The difference between a hero and a killer lies in the ability to justify dark deeds. But this is the Age of Ruin. And there are no heroes...Five hundred years ago, the world was destroyed in the celestial Godswar. Seeking to throw off the shackles of the deities who created them, a cabal of mages rose up and made war upon the Gods.Though they won out, it was at a great cost: the ensuing cataclysm brought forth the Age of Ruin to the world.
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It is the Age of Ruin, a time in desperate need of heroes. But heroes are in short supply. The only candidates - a motley company at best - are scattered to the four winds. Former rebel Sasha has now become an unwilling envoy between the powerful. Eremul the Halfmage languishes in disgrace, his warnings of approaching war falling on deaf ears. Yllandris, sorceress of the High Fangs, servant to a demon lord, has become that which she most despises.
The Age of Ruin is near complete: in the far North the Nameless stirs beneath the Spine Mountains and demonspawn push ever southwards; from the West the Fade have returned, vowing to purge the realm of humankind; and an ancient weapon, forged in the Godswar, has once again been unleashed to ravage the land. Weakened by in-fighting, the surviving Magelords are unable - or unwilling - to use their power to defend humanity. The last spark of hope rests with the surviving members of the Grim Company.