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Tools and Workflows for Shipping Web Games

Tools and Workflows for Shipping Web Games

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James C. Kane is a Webby-winning developer and emerging tech artist pushing the boundaries of what #WebXR can do. We unpack how he builds narrative-first immersive experiences that grab attention in the first seconds, from establishing shots and pacing, to sound design, voice acting, and careful onboarding. James breaks down how he chooses between engines like Wonderland, PlayCanvas, and SparkJS and how he built and published his #GaussianSplatting based web game called “The Shadow of the Czar”. We also go deep on distribution, why discovery is still the hardest part of web games, and how sponsorships, platform relationships, and niche audiences shape what gets made.
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