Episodes

  • Oob Recap XXXII – Planet Saga: No Checkmate, Only Abandonment
    Feb 26 2026

    A strange lure in the undercity becomes a hard reset of reality when the Jester turns the party into pieces on a living board. With riddles for rules and a watching sky overhead, every step forward is a turn spent and every fight is a lesson in pattern and punishment. They survive the opening, steal a moment to breathe, and lock eyes on the fortress where the Black King waits.

    Music: Are We Alone In The Universe by Lee J Cander https://pixabay.com/users/leejcander-44194859/Licensed under Pixabay Content Licensehttps://pixabay.com/service/license-summary/

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    4 mins
  • Oob Recap XXXI – Planet Saga: Proof in the Ash
    Feb 22 2026

    A quiet day of planning turns into a descent where every room has teeth. Between corrosive evidence, choking webs, and a war-mage willing to turn a hallway into an oven, the party learns just how organized the threat beneath the city really is. They walk out scorched and shaken, carrying proof that demands an answer and a decision they can’t dodge much longer.Music: Mission Briefing Theme (Carillon) by Supernova Collective https://supernovacollective.bandcamp.comLicensed under Scrybe Quill Context Licensehttps://www.scrybequill.com/license

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    4 mins
  • Session 51 - Collab Cams Crash the Stream & Keeping Paid Games Professional
    Feb 21 2026

    This week the stream died twice, and the pattern’s getting hard to ignore: it only seems to happen when I’m running collab cams. No Foundry meltdown, no audio chaos, just Streamlabs tapping out once the camera stack gets heavy. So I’m looking at forcing feeds down to 720p, watching CPU/GPU/VRAM when it dies, and getting answers from Streamlabs before “restart the stream mid-session” becomes routine. Then in the DM Deep Dive, we talk about mixing paid tables with casual games and why it can quietly mess with expectations and the power dynamic if you’re not careful.

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    8 mins
  • Oob Recap XXX – Planet Saga: The City Beneath the City
    Feb 19 2026

    A reward lands in the party’s hands, but it feels less like a celebration and more like a warning. They chase divine leads through restricted stacks, put real money into real structures meant to outlast them, and then step into the sewers where someone’s been counting failures like trophies. By the time the fight ends, the lesson is brutal and simple: the lab wasn’t the destination, it was the invitation.

    Music: Down the Drain (The Sewers) by Supernova Collective https://supernovacollective.bandcamp.comLicensed under Scrybe Quill Context Licensehttps://www.scrybequill.com/license

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    4 mins
  • Oob Recap XXIX – Planet Saga: Sune’s Line Cut, Time-Skips & Tattooed Orcs
    Feb 12 2026

    The road to the Platinum Keep comes with glitches: skipped memories, a fractured divine lifeline, and new names stepping out of shadow with plans that don’t care what the party just survived. Dragon unity is forming under Naltharion, eggs are vanishing into unreachable ice, and tattooed orc warbands are suddenly everywhere the rifts used to be. The Company takes its next assignment with one big question hanging over it: if someone can cut off Sune mid-sentence, what else can they silence?


    Music: Castle Ravenloft - Ambience Background by Supernova Collective https://supernovacollective.bandcamp.comLicensed under Scrybe Quill Context Licensehttps://www.scrybequill.com/license

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    5 mins
  • Oob Recap XXVIII – Planet Saga: Orphanage Crater, Stolen Child & Scythework
    Feb 8 2026

    Meake turns into a frozen killbox and the party learns the hard way that “saving the kids” is exactly when the real monsters show up. A white dragon clings to the orphanage like a bad omen, two razor-smiling agents run the fight like a performance, and Nero gets ripped out from under everyone in a blink of portal-light. By the time the dust settles, the orphanage is a crater, dragon eggs are in pieces, and even Sune’s comfort gets cut short by something sharper. Next stop: the Platinum Keep, because this is bigger than a raid. This is coordinated.


    Music: Dragonlance - Krynn Background by Supernova Collective https://supernovacollective.bandcamp.comLicensed under Scrybe Quill Context Licensehttps://www.scrybequill.com/license

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    3 mins
  • Session 50 - Buffering, DM Lockouts & When a Player Isn’t Having Fun
    Feb 7 2026

    This week the stream didn’t fully die, it just buffered enough to be annoying and then, right at the end, Foundry hit me with the ultimate disrespect: I refreshed during a RAM spike and got stuck “logged in” but unable to control my own game. No backup DM profile, no clean fix without dropping the server, so we limped it across the finish line and I added “admin backdoor” to the to-do list. Then in the DM Deep Dive, we get into the real table-killer: when a player isn’t having fun but won’t say it. How to spot it, how to check in without putting them on blast, and how to fix what you can without burning yourself out trying to save everyone.

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    14 mins
  • Oob Recap XXVII – Planet Saga: Meake in Ice, Lightning in the Lanes
    Feb 5 2026

    Meake doesn’t get “attacked” so much as it gets claimed by winter. Kobold patrols circle a city turned to teeth and rime, winged wyrmcallers rake the streets, and a drake’s breath turns the fight into a slow suffocation. Tim gets yanked skyward, Mecoo gets swarmed and dropped hard, Cliff keeps hauling people back from the edge by sheer stubborn grace, and Bramble tries to answer the chaos with weather itself. Then the whole mood shifts as something far bigger roars nearby, and even the kobolds decide surviving is a better hobby than winning.

    Music: The War of Pandesmos by Supernova Collective https://supernovacollective.bandcamp.comLicensed under Scrybe Quill Context Licensehttps://www.scrybequill.com/license

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    3 mins