Episodes

  • Oob Recap XV – Planet vs Plight: Time Slip, Velvet Trap & Goblin Noon
    Nov 20 2025

    Velvet rules, sweeter air. The Elysian looks harmless until the seams show—ledgers that outlive their guests, a ceiling you can’t fly past, a chalice that bubbles with habit. Promises are weighed against price, tempers spark, and a certain automacart decides the front doors are optional.Sunlight hits different outside. The calendar jumps, the inn sheds its glamour, and the square erupts—goblins, hostages, a wolf-rider chief grinning under drawn bows. Straps cinch, blessings rise, and steel answers noon.

    Music: Vecna's Grasp - Cave of Shattered Reflection by Supernova Collective https://supernovacollective.bandcamp.comLicensed under Scrybe Quill Context Licensehttps://www.scrybequill.com/license

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    3 mins
  • Session 45 - 4K Dreams, The Tavern That Ate Us & Stats Without Salt
    Nov 15 2025

    Tonight’s opener: why the stream hard-failed twice and why we’re shelving 4K for crisp, reliable 1080p—less glitter, more live. Then it’s back to the story: Menest’s ever-present hum, “Mark” who flips from harmless to horrifying, and an inn that isn’t an inn at all. One bad gulp later, the party wakes in a stomach-lake… just in time for a storm-armored orc to step through the dark without a word.

    I lay out how we do ability scores so no one “loses” at Session Zero: shared-pool rolling (18s stay, 3s don’t), a simple swap for concept fit, and the promise that I tune DCs/ACs later—not mid-fight—if the numbers run hot. Fast, fair, and fun: the dice keep their sparkle, and the world still bites back.

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    16 mins
  • Oob Recap XIV – Planet vs Plight: The Elysian Bargain
    Nov 15 2025

    Velvet doors, sweeter air. Hawk Tua’s Elysian Inn promises delight without consequence—weapons sheathed, smiles a little too practiced, pink flower-sweets on silver trays. Grendwynn’s instincts prickle; the hosts are charming, the rules are gentle, and somewhere under the music a fiendish heartbeat keeps time.

    Night fractures into temptations and tells: a ceiling that won’t be flown past, a chalice that bubbles behind glass, confessions traded in warm water and low light. By last call, allies tighten their circle—and the bill isn’t coin. It’s breath, resolve, and what you’re willing to leave on the pillow when the candles go out.

    Music: Greyhawk - Tomb of Wayward Souls Ambience by Supernova Collective https://supernovacollective.bandcamp.comLicensed under Scrybe Quill Context Licensehttps://www.scrybequill.com/license

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    4 mins
  • Oob Recap XIII – Planet Saga: Grovebound Chains & Velvet Traps
    Nov 6 2025

    Crystals that only wake to raw mana. A grove chained to stone. A warden of ice that makes every brave strike hurt. The team pushes past cold and consequence to cut someone free—if they can.By dawn, a confession chills more than the dungeon ever did. The road bends to velvet comfort where the bill isn’t paid in coin. Step in, breathe deep… and notice what the inn quietly takes.

    Music: Spelljammer - Astral Sea Background by Supernova Collective https://supernovacollective.bandcamp.comLicensed under Scrybe Quill Context Licensehttps://www.scrybequill.com/license

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    4 mins
  • Session 44: Open Frequency — Your Turn at the Mic • Deep Dive: Random Encounters That Matter
    Oct 31 2025

    We open the lines with Open Frequency—a spoiler-safe chat with a real fan of the show. Favorite PCs/NPCs, the moment that hooked her, and what she wants more of. If you can hear us, we can hear you.

    Then the DM Deep Dive: Random Encounters That Actually Matter. Not “roll a die, throw a wolf.” How to use quick scenes with a job—spend resources on purpose, flip hero/villain moments, spotlight who your players built, drip clues, and change the map—using a simple loop: setup → choice → change. Short, sharp, and stealable for your table.

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    1 hr and 17 mins
  • Oob Recap XII – Planet Saga: Refusal at Dawn, Fire at the Door
    Oct 29 2025

    Two dawns: one where a prayer goes unanswered, and one where a stranger steps out of wild magic with a rabbit and a promise. The fourth saddle rides empty, the road bends toward answers, and the Company decides whether grief will make them sharper—or softer.

    Below ground, runes wake iron, the earth itself throws punches, and a crystal chamber hums like a held breath. Mercy and necessity trade places in the smoke. When the echoes fade, only one question matters: what kind of heroes walk out of that light?

    Music: Six Towers by Sydney Fabel https://bradowens.bandcamp.com/album/blades-in-the-dark-by-john-harper-unofficial-ttrpg-soundtrack

    Licensed under Scrybe Quill Context License

    https://www.scrybequill.com/license

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    4 mins
  • Oob Recap XI – Planet Saga: Ceasefire in Hand, the Jester Cuts
    Oct 24 2025

    A manor yields its truth: unity over greed, guardians stilled, and a will that warns what pride would ruin. Treasure shared, papers sealed, the company rides on dragonel wings with a ceasefire to carry and too many omens in their pockets.Night in the deep wood turns the road to a stage—cards drawn, rules bent, and a scythe that laughs in violet light. Hearts stop. Diamonds fall. Breath returns… mostly. By dawn, the mission still stands—but so does the Jester’s shadow.

    Music: Silkshore by Sydney Fabel https://bradowens.bandcamp.com/album/blades-in-the-dark-by-john-harper-unofficial-ttrpg-soundtrackLicensed under Scrybe Quill Context Licensehttps://www.scrybequill.com/license

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    4 mins
  • Session 43 - Tech Diaries, Menest’s Hum & The Man We ‘Forgot’
    Oct 19 2025

    Clean run, messy landing: the stream behaved until the credits froze and the file went gelatinous. In Tech Diaries, I lay out the fix—credits as a scene change, stop stream → stop record in that order, instant remux to MP4 with a rolling audio backup, a 30-second “goodnight” slate to watch bitrate/drops, and a slightly lower bitrate with a bigger buffer. Clean handoff or bust.

    Then to Menest: vows over blood and ash, a locket as Cliff’s anchor, and a makeshift gauntlet for Mecoo. The town hums through every smokestack; faces sit just wrong; stone says remember. Inside the inn, the tone dies when the fire dies, and Tim carves a moving pocket of silence—right as Mark appears, knowing our history “too well.” We don’t confirm the theory; we test it: walk Mark past the border, drag the silence-bubble through a crowd, ink names on skin, and listen beneath a smokestack when the hearths go dark.

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    16 mins