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The Crow Cycle
- Crow Cycle Series, Book 1
- Narrated by: Roman Howell
- Length: 10 hrs and 6 mins
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Go read Nova Terra
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Performance
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Story
Maximilian is the last of the noble Valevsky lineage. His entire family was put to death for an alleged attempt on the powerful Duke of Odoevsky, who had his eye set on the Valevsky's land. The young man managed to avoid execution, but not punishment. From here on out, he's condemned to life as a doomed soldier. The front line in the fight against the dark god Skron's mutated creatures. "Do or die"—that's the doomer motto that has been drilled into the last of the Valevsky's head. The Duke took everything from him but his honor and a thirst for revenge.
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Performance
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Story
This is it, the day I take over my father’s adventuring shop! Set at the base of Gianskarl mountain, where lies a vast and mysterious dungeon, this is the perfect spot. Many adventurers come to try their hand at the Karl in the hopes of hitting it big. And it’s up to me now to sell them the equipment they’ll need to face the dangers that await them. But where my father was content selling trinkets for a pittance, I want to turn this modest shop into the industry leader.
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Narrator has strange delays and pauses
- By Liam Brown on 18-04-2024
Publisher's Summary
The world of Waldyra treats its inhabitants differently. Some of them, appearing out of nowhere, suddenly receive unique achievements and quests; they become living legends and idols while basking in the limelight. And there are those who call Waldyra home. They do not play, but rather live in this colorful magic world. They do not get anything unique or legendary in return.
Perhaps they are just unlucky? Or maybe they don't need the hype, and they are content with their simple existence? Or could there be something special about a peaceful and well-planned life? Who knows . . . As the old saying goes, "Only time will tell."
At the foot of the foreboding Gray Peak lies a desolate valley. These are the backwoods of the world of Waldyra—they offer nothing valuable to players, who rarely visit as a result. Yet this is the very place where the calm and good-natured dwarf named Crow is headed. Straight after leaving the Creche, he hopes to make a living there. This hero does not crave epic battles with monsters. Quite the contrary. He wants to be a merchant and develop his blacksmithing skills, while staying far away from fighting, long voyages, and clan squabbles. But, as it often happens, if you want peace, be ready for war . . .