And Now For Something Completely Machinima cover art

And Now For Something Completely Machinima

By: Ricky Grove Tracy Harwood Damien Valentine and Phil Rice
  • Summary

  • Machinima, real-time filmmaking, virtual production and VR. Four veteran machinimators share news, new films & filmmakers, and discuss the past, present and future of machinima.
    © 2022 And Now For Something Completely Machinima
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Episodes
  • S4 E127 May the Force: A Tribute (May 2024)
    May 2 2024

    This week we celebrate Star Wars with a fabulous short portraying the infamous AT-AT death walkers as 'nature-creatures' in their natural habitat - this is a beautifully observed work, made in Unreal Engine by Jeremy Cummins. Cummins is an experienced character creator, now working for Tippett Studio, with an impressive list of credits including Ant-Man and the Wasp, Spider-Man and Avengers, among others. We discuss the transition pros are making in the development of an Unreal pipeline and the impact this has on the creative machinima community.

    0:44 Intro to the film

    3:18 About Jeremy Cummins

    4:33 Developing the pipeline

    5:36 PhantomFX takes over Tippett Studios, what are the implications?

    7:01 Migration – in the film, and metaphorically

    8:59 Stunning lighting effects

    9:18 Characterisation of AT-ATs – itchy and goofy!

    10:27 Sound effects inconsistent? Cows vs dino vs croc = buff… nah

    12:14 Who’s got a sub to Galactic Geographic?

    13:50 Humour and the portrayal of death dealing machines

    15:00 The ambient sound needed a bit more work to achieve verisimilitude

    16:06 Check out Pie in the Sky too – and why it’s a better film

    17:47 Tapping into a ‘magical movie moment’ in time, anthropomorphism and our fascination with machines as animals in the Star Wars universe

    20:00 Communicating size with sound

    22:34 Length of the film

    24:00 Excitement: AT-ATs were only ever seen for such a short length of time in the original canon, so how cool to see them again!

    26:30 A perfect example of contemporary realtime cinema

    Credits -
    Speakers: Ricky Grove, Phil Rice, Damien Valentine, Tracy Harwood
    Producer: Damien Valentine
    Editor: Phil Rice
    Music: Animo Domini Beats

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    28 mins
  • S4 E126 Music Videos: Portal | Helldivers 2 (Apr 2024)
    Apr 25 2024

    This week, we cover three outstanding music videos, demonstrating different genres of music and different game engines - a re-imagined Simon and Garfunkel classic, a pop-tacular and a rap. We discuss the perfect match between the lyrics, the game and the images our three selected creators have demonstrated in these shorts. We suggest comparing and contrasting, but really we just mean enjoy them all for what they are.

    1:41 Harry101UK’s Sound of Science, Source Filmmaker/Portal, music by Stupendium

    4:49 Who I am, Blender/Minecraft/Portal by Cubical, music by CG5

    6:16 Portal is darker than expected, and these beautifully illustrate it?

    9:26 Why recreate Portal in Minecraft aesthetic; why?!

    11:57 Why Portal and why now?

    14:09 Both videos capture the creepiness in Portal well

    15:57 Helldivers 2 – JT Music’s video is a mindblowing overview of this new game

    17:59 No AI used in the making of by JT?

    18:35 What is Helldivers 2 about: the galaxy’s last line offence!

    21:11 An homage to Starship Troopers… and politics of our time

    30:49 Our show: what do you think to the new format?


    Credits -
    Speakers: Phil Rice, Tracy Harwood, Damien Valentine
    Producer/Editor: Phil Rice
    Music: Animo Domini Beats

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    33 mins
  • S4 E125 Its science but not as we know it... Blackholes & New York (Apr 2024)
    Apr 18 2024

    This week, we discuss one of the most outstanding presentations of space science, by @EpicSpaceman , called I put 4M Suns in a Blackhole. Made in Blender, we discuss the creative workflow adopted, from zero to hero - and why the @BlenderOfficial Foundation should take note. We make a few suggestions for enhancing the work even more and discuss the primary audiences for this type of conrtent. Quite simply, the narrative style and animation makes hard science relatable!

    1:50 Intro to film and its creator: low output, high quality
    6:47 Choosing the role of a narrator and making a connection with the audience
    10:15 Carl Sagan reincarnated!
    13:37 Just-in-time learning and visual storytelling
    17:53 Citizen scientist, but not as we know it!
    20:00 Outstanding presentation, beyond lockdown
    21:30 A relatable way to make content
    22:24 How is this a real-time production?
    25:59 Could this be screened in a cinema theatre?
    28:00 Going pro. The challenge of managing your values
    30:15 Why Blender? Blender Foundation take note!
    32:15 Playing a scientist vs being a scientist
    35:10 One of the greatest #machinima films we’ve seen

    Credits -
    Speakers: Ricky Grove, Phil Rice, Tracy Harwood, Damien Valentine
    Producer: Ricky Grove
    Editor: Phil Rice
    Music: Animo Domini Beats

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    40 mins

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