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XR AI Spotlight

XR AI Spotlight

By: Gabriele Romagnoli
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XR AI Spotlight gives the stage to founders and makers at the intersection between XR and AI. You will learn what happens when technology and creativity collide, how AI apps and XR tools are built and brought to market, the personal stories and workflows of leaders and creatives pushing the boundaries of what these 2 technologies can offer and the opportunities they unlock.Gabriele Romagnoli
Episodes
  • This AI Game Engine Feels Like a Toy
    Jan 7 2026

    Nuno Leiria, founder and CEO of Nilo and former performance lead for Unreal Engine 5 and Fortnite at Epic Games, breaks down how Nilo lets anyone build playable 3D worlds in the browser in minutes without complex #GameEngines. He explains the sketch to #3D pipeline, where #AI handles modelling, rigging, animation, and starter code, and why latency is the key design constraint. We dig into real-time co-creation, remixable templates, and “creative generation” that assembles complex scenes from primitives. Nuno also shares how aspiring builders from #Roblox or Minecraft can ramp up without learning traditional DCC tools and monetise their creations.
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    44 mins
  • This AI Can Control Characters in Real Time
    Dec 10 2025

    Viren Tellis, co-founder and CEO of Uthana, joins the show to discuss how generative AI is reshaping motion creation for games, VFX, and interactive worlds. With over 15 years of experience leading product and operations teams at AppNexus and Hedado, Viren explains how Uthana’s technology can generate animation from text, video, or even in real time, giving creators instant, controllable motion without traditional mocap setups. He breaks down how developers use Uthana’s SDKs and APIs in Unreal, Unity, and web platforms, what defines high-quality motion, and how foundation models for human movement could power the next generation of AI-driven characters.


    Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/
    ***
    CONNECT WITH OUR GUEST
    ⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠
    ⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠

    ***
    CONNECT WITH ME
    🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠
    💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠
    🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠

    ***
    PAST EPISODES
    🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠
    🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠
    🍎⁠⁠⁠⁠⁠⁠Apple Podcast

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    43 mins
  • From 3D GenAI to the End of Game Engines
    Dec 3 2025


    Tejas Kulkarni, CEO of Common Sense Machines and PhD in Brain and Cognitive Sciences and AI from MIT, explains how CSM turns images and sketches into game-engine ready 3D assets. He breaks down why CSM ranked highly on the 3D Arena human evaluation, what “good” means in 3D generation, and how geometry, texture, topology, and parts segmentation affect real workflows. We discuss modular pipelines, UV mapping, controllability, and integration with Blender, Maya, Unity, and Unreal. Tejas contrasts mesh pipelines with splats and NeRFs, then argues that neural network driven game engines are coming, with artists guiding structure while networks fill detail. He also tackles ethics, brain hacking loops, and adoption advice for students and studios. Listeners get concrete guidance on quality metrics, parts based editing, and near term toolchain decisions.


    Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/
    ***
    CONNECT WITH OUR GUEST
    ⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠
    ⁠🔗 ⁠⁠⁠⁠⁠Website⁠⁠⁠

    ***
    CONNECT WITH ME
    🐤⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠
    💼 ⁠⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠
    🔗⁠⁠⁠⁠⁠⁠Link-in Bio⁠⁠⁠⁠⁠⁠

    ***
    PAST EPISODES
    🎙️ ⁠⁠⁠⁠Show Website⁠⁠⁠⁠
    🟢 ⁠⁠⁠⁠⁠⁠YouTube⁠⁠⁠⁠⁠⁠
    🍎⁠⁠⁠⁠⁠⁠Apple Podcast

    Show More Show Less
    41 mins
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