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Vacation in the Dungeon

Vacation in the Dungeon

By: Hopewell Valley Student Podcasting Network 2026
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About this listen

Welcome to vacation in the dungeon! Vacation bookings for the winter are coming up! And games are going to get popular. Can’t decide where you want to go and what games you want to play? I’m your host, Muhammad Tahir, and I'm your co-host Charlton Smit. We will be talking about gaming and traveling in ONE podcast. I Muhammad will help you out by talking to you about different locations around the world for your next big vacation. I’m going to cover everything from the history to the culture of each attraction and then help you find the best places to stay while you’re out on your next dream vacation. You might even discover hidden gems you’ve never heard of before. And me, Charlton, will be talking about gaming and helping you discover new games you might not have heard of and help you find a new favorite game.Copyright 2026 Hopewell Valley Student Podcasting Network 2026 Science Fiction Social Sciences Travel Writing & Commentary
Episodes
  • The Yellow Flame of the Highlands
    Jan 31 2026

    You are listening to Vacation in the Dungeon, the podcast with your Muhammad(s) Muhammad Tahir and Charlton Smit, and a special guest, Finlay Maclean.

    In this episode of Vacation in the Dungeon the Podcast, we discuss: Gaming and Travel.

    Segment 1 Scotland Muhammad: Welcome back. Today, we're looking at the weirdly thin line between the Scottish Highlands and the Lands Between from Elden Ring. Joining us is Finlay, who just got back from a trip through Scotland. Muhammad: It’s cool to have you here, bruh. I think everyone who plays open-world games has that moment where they see a photo of Scotland and think "Skyrim" or "Elden Ring," but was it actually like that for real?Finlay: "It’s funny you say that, because I went in looking for those 'epic gaming shots,' but the reality actually ruins the game for you a little bit.In a game, a mountain is usually a boundary or a waypoint—it's designed to be looked at. In Scotland, the mountains feel... heavier. When you’re standing in the Quiraing on the Isle of Skye, you realize that a game engine literally couldn't handle the scale. The mist doesn't just sit there looking pretty; it moves at thirty miles an hour, it smells like wet earth, and it makes you lose your direction in seconds.



    Charlton: (respond arrodingly ) ( possible response)In Scotland, the landscape is entirely indifferent to your presence. You mentioned the scale of the Quiraing; that’s not just 'big,' it’s a massive post-glacial landslip that is still actively shifting. When that mist hits, it’s not a graphical slider being turned down to save your frame rate. It’s a physical change in the atmosphere that can drop the temperature ten degrees in a minute. What’s one thing about the Highlands that you can't capture in a photo?"Finlay: "It’s exactly what I was saying about the mist. You can take a photo of a cloud, but you can’t capture the way the air actually wraps around you. It’s not just something you see; it’s something you feel on your skin. One minute you’re dry, and the next, the air is so heavy with moisture that your jacket is soaked and the temperature has plummeted. It’s a total shift in the environment that a camera just interprets as 'grey,' but your body interprets as a cold reality."


    Muhammad ya, there's just something that a camera just can't capture Muhammad: But did you find any spots that felt like they had that specific level design? You know, where the terrain forces you into a certain pat,h like Limgrave, with all the hills and the greenery?Finlay: Glencoe is the obvious one. The mountains there are so steep and vertical that you feel trapped in a corridor, even though you're outside. It felt exactly like those legacy dungeons where you can see where you need to go, but the geography is just saying, "No, not yet." You have to find the intended path.Charlton: (respond arrodingly ) ( possible response)I’m curious about the ruins. Scotland is covered in them, but they aren't all "cool" castles. Some are just old foundations.Charlton: How did that compare to finding random broken shacks in the game?Finlay: It’s the storytelling. In the game, you find a ruined shack, and there’s a single item that tells you a depressed merchant lived there. In Scotland, you see these "clearance villages" where people were forced off the land. It’s a different kind of "shattered world" vibe. It’s not magical, it’s just heavy. It makes the world feel like it’s already ended, which is basically the plot of every Elden Ring zone, especially Calid with Milania letting off a nuke of rot when Radahn was letting her re-adjust her arm.Muhammad:(respond arrodingly ) ( possible response) It’s interesting how we use games to process real landscapes now. It’s like we have this new vocabulary for nature. Finlay: Exactly. I saw a...
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    7 mins
  • The Unkindled Desert
    Jan 9 2026

    Hopewell Valley Student Podcasting Network

    Show Name: Vacation in the Dungeon

    Episode Title: The Unkindled Desert

    You are listening to vacation in the dungeon the podcast with your host(s) Muhammad Tahir and Charlton Smit.

    In this episode of Vacation in the Dungeon the Podcast we discuss: Travel and gaming.

    Segment 1:Dubai

    "If you stand at the base of the Burj Khalifa at the first light of dawn, watching its jagged, metallic spire pierce through a heavy shroud of desert fog, you aren’t just a visitor in the United Arab Emirates. In that moment of silence, you are the Unkindled standing before the High Wall of Lothric. You’re looking up at a structure so massive it feels like it wasn't built by modern engineering. Dubai functions as a modern mirror to the Dark Souls universe through its sheer architectural magnificence. It serves as a monument to human will, constructed in a harsh, sun-scorched environment where—by all laws of nature—nothing was originally meant to flourish. It feels like the defiant cathedrals of Lothric that cling to the very edges of reality, fighting against a world that threatens to fade into the dust of history.

    Ur traveling into the Dubai Desert Conservation Reserve just as the sun begins to bleed over the crimson dunes, turning the sand into a sea of fire. When you look back at the distant, shimmering skyline through the haze of the rising heat, the city appears like the ancient, hidden heights of Archdragon Peak. It sits there, silent and expectant, like a legendary confrontation waiting for you to ring the bell. The desert itself becomes the 'Great Swamp'—a vast, unforgiving expanse that makes the sight of the city feel like a hard-won sanctuary. In the game, we call those sanctuaries bonfires. In Dubai, that bonfire might be a hidden rooftop garden or a quiet lounge on the 100th floor, but the feeling of total relief when you step back into that 'safe zone' is exactly the same.

    But wait until the sun sets and the 'First Flame' of the day flickers out. When night falls, the metropolitan center transforms into a labyrinth of cool blue LEDs, silver glass, and deep, obsidian shadows. It captures that haunting majesty of Irithyll of the Boreal Valley. It’s a place that feels like a beautiful illusion sustained by sheer power—a moonlit dreamscape where every corner holds a secret. Walking through the Downtown district at 2:00 AM, with the fountains dancing in silence and the lights reflecting off the steel, you get that same sense of lonely wonder. You’re a small character in a world built for giants, navigating a landscape that feels like it was designed by a creator with a flair for the dramatic and the impossible.

    So one time I was playing Dark Souls three, I had fought through the muddy, decaying swamp surrounding Farron Keep and made my way next through the Catacombs of Carthus, an area plagued by rot, smoldering demons, and decaying skeleton warriors. I touched a goblet, which released abyssal gas, flooding the room with darkness. In front of me was the mother (or should I say, father) of all skeletons, the giant High Lord Wolnir. All in all, a pretty easy boss, but a somewhat depressing one. After I defeated him and sent him crawling back into the Abyss, I opened the doors to reveal the hauntingly beautiful and mystifying view of the Irythillian skyline, like a darker, twisted version of Disney World.

    Dubai is a city defined by its high walls, its converging cultures, and its 'bonfire' sanctuaries of luxury tucked within a formidable, ancient landscape. It is the definitive real-world map for anyone looking to experience the staggering scale and solitary atmosphere of a Dark Souls journey. It reminds us that even in the face of a vast, empty desert, humanity will always find a way to build a throne., Next time you travel, don't just look for a vacation. Look for a quest. Prepare to explore, praise the sun, and...

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    10 mins
  • The Black Snow Of Canada
    Dec 12 2025

    Hopewell Valley Student Podcasting Network

    Show Name: Vacation in the Dungeon

    Episode Title: The Black Snow of Canada

    You are listening to Vacation in the Dungeon the podcast with your host(s) Muhammad Tahir and Charlton Smit.


    In this episode of Vacation in the dungeon the Podcast, we discuss: Bendy and the Ink Machine and Canada.


    Segment 1: Canada

    Every time i imagine Canada I think of one of the biggest countries in the world, and it feels like a mix of modern cities and endless wilderness. When you land in places like Toronto, Vancouver, or Montreal, you get huge skylines, different cultures, and busy streets. but sometimes you also can get buried i the mountains of snow. But once you drive outside the cities, everything opens up into forests, lakes, mountains, and long snowy roads that look like scenes straight out of a car game. Canada is also known for its freezing winters, maple syrup, hockey, and friendly locals. And by the way, guys, if you like our show, consider subscribing to us on either Spotify or Apple Music.

    If you travel to Canada, there are a couple of places that you should really check out. Banff National Park in Alberta looks like something straight out of an anime with its blue lakes and giant mountains that feel like they belong in a fantasy RPG. Vancouver is a city where you can see tall buildings on one side and the ocean and forests on the other, and it’s also home to big gaming companies like EA and Ubisoft Studios. They are the people who created Moterfest and FIFA. Toronto is the biggest city: full of lights, food, and cultures from all over the world. Quebec City is one of the oldest places in the country and feels almost like you’re walking through an Assassin’s Creed map with stone streets and huge castle walls.

    Canada also has a strong connection to video games. A ton of famous games are made there, especially in Montreal and Vancouver. Ubisoft Montreal created most of the Assassin’s Creed series, even though the games take place in places like Greece, England, and Egypt. EA Vancouver works on sports games like FIFA and NHL every year. One of the best Canada-based games is The Long Dark, which actually takes place in the freezing Canadian wilderness, where you try to survive snowstorms, wolves, and the harsh environment. Even games like Watch Dogs and Far Cry have Canadian studios behind them.


    Segment 2: crossover


    muhammad: “Yeah, it might seem like a strange combo at first, Canada and a horror cartoon game, but hear yall gotta hear me out first. The game’s old-school animation style and dark, twisty story make it feel like exploring an abandoned studio… kind of like wandering into some freaky forgotten corner of some old Canadian town..”


    Charlton: “litterally ! And speaking of history, Canada’s rich artistic and cultural backdrop really glues into the game’s aesthetic, making it flow like a creamy pudding. The game’s tones and 1920s-30s vibe remind me of vintage Canadian comics and animation, as those early Ned and Al or Tintin-inspired works.”


    muhammad: “And don’t forget the landscapes. Even though Bendy’s studio is fictional, the idea of exploring terrifying hallways, secret rooms, and hidden dangers, there’s something very Canadian about that too. Think about forests, foggy mornings, and abandoned places. Canada’s real-life settings could almost inspire a level in the game.”


    Charlton: “I love that! And for listeners who are gamers, we’ve got a challenge: imagine a Canadian version of Bendy. What would it look like? Maybe a haunted animation studio in Montreal, or a small-town Ontario theater where the cartoons come alive.”


    Muhammad: “Yeah, the lore could get crazy! Canadian myths, old folklore, even indigenous stories could blend into the game’s horror vibe. Suddenly, Bendy’s not just some bumkin that

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    6 mins
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