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Experience Points

Experience Points

By: Dave Eng EdD
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Welcome to Experience Points by University XP hosted by Dr. Dave Eng. On Experience Points we explore different ways we can learn from games. Find out more at www.universityxp.com I hope you find this show useful. If you’d like to learn more about games-based learning then a great place to start is my blog at universityxp.com/blog. University XP is also on Twitter @University_XP and on Facebook as University XP. Feel free to email me anytime at dave@universityxp.com Game on!© 2025 Experience Points Science Science Fiction
Episodes
  • AP Table Talk: Variable Player Powers
    Dec 14 2025

    AP Table Talk: Variable Player Powers

    In this episode of AP Table Talk, Brian and Dave explore Variable Player Powers, where players get unique abilities (or flaws!) that shape strategy and spark replayability. From the classic HeroQuest and Battlestar Galactica to asymmetric gems like Root, Sky Team, and Star Wars: Rebellion, they break down how this mechanic fuels dynamic gameplay, negotiation, and storytelling.

    If you liked this episode please consider commenting, sharing, and subscribing.

    Subscribing is absolutely free and ensures that you’ll get the next episode delivered directly to you. We’d also love it if you took some time to rate the show! We live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit. Also make sure to visit University XP online at www.universityxp.comUniversity XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP.

    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/153

    Artist / Guest

    Brian Eng & Dave Eng

    Summary

    In this episode of AP Table Talk, Brian and Dave explore Variable Player Powers, where players get unique abilities (or flaws!) that shape strategy and spark replayability. From the classic HeroQuest and Battlestar Galactica to asymmetric gems like Root, Sky Team, and Star Wars: Rebellion, they break down how this mechanic fuels dynamic gameplay, negotiation, and storytelling.

    Custom Episode Webpage

    https://www.universityxp.com/podcast/153


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    1 hr and 19 mins
  • Richard Durham on Learning through Engaging Gameplay
    Nov 30 2025

    Richard Durham on Learning through Engaging Gameplay

    In this episode of Experience Points, Dave Eng speaks with Richard Durham, a prolific game designer, creative director, and educator at Wondertree Studios. Richard shares insights from designing over 30 games across mediums—from street festivals and museum activations to tabletop and secret events—driven by curiosity and a focus on player experience. He explains his “quick, dirty, backwards” design approach, using laddering questions to uncover core values and align game goals with meaningful outcomes. They explore intentional incoherence, balancing fidelity and abstraction, and how purposeful design choices spark discussion and deeper engagement. Richard emphasizes debriefing as essential for transforming gameplay into lasting learning.

    If you liked this episode please consider commenting, sharing, and subscribing.

    Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.

    I’d also love it if you took some time to rate the show!

    I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.

    Also make sure to visit University XP online at www.universityxp.com

    University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP

    Also, feel free to email me anytime at dave@universityxp.com

    Game on!

    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/152

    Support the show

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    30 mins
  • Game Design Constraints and Scope Creep
    Nov 16 2025

    Game Design Constraints and Scope Creep

    Today, we’re diving into two little words that have the power to either catapult your project forward… or completely derail it. Those words? Constraints and scope creep. Maybe you’ve heard them thrown around in design meetings. Maybe you’ve bumped into them the hard way on your own projects. Either way, by the end of this episode, you’ll see why understanding these two forces—and learning to wield them wisely—is absolutely essential to your success as a designer.

    Let’s start with a quick scene.

    If you liked this episode please consider commenting, sharing, and subscribing.

    Subscribing is absolutely free and ensures that you’ll get the next episode of Experience Points delivered directly to you.

    I’d also love it if you took some time to rate the show!

    I live to lift others with learning. So, if you found this episode useful, consider sharing it with someone who could benefit.

    Also make sure to visit University XP online at www.universityxp.com

    University XP is also on Twitter @University_XP and on Facebook and LinkedIn as University XP

    Also, feel free to email me anytime at dave@universityxp.com

    Game on!

    Get the full transcript and references for this episode here: https://www.universityxp.com/podcast/151

    Support the show

    Show More Show Less
    9 mins
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