions to uncover core values and align game goals with meaningful outcomes. They explore intentional incoherence, balancing fidelity and abstraction, and how purposeful design choices spark discussion and deeper engagement. Richard emphasizes debriefing as essential for transforming gameplay into lasting learning.

    If you liked this episode please consider commenting, sharing, and subscribing.

    Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.

    I’d also love it if you took some time to rate the show!

    I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.

    Also make sure to visit University XP online at www.universityxp.com

    University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP

    Also, feel free to email me anytime at dave@universityxp.com

    Game on!

    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/152

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    30 mins
  • Game Design Constraints and Scope Creep
    Nov 16 2025

    Game Design Constraints and Scope Creep

    Today, we’re diving into two little words that have the power to either catapult your project forward… or completely derail it. Those words? Constraints and scope creep. Maybe you’ve heard them thrown around in design meetings. Maybe you’ve bumped into them the hard way on your own projects. Either way, by the end of this episode, you’ll see why understanding these two forces—and learning to wield them wisely—is absolutely essential to your success as a designer.

    Let’s start with a quick scene.

    If you liked this episode please consider commenting, sharing, and subscribing.

    Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.

    I’d also love it if you took some time to rate the show!

    I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.

    Also make sure to visit University XP online at www.universityxp.com

    University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP

    Also, feel free to email me anytime at dave@universityxp.com

    Game on!

    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/151

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    9 mins
  • Designing the Core Dynamics
    Nov 2 2025

    Designing the Core Dynamics

    Today, we’re diving deep into a concept that sits right at the heart of game design: core dynamics. What makes a game engaging? Why do some games pull us in and keep us coming back? It’s not just the artwork or the theme. It's not even the mechanics alone. It’s something deeper. It’s the dynamic that drives player action, interaction, and emotion. Today’s episode is all about identifying, designing, and testing core dynamics. Whether you're a designer, educator, or just a curious player, understanding this middle layer of gameplay can change how you look at games forever.

    If you liked this episode please consider commenting, sharing, and subscribing.

    Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.

    I’d also love it if you took some time to rate the show!

    I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.

    Also make sure to visit University XP online at www.universityxp.com

    University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP

    Also, feel free to email me anytime at dave@universityxp.com

    Game on!

    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/150

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    8 mins
  • Josefine Schwarzer Applied Games and Mental Health
    Oct 19 2025

    Josefine Schwarzer Applied Games and Mental Health

    In this episode of Experience Points, Dave Eng interviews Josefine Schwarzer, a German occupational therapist exploring how tabletop RPGs and LARPs support mental health. Josefine shares how role-play creates safe, expressive spaces that boost self-esteem and break from anxiety. She recounts clients using fantasy roles to assert themselves and even physical rehab sessions transformed into Minecraft sword battles. Together, they discuss “bleed,” storytelling’s power to build empathy, and how shared narratives deepen therapeutic bonds. Josefine highlights the inclusive LARP community and encourages playful approaches in therapy. The episode reveals games’ unique ability to connect, heal, and inspire personal growth.

    If you liked this episode please consider commenting, sharing, and subscribing.

    Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.

    I’d also love it if you took some time to rate the show!

    I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.

    Also make sure to visit University XP online at www.universityxp.com

    University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP

    Also, feel free to email me anytime at dave@universityxp.com

    Game on!

    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/149

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    23 mins
  • Michael Low and Luna Uni: A New World of RPG Writing Instruction
    Oct 5 2025

    Michael Low and Luna Uni: A New World of RPG Writing Instruction

    In this episode of Experience Points, host Dave Eng welcomes Michael Low—educator, game designer, and creator of Stories RPG. Michael shares the powerful story behind Luna Uni, a tabletop role-playing curriculum that transforms writing instruction through collaborative storytelling. From 100% student writing gains to building emotionally resonant classrooms, Michael explains how play, character-driven narratives, and East Asian story structures can supercharge literacy and connection. Whether you're an educator, gamer, or curious learner, this episode unpacks the magic of fusing RPGs with pedagogy to build a joyful, self-sustaining learning culture.

    If you liked this episode please consider commenting, sharing, and subscribing.

    Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.

    I’d also love it if you took some time to rate the show!

    I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.

    Also make sure to visit University XP online at www.universityxp.com

    University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP

    Also, feel free to email me anytime at dave@universityxp.com

    Game on!

    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/148

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    27 mins
  • Shaun McMillan on Turning Lectures into Games
    Sep 21 2025

    Shaun McMillan on Turning Lectures into Games

    In this episode of Experience Points, host Dave Eng interviews educational game designer Shaun McMillan about transforming traditional lectures into interactive, game-like experiences. Shaun shares his framework for designing lectures around a single compelling multiple-choice scenario, enabling students to engage deeply with content by making critical decisions. He discusses integrating game mechanics such as voting, uncertainty, and narrative outcomes to enhance didactic instruction. The episode also explores Shaun’s classroom megagame ALLIANCE, a geopolitical simulation for up to 100 players. Shaun emphasizes modular design, accessibility, and the power of storytelling in creating immersive, educational experiences. Learn more at BestClassEver.org.

    If you liked this episode please consider commenting, sharing, and subscribing.

    Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.

    I’d also love it if you took some time to rate the show!

    I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.

    Also make sure to visit University XP online at www.universityxp.com

    University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP

    Also, feel free to email me anytime at dave@universityxp.com

    Game on!

    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/147

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    29 mins
  • AP Table Talk: Take That
    Sep 7 2025

    AP Table Talk: Take That

    In this episode of AP Table Talk, Brian and Dave dig into the “Take That” game mechanic. From classics like UNO, Sorry!, and Risk to modern favorites like Munchkin, Blood Rage, and King of Tokyo: Duel, they explore how denial, betrayal, and revenge fuel tension, drama, and unforgettable tabletop stories.

    If you liked this episode please consider commenting, sharing, and subscribing.

    Subscribing is absolutely free and ensures that you’ll get the next episode delivered directly to you. We’d also love it if you took some time to rate the show! We live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP.

    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/146

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    58 mins