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The Seal of Karga Kul
- A Dungeons & Dragons Novel
- Narrated by: Dolph Amick
- Length: 8 hrs and 29 mins
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- Length: 14 hrs and 44 mins
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Performance
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Performance
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On the fabled world of Krynn, Lord Soth finally learns that there is a price to pay for his long history of evil deeds, a price even an undead warrior might find horrifying. Dark powers transport Soth to Barovia, and there the death knight must face the dread minions of Count Strahn Von Zarovich, the vampire lord of the nightmare land. But with only a captive Vistani woman and an untrustworthy ghost for allies, Lord Soth soon discovers that he may have to join forces with the powerful vampire if he is ever to escape the realm of terror.
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Publisher's Summary
A tale of heroism and exploit in the tradition of Robert E. Howard....
Enter Remy, a quick-witted courier whose dangerous freight leads him into the vanguard of an ancient war between forces of light and the rising tide of shadows that threatens to overwhelm the burgeoning civilizations of the Two Rivers Gulf.
The story opens with Remy alone and near death after an encounter with several stormclaw scorpions. His horse dead and poison sapping his strength, Remy collapses with his package at his side, undelivered. When he awakes, he is in the company of a band of adventurers who found him by the side of the road and nursed him back to health. Among them is a grim dragonborn paladin named Biri-Daar, whose wariness of the magical seals on Remy’s freight is outweighed by an overwhelming sense of duty to those in need.
As they journey on, the nature of Remy’s package becomes a greater and greater curiosity. Soon the party, which has come to comprise some six-strong adventurers, finds itself to be the lynchpin that holds an army of netherworld forces at bay. Award-winning author and veteran shared-world writer Alex Irvine brings his unique characters and considerable storytelling talents to bear in the world of Dungeons & Dragons.