Death awaits the curious! Out along the rim of the galaxy hangs a loose configuration of some 60 stars known as the Faustian Chain. This whorl of sparkling suns is rich in planets and occupies an irregular volume of space some 20 light years in diameter. From an external viewpoint, the Chain presents a colorful display of plasma-streams, luminous nebulae and sparkling pinpoints of light.
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After centuries in stasis, a lost task force returns home. Arriving from the infinite void the surviving ships discover that the Imperium lies in ruin. The Homeworld itself is destroyed, and nothing lives in the Ancestral System except an infestation of unknown bipedal beings - creatures soft, red of blood and warm of flesh.... When you colonize a planet, make sure the owners aren't coming back.... MECH is the story of a new Earth colony built upon the ancient Homeworld of a civilization presumed (incorrectly) to be long dead.
The Skaintz Imperium was eradicated from the backwater planet of Garm, but at great cost. The population of the world was decimated within weeks, and Garm will never be the same. At least humanity can breathe easily knowing that the mysterious aliens are all dead.... But are they? Using their natural form of communication, Skaintz radio signals did chirrup and click, however briefly. Transmissions in their ancient language now spread at the speed of light in a growing sphere.
Ignis Glace is a war-torn world of fire and ice. Tidally-locked to its tiny red sun, one side of the planet bakes while the other side is forever frozen. Known as Sunside and Nightside, these two wastelands are bordered by a narrow inhabitable region known as Twilight. Humans and mechs battle for control of their world, even while a third player approaches the game: the Skaintz Imperium. Once the aliens strike, no world is ever the same.