
Using Gamification and Rewards to Increase User Engagement
Failed to add items
Sorry, we are unable to add the item because your shopping cart is already at capacity.
Add to basket failed.
Please try again later
Add to Wish List failed.
Please try again later
Remove from Wish List failed.
Please try again later
Follow podcast failed
Unfollow podcast failed
-
Narrated by:
-
By:
About this listen
Learn to design effective and engaging gamification elements for your website or app.
Gamification is the use of game-like elements in non-game contexts. It can be used to engage users, motivate them to take action, and make them feel like they are part of something bigger. Gamification can be used in a variety of settings, including marketing, education, and healthcare.
Go to Article: Using Gamification and Rewards to Increase User Engagement
Growth Hacker: Growth Hacker
LinkedIn Home: LinkedIn
Aditya Basu: LinkedIn : Thought Collective
What listeners say about Using Gamification and Rewards to Increase User Engagement
Average Customer RatingsReviews - Please select the tabs below to change the source of reviews.
In the spirit of reconciliation, Audible acknowledges the Traditional Custodians of country throughout Australia and their connections to land, sea and community. We pay our respect to their elders past and present and extend that respect to all Aboriginal and Torres Strait Islander peoples today.