Episodes

  • Oob Recap VI – Planet Saga: Clay, Counsel, and Quiet Theft
    Sep 21 2025

    An orphanage stoop, a splintered argument, and a boy who won’t take a gift back. Bricks bake in makeshift kilns while names and nerves harden—Squee Squee, Celeste, Jesse, Zachariah—hope hammered out of clay. Somewhere between goodbyes and good intentions, Cliff’s rations keep vanishing, leaving only a smear of something wrong.Across the bridge, metal gleams and politics sharpen. Bahamut’s garden lends a lighter heart; the council trades sealed letters for slow promises. Raids mapped, patterns found, and rumors that bite. With weeks of deliberation ahead, the question lingers: how far will they go to bend a dragon war—and what’s already eating at them from the edges?

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    4 mins
  • Session 41 — Tech Diaries, Vanishings & the Line Between Talk & Steel
    Sep 20 2025

    Mid-session the stream flatlined—hard cutoff, no countdown—and we smash-cut back in to our biggest live crowd yet: 24 on YouTube. After that, the show ran clean. Cameras behaved, audio stayed sane, dice didn’t melt machines. Quiet hero? I ripped out the brittle automation and went manual: fewer gremlins, faster flow, momentum on tap.

    In the story, Mecoo and Nefir left the Platinum Keep with coin and a quiet directive pointing toward Menest—the city of vanishings. The council’s math turned uglier: the broken portal will reopen elsewhere unless a dragon seals it, and fresh rifts pull orcs like a tide. Cliff chased traces of Sune while Tim mapped a plan to feed worship instead of throwing bodies at a god; a gold-dragon priestess learned the hard way that a certain sigil burns; Bramble kept vigil till dawn; Stepping Stones tilted on its hinges; and by morning, the mark was headed for the Oracle’s elders. In the DM Deep Dive, I lay out how we balance our RP lean with punchy combats: when talk carries, when steel snaps the stalemate, and why the only win condition that matters is whether the table cares.

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    19 mins
  • Oob - Session 40
    Sep 13 2025

    The broadcast gods took a swing. Mid-fight, the stream flatlined, the VOD sealed itself like a tidy little coffin… and we cold-started back into carnage with no intro, no countdown, just adrenaline. In Tech Diaries, I walk you through the crash playbook—why momentum dies, how to necromancy it back, and the safeguards that keep a severed signal from killing the story (crash slate, local record, split hotkeys, pin-the-link, go).

    Then the knives turn inward. In the Recap: a vision of chains and a goddess dimmed, a mark that isn’t just a mark, a spymaster with smoke for answers, and three doors no one wants to open—Menest, the Oracle, or the hunt for an ember that might save a god… or light a fuse. Deep Dive closes us out: Fences, Not Cages—how limits at the table (flight, water folk, banned options, yes even Silvery Barbs) keep the ride fast without caging the players. No answers here. Just the ticking. Come hear which door opens—and who gets pushed.

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    25 mins
  • Oob Recap V – Planet Saga: Red Shards and Ashes
    Sep 10 2025

    The boy was found—but not saved.

    Drag marks led to a cavern where Nero’s embrace carried a hidden blade, and his eyes burned with a crimson haze. Scarecrows fell to steel, dwarves stepped from stone with moonlit weapons, and enchantment turned kin into killers. Each prayer, each spell, bought only moments before the cave went still again.

    But truth weighs heavier than wounds. Parents unmasked. Crystals shattered. Fire and ash rising toward the trees. The road to Meake offered trade, respite, and an orphan’s brief peace—but red shards linger, and the dragons’ charge waits unfinished.

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    3 mins
  • Oob Recap IV – Planet Saga: The Storm’s Eye and the Trail of Blood
    Sep 7 2025

    The storm broke—but its silence carried worse omens.

    In the caves, webs shuddered with unseen skittering, beetles charged with brutal horns, and flame cut through friend and foe alike. Above ground, gray burrowers burst from the soil with rusted blades, and conscience drove the party deeper into a swamp where even crocodiles clamped to kill. Every mile brought harsher choices, heavier wounds, and signs of blood that refused to fade.

    By the time they reached the cave mouth, the trail was certain. Survivors remained. But survival would demand its price.

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    4 mins
  • Oob - Session 39
    Aug 22 2025

    Broadcasting from the Lonely Halls of Oob—one Dungeon Master, one microphone, no mercy. In this episode’s Tech Diaries, the stream mutinies (twice), the digital dice turn every roll into a slideshow, and the table stutters hard enough to make a barbarian’s rage face a modern art piece. Then we hit the Trail: blood on the road, a plea in a wagon wheel, a ruined lodge with ink-marked zealots in the dark, and a word that should not be spoken out loud. Deeper still: cages, a bridge over black, a humming violet threshold, and a gamble that shakes the stone. Night finally falls—but a vision that isn’t his leaves a mark that is.

    For the Dungeon Deep Dive: “How sandboxy is sandboxy?” Theater of the Mind is a camera on a dolly; Foundry’s a camera on rails; modules are the ride. I show you how I hide the tracks, say yes in under a minute, and keep momentum with clues, clocks… or claws. When players stall, survival can be sweeter than victory—and if they really do open a chicken farm, great. Somewhere between the first egg and the first profit, a courier arrives, ink smeared, eyes wide: “The death god wants a bucket.” Tune in.

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    24 mins
  • Oob Recap III – Planet Saga Signals in the Storm
    Aug 21 2025

    Dawn splits the party’s path: coin to earn, favors to trade, and a wagon to buy before the road turns inland. Cliff works the shrine with a healer’s edge, Kolut and Nilar scheme gears and lightning, and Mecoo muscles the docks till the purse feels right. A stubborn mule, a woven grass bird, and an easy sky—until the wind brings a smell like old graves and the clouds wear a face that watches back.They take shelter in a mountain cavern where a black pool waits like a promise. A chest sits just close enough to tempt, and the water answers with hooks and hunger. Steel, light, and cold rip the dark apart in a scramble between breath and depth. When the echoes die, something useful glints where danger had smiled—and deeper tunnels breathe a challenge the storm itself seems eager to hear.

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    3 mins
  • Oob Recap II – Planet Saga: New Faces and New Places – Shenanigans in Dreake
    Aug 13 2025

    A new recruit, a sacred charge, and a letter that could shift the balance of power between dragons. The party sets off on a mission of diplomacy—but first, markets must be navigated, truths bartered, and reputations risked over drink and fire.

    In the harbor city of Dreake, tensions boil just beneath the foam of mead and sea spray. With tempers flaring and steel nearly drawn, the road to peace begins not with battle—but with a brawl.

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    4 mins