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Attack Of Opportunity

Attack Of Opportunity

By: Dungeon Step-Daddy & Dungeon God
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About this listen

Oob After Dark. This is where two DM's in one campaign who are new to streaming like to relax all while telling the audience some issues we had, what went well and where our campaign is going. If you like the podcast and want to watch the campaign, the links are; Step-Daddy's Group YouTube https://www.youtube.com/@AOO666 Twitch https://www.twitch.tv/attack_of_opportunity Facebook https://www.facebook.com/Attacks.Of.Opportunity/ Tiktok https://www.tiktok.com/@attack_of_opportunity Dungeon God's Group YouTube https://www.youtube.com/@AOO666L Twitch https://www.twitch.tv/dungeongod3Dungeon Step-Daddy & Dungeon God
Episodes
  • Oob - Session 37
    Jul 25 2025

    Broadcasting from the lonely halls of Oob, the Dungeon Step-Daddy returns—solo, unsupervised, and at the mercy of his own tech. In this episode of Attack of Opportunity, the Tech Diaries kick off with some long-overdue module purges, a disappearing inventory issue, and a very real rant about Foundry features that work... until they don’t. If you’ve ever lost more prep time to macros than monsters, this one’s for you.

    Then it’s on to the session recap, where tattoos crawl, caravans split, and golden kobolds from “Pamazon Prime” interrupt mid-combat with special deliveries. From critical hit rebalancing to the psychology behind character tension, the DM Deep Dive gets raw—tackling everything from potion rules to the emotional weight of godly silence. It’s weird. It’s warped. It’s Oob. And there’s no co-DM to stop the descent. Roll your fate. One lie at a time.

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    32 mins
  • Oob - Session 36
    Jul 4 2025

    The explosion wasn’t just in-game. This week, we open with some real talk: Forge, Foundry, and automation burnout. Step-Daddy’s done with spell points and system-bogging features that break more often than they help. So it’s back to basics—less fixing code, more building chaos.

    Then it’s into the sewers, where Bramble sparks a methane-fueled disaster that sends the party scrambling. Miku and Tim dive into sewer water. Cliff narrowly escapes. Nefir stands still and waits for God. By the end, hair is scorched, dignity is gone, and at least one beard is half missing.

    The group rinses off, reports to the council, and signs up to escort a caravan north—for 60 gold. Orcs attack. Oxen panic. Eldritch blasts fly. And through it all, the trail to Londe stretches ahead... along with whatever’s waiting at the bastion.

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    36 mins
  • Oob - Session 35
    May 30 2025

    The board resets, but nothing is the same. Nefir returns with shadows in his eyes and a new pact binding his soul. As the party reels from sacrifice, the tower doors open—not with triumph, but with tragedy. Inside waits Nero, a child sculpted by grief and sharpened by the Jester’s bargain.

    What follows is a spiral of guilt, ghosts, and games half-played. The king is dead. Long live the king. Yet even victory stings when the enemy simply steps sideways through the fabric of reality, laughing. From the echo of Nero’s scythe to the sewers below, the players march on—straight into the breath of a rotting dragon.

    This episode is dense with loss, grit, and fury. Join the Dungeon Step-Daddy and Dungeon God as they unravel Session 34’s emotional gut punch, high-stakes gambits, and undead revelations. And stick around for the final question... where do we go from here?

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    32 mins

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