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Black Dawn

By: Nathan Ameye
Narrated by: Steve Campbell, Marli Watson
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Publisher's Summary

Magic, mayhem, and moonshine.

Gage came home to the Ozarks to mend fences with the friends he’d left behind. But when a solar storm reconnects Earth to the Fae Nexus, the world is engulfed in magical energy, altering the laws of nature...violently. Fuel, ammunition, and electronics explode, leaving the world in a dark apocalypse.

As the flames die down, demons emerge through the Fae Nexus, swarming Gage’s hometown and enslaving the survivors.

To fight back, Gage and his reunited friends harness Fae powers, becoming the Wizard, Ranger, and Fighter they’ve always played in their favorite roleplaying game.

With the help of a pair of moonshiners turned Alchemists and the ghost of a long-dead gunslinger, Gage and his friends have to level up fast to free their families and defend their home against the demonic horde.

He may have walked away once, but this time the only thing Gage is leaving behind are his regrets and a pile of dead demons.

©2021 Shadow Alley Press Inc (P)2021 Shadow Alley Press Inc

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DNF

Couldn't make it past Chapter Four.

This isn't a bad book, just not for me. The writing seemed decent enough. The dialogue was machismo heavy but serviceable, and the story (what I read of it) seemed like it was going somewhere.

But to enjoy the book, I think, you need to not only like LitRPG but also have played a lot of D&D. The *constant* dice rolls just did my head in, especially during what should have been tense action scenes.

Add to this a hardcore survivalist MC who even as an 8-year-old in the prologue tears out the still warm heart of the deer he's killed and eats it, and I just couldn't relate. I'm not saying this stuff won't have its fans, but I'm the wrong listener for this book.

Read if you like dice campaigns, deer hunting and own a bug out bag.
Avoid if you don't.

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