Episodes

  • Ep 95. 82 Marvel Covers. Two Heart Surgeries. One Universe.
    Feb 24 2026

    After 30 years at the top of entertainment, Marko Djurdjevic reached a point where nothing in client work excited him anymore. So he shifted his focus to building an entire transmedia universe, funding it out of pocket while his wife runs the outsourcing side of SIXMOREVODKA. The Kickstarter launches February 26th alongside a free playable Steam demo.


    Marko is one of the most prolific cover artists Marvel has ever had. He produced 82 covers in his first year, was deliberately placed on titles close to cancellation because his art spiked sales, and ran 23 consecutive issues on Daredevil. His concept art fed the early MCU, and his studio held a seven-year exclusive partnership with Riot Games on League of Legends.


    The conversation covers why client work stopped exciting him after 30 years, what The Last Unicorn at age six taught him about storytelling, how a viral X-Men redesign brought Marvel's talent scouts to his door at the exact moment he'd met his wife, and why he believes 2008 was the last great year of cinema.


    Marko shares the painful lessons from Degenesis, a cult tabletop RPG that collapsed when free PDF downloads hit 3,000 per release while sales dropped to 80. That failure shaped everything about his new franchise, Orken, which spans novels, illustrated editions, graphic novels, and a video game built with Demagog Studio.


    In 16 months he's produced 1,400 edited pages, over 350 original illustrations, and six books for print. He survived two heart surgeries during production. His wife thinks he's lost his mind. His son read the first novel and pitched it back as a 10-episode animated series.


    This is a conversation about creative ownership, the cost of building something that's fully yours, and why the future of independent storytelling depends on small authentic communities rather than viral moments.


    Timestamps:


    00:00 Building a multimedia IP from scratch

    01:14 Meet Marko Djurdjevic

    02:35 No books at home: drawing as survival and 80s influences

    04:30 Why The Last Unicorn still hits after 40 years

    05:21 What's wrong with modern storytelling?

    07:15 The anatomy book that changed everything at age 11

    08:41 The viral X-Men redesign that brought Marvel calling

    10:15 82 covers, cancelled titles, and the art of keeping deadlines

    13:10 Beyond Marvel: the MCU pipeline and building a studio

    15:32 Riot and League of Legends: seven years of exclusivity

    19:17 2008 was peak cinema and he never went back

    20:13 Orken's visual DNA: cultures the games industry ignores

    23:01 Why creator-owned work dies in large teams

    25:00 Degenesis: 3,000 downloads, 80 sales, and pulling the plug

    27:35 How failure shaped Orken's transmedia architecture

    29:11 Novels, graphic novels, illustrated editions, and a video game

    30:49 The real motivation: autonomy, mastery, and running out of time

    32:54 1,400 pages, two heart surgeries, and a Kickstarter

    36:39 Working with his wife while betting against her instincts

    42:19 The future of indie storytelling

    43:55 Closing thoughts


    • Orken Kickstarter (live February 26th)
    • Wishlist Orken on Steam (free demo February 26th)
    • SIXMOREVODKA
    • Discord: https://discord.com/invite/sixmorevodka


    Host: Pete Bell

    Guest: Marko Djurdjevic


    This podcast is produced by Purpose Made.

    Hosted on Acast. See acast.com/privacy for more information.

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    44 mins
  • 2025 Year In Review: The Shows, Games & Films Actually Worth Your Time
    Dec 19 2025
    Why 2025 proved gaming matters more than ever and the shows that reminded us what great storytelling looks like.In this conversation, also available on YouTube (https://youtu.be/8XgCmQOtb2w?si=o4qIDtZTglgW9EW-) Russell Binder and I reveal:➡️ Why Severance was 2025’s most relevant show➡️ The game that made us forget about GTA 6 (for five minutes)➡️ Netflix’s $83 billion Warner Bros acquisition and what it means for the future of entertainment➡️ How Slow Horses became the show everyone should watch➡️ The Last of Us, Fallout and why video game adaptations work➡️ Jake Paul vs. AJ - Boxing’s credibility crisis?➡️ Clair Obscur: Expedition 33 & The Years Best ➡️ 2026 And What We’re Actually Excited About.━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━TIMESTAMPED CHAPTERS:00:00 Year-End Reflections 202500:25 The TV Shows That Earned Your Time02:47 Films That Stuck With Us (And Why)08:22 Netflix’s Empire Building & The Streaming Wars11:49 Boxing, Jake Paul & Sports as Spectacle15:34 Gaming’s Defining Moments of 202519:02 The Podcasts & Books Worth Your Attention22:14 2026 Preview: What We’re Actually Excited About26:33 Final Thoughts: Why Stories Still Matter━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━FEATURED SHOWS & GAMES:📺 Slow Horses • Severance • The Last of Us • SAS Rogue Heroes 🎮 Kingdom Come Deliverance II • Clair Obscur: Expedition 33 • Hollow Knight • Planet of Lana • NBA 2K • PGA Golf • Mafia: Old Country • Wanderstop🎬 Masters Of The Universe • Street Fighter • 28 Years Later: The Bone Temple🔮 Coming in 2026: Judas • GTA 6━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━Subscribe for entertainment analysis that goes deeper than hot takes📺 Watch Next: Ken Levine on Why He Spent 10 Years Making His Most Personal Game ( • "My Atari Was My Best Friend" - BioShock C... )💬 Drop a comment: What was YOUR moment of 2025? The show, game, or film that you can’t stop thinking about? And what you’re most looking forward to in 2026.━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━2025 reminded us that great storytelling transcends medium. Whether it’s Slow Horses proving spy thrillers can be character studies, Kingdom Come Deliverance II showing historical games can be art and some of the best storytelling ever in games, or how Netflix is reshaping the entire entertainment landscape with aggressive acquisitions, this year challenged our assumptions about what entertainment can be. This conversation explores why certain games, shows, and films broke through when most content disappeared into the algorithmic void and what that tells us about where entertainment is heading in 2026. Enjoy Hosted on Acast. See acast.com/privacy for more information.
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    27 mins
  • Ep. 93 "My Atari Was My Best Friend"
    Nov 13 2025

    BioShock creator KEN LEVINE reveals why he spent 10 years building his most personal game yet - where relationships are living systems that track hundreds of your choices and genuinely change how characters feel about you.


    Ken Levine is the creative director of Ghost Story Games and legendary founder of Irrational Games. He created the BioShock series and System Shock 2 - games that earned multiple Game of the Year awards and redefined narrative storytelling in gaming. After BioShock Infinite, he made the controversial decision to close a 200-person studio and start over with a small team, spending the last decade developing revolutionary "Narrative LEGO" technology for his new game, Judas.


    In this conversation, Ken reveals:


    ◼️ Why his Atari 2600 was his best friend growing up - and how childhood loneliness shaped his career

    ◼️ The brutal truth: "We were lost for 5 years" in Judas development

    ◼️ How Judas characters track hundreds of player actions and genuinely change their feelings about you

    ◼️ The quality standard that transformed his creative process.

    ◼️ Why he walked away from guaranteed BioShock to risk everything on an experiment

    ◼️ What George Orwell's 1984 taught him about game design

    ◼️ The vending machine confession: why he created his most autobiographical character yet

    ◼️ Why games matter to people and how they provide refuge


    TIMESTAMPED CHAPTERS:

    (00:00) Introduction to Ken Levine and His Work

    (00:59) Ken Levine's Journey and Inspirations

    (03:23) The Concept of Narrative Lego

    (08:13) Building Complex Relationships in Games

    (09:52) Challenges and Evolution in Game Development

    (14:15) Influences and Reflections on the Gaming Industry

    (29:51) Philosophical and Literary Influences

    (34:38) Exploring Horror as Metaphor

    (35:07) Family Dynamics in Storytelling

    (35:51) Political Themes and Personal Reflections

    (37:29) The Role of Ideology in Games

    (42:56) Character Development and Narrative Depth

    (44:29) Challenges and Rewards of Game Development

    (1:00:07) Adapting Games to Other Media

    (1:03:59) Final Thoughts and Reflections


    Follow Ken Levine:

    Ghost Story Games - https://www.ghoststorygames.com/

    Watch the Judas Official Trailer: https://www.youtube.com/watch?v=T5_r-un--bA

    Ken's GDC Talk on Narrative LEGO: https://www.youtube.com/watch?v=58FWUkA8y2Q

    Play the BioShock Series: https://store.steampowered.com/agecheck/sub/127633


    WATCH ON YOUTUBE: https://youtu.be/i3ueLqpU6K8?si=wVIL2W0aWuObmkfW


    Subscribe for more deep dives with legendary game creators


    📺 Watch Next: The REAL Reason Hollywood Only Makes Sequels Now - https://www.youtube.com/watch?v=uJJ29cn0XZw&t=24s

    💬 Drop a comment: What game world gave you a place to escape to when you needed it most?


    Ken Levine's approach to game development has always prioritized deep narrative design and player agency. From his early work on System Shock 2 to the critically acclaimed BioShock series, Levine has consistently pushed boundaries in video game storytelling. His new project, Judas, represents a decade of game development focused on creating dynamic character relationships through innovative Narrative LEGO systems. The BioShock creator's journey from Irrational Games to Ghost Story Games showcases how AAA game development can embrace experimental design while maintaining immersive sim traditions. This interview explores game design philosophy, the creative process behind building revolutionary AI-driven character systems, and why emotional storytelling in games matters more than ever.


    #KenLevine #BioShock #GameDevelopment #Judas #GhostStoryGames

    Hosted on Acast. See acast.com/privacy for more information.

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    1 hr and 7 mins
  • Ep. 92 The Man Who Was Minecraft's First Advisor Reveals Why GTA 6 Will Completely Reshape Gaming
    Sep 15 2025

    Stefan Lampinen has been gaming's secret weapon for 40 years. He launched Xbox 360 in Russia when everyone said it was impossible. He watched the rise and fall of Nokia. He was in the room when Minecraft turned down buyers flying in with blank checks. Now he's breaking his silence on what's really coming in 2025 and why the industry's about to change forever.


    This conversation reveals the shifts happening RIGHT NOW that will determine gaming's next decade.


    TIMESTAMPS:


    0:00 – The Gift from Bill Gates.

    2:45 – 18 years old. Opens game store, becomes Nordic's gaming gateway.

    8:30 – Xbox 360: How they beat PlayStation to digital.

    15:20 – "Russia was impossible" - How he conquered it anyway.

    22:15 – Nokia beat iPhone by 4 years (and still failed spectacularly. Why)

    28:40 – Why Sweden is gaming's best sandbox.

    35:10 – Inside Minecraft's war room (shielding them from the world's buyers).

    42:30 – "The industry just hit maturity" - What that actually means.

    48:15 – GTA 6 will eat EVERYTHING (The industry doesn't understand what's coming).

    52:40 – Europe's studios are dying - The exodus nobody's discussing.

    58:20 – The Last of Us changed the game (Hollywood finally gets it).

    1:04:00 – Saudi Arabia's power play (it's not what you think).

    1:08:30 – His #1 career lesson after 40 years.


    KEY REVELATIONS

    "People were flying in from all over the world wanting to buy Minecraft. My job was to shield them."

    "GTA 6 is going to take enormous amounts of players and money from EVERYTHING. The industry doesn't understand what's coming."

    "Sweden had 70% gaming penetration because we don't dub. We had to learn English. We had to think global from day one."


    WATCH ON YOUTUBE


    BEFORE FIVE ON FRIDAY NEWSLETTER 📫

    Sign up: / before-5-on-friday-7244349280012886020


    GET IN TOUCH

    🌍 Our website: https://www.purposemade.uk/

    Hosted on Acast. See acast.com/privacy for more information.

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    39 mins
  • Ep 91. Why Game Movies Flop & Story Kitchen’s Secret Sauce
    Aug 4 2025

    “There was never a video game curse. Just bad producers who didn't play or respect or appreciate games.” – Dmitri M. Johnson, Story Kitchen


    Hollywood’s video game curse? Total myth! Sonic and The Last of Us show adaptations thrive when creators respect games. With 3 billion gamers worldwide, game-to-screen hits are soaring. As an ex-EA gamer, I’m pumped to share this episode with Story Kitchen’s Dmitri M. Johnson and Mike Goldberg (Sonic, Tomb Raider, Streets of Rage).


    We unpack why game movies fail, Sonic’s 10-year saga, and 2025’s hottest adaptations. Subscribe for more gaming insights!


    What You’ll Learn:

    > 0:28 – Sonic’s 10-year fight to the screen

    > 5:14 – Passion-driven IP picks

    > 12:39 – Netflix’s adaptation boom

    > 21:49 – Future game franchises to watch

    > 28:31 – Tomb Raider’s evolution

    > 33:31 – Keys to killer creative teams

    > 46:32 – Next big game-to-screen hits


    Love games or films? Comment your dream adaptation - Mass Effect, Payday, or A Plague Tale?


    Watch on YouTube for the best experience

    Share and subscribe!

    Hosted on Acast. See acast.com/privacy for more information.

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    52 mins
  • Ep 90. Fabian Nicieza: Deadpool’s Co-Creator on AI, Storytelling & Saving Creativity
    Jul 16 2025

    Deadpool’s co-creator Fabian Nicieza on storytelling's future, AI’s threat to creativity, and why characters still save lives.


    In this powerful and wide-ranging episode, Deadpool co-creator Fabian Nicieza joins Peter Bell on the Purpose Made podcast to talk about what it really means to build enduring characters and what’s being lost in today’s race toward AI-driven content.


    Fabian reflects on four decades in storytelling, from Marvel's golden era to transmedia’s unrealised promise, and shares the emotional weight of creating characters that help people navigate trauma, cancer, and loss.


    He also dives deep into the creative and moral challenge AI poses to future generations of artists. This isn’t just an industry conversation, it’s a human one.


    Whether you’re a writer, founder, or fan of good stories, this is the episode that challenges you to ask: What kind of world are we building?


    Timestamps:

    00:00 – Introduction: From Marvel to Deadpool

    04:32 – Deadpool’s origin and emotional impact

    12:15 – The evolution of storytelling (simplicity to complex simplicity)

    18:40 – The Deadpool effect: humour + trauma = healing

    28:55 – AI and the end of creativity

    43:00 – Transmedia: Dream vs. Reality

    55:15 – How creatives should handle fandom backlash

    01:02:30 – Can stories still survive without storytellers?


    Guest Bio:

    Fabian Nicieza is a legendary writer and editor known for his iconic work at Marvel Comics, including X-Men, X-Force, and co-creating Deadpool. With a career spanning 40+ years, he’s also worked with DC Comics, Mattel, Acclaim, and Starlight Runner. His novels Suburban Dick's and The Self-Made Widow received critical acclaim, including an Edgar Award nomination.


    Resource Links:

    Fabian’s book: Suburban Dick's (https://amzn.to/4kF17BD)

    Purpose Made website: www.purposemade.uk

    Listen on Spotify: Purpose Made Podcast (https://open.spotify.com/show/66hrGrtDSwBJUzIGF6f5eg?si=4d7031600d3c433e)


    🔔 Subscribe for more conversations on purpose, creativity & the future: https://www.youtube.com/@UCftFt-Pd7xe1f0XY0K-dX4w


    Connect with Fabian Nicieza:

    • Twitter/X: @FabianNicieza

    • Website: fabiannicieza.com


    #Deadpool #FabianNicieza #Storytelling #AIandCreativity #PurposeMadePodcast #Transmedia #Marvel #CreativeProcess #FutureOfArt

    Hosted on Acast. See acast.com/privacy for more information.

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    1 hr and 2 mins
  • Ep. 89 Jeff Gomez: The Hidden Genius Behind Avatar & Spider-Man Success
    Jul 16 2025

    Jeff Gomez, CEO of Starlight Runner & architect behind Marvel, Spider-Man, & Pirates of the Caribbean transmedia universes and more, reveals how storytelling is evolving in the digital age & why narrative shapes reality. In this profound conversation, Jeff shares his journey from a traumatic childhood in 1960s NYC to becoming the pioneer behind transmedia storytelling for the world's biggest franchises. Discover how Jeff's early escape into Japanese media like Godzilla laid the foundation for his revolutionary approach to creating interconnected story worlds across multiple platforms. Jeff reveals the shift from the traditional hero's journey to what he calls "collective journey narratives" - a storytelling model designed for our interconnected world. He explains how this approach has not only transformed entertainment but has been applied to address real-world crises in Colombia, Mexico, and Afghanistan. Learn why Jeff believes AI will dramatically change how stories are created while potentially threatening authentic human connection. The conversation explores why world-building comes before character development in transmedia, why Hollywood often treats IP as a funnel rather than a framework, and how ethical considerations must guide immersive environments.


    TIMESTAMPS:

    00:00 The Power and Wisdom of Storytelling

    00:21 Jeff Gomez: From Chaos to Creativity

    01:49 The Birth of a Storyteller

    04:40 Early Influences: Godzilla and Japanese Media

    08:06 Dungeons and Dragons: A Gateway to Story Worlds

    09:07 From Fanzines to Professional Storytelling

    11:22 World Building in Magic: The Gathering

    13:09 Transmedia Storytelling in Hollywood

    23:32 The Collective Journey: A New Narrative Model

    28:27 Transmedia for Social Change

    32:49 The Evolution of Social Media Personas

    34:15 Impact of Social Media on Emotional Well-being

    34:33 Narrative in the Digital Age

    36:07 Story World Architecture and World Building

    37:58 Audience Interaction and Fan Engagement

    39:07 Geosynchronous Storytelling and Content Discoverability

    40:24 Video Games and Narrative Adaptations

    42:11 Current Trends in Storytelling

    45:40 The Role of AI in Human Relationships

    50:29 Hope for the Future of Storytelling

    52:41 Transmedia Storytelling: Origins and Evolution

    57:09 Emotional Resonance in Story Worlds

    59:03 Ethical Considerations in Immersive Content

    01:00:33 Final Thoughts and Takeaways


    ABOUT JEFF GOMEZ:

    Jeff Gomez is the CEO of Starlight Runner Entertainment and a leading expert in story world development and narrative design. His pioneering work in transmedia storytelling has shaped how major franchises expand across multiple platforms. Jeff has contributed to blockbuster properties including Spider-Man, Pirates of the Caribbean, Avatar, Halo, and Men in Black. His innovative approach to narrative has been applied not only in entertainment but also in addressing sociopolitical challenges worldwide.


    EPISODE SUMMARY:

    This conversation explores how storytelling is evolving in our digital age, the shift from hero's journey to collective narratives, and why Jeff believes that "if we have the power of Gods, we require the wisdom of Gods to use that power - and wisdom comes out of narrative." Learn how proper story architecture creates emotional resonance, why Hollywood often mismanages IP development, and how AI is transforming both storytelling and human relationships.


    📱 CONNECT WITH JEFF:

    LinkedIn: https://www.linkedin.com/in/jeffgomez/

    🎙️ SUBSCRIBE for more conversations with industry innovators and creative pioneers.

    🔔 Hit the notification bell to never miss an episode.

    Hosted on Acast. See acast.com/privacy for more information.

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    1 hr and 2 mins
  • Ep 88. Simon Pulman: The REAL Reason Hollywood Only Makes Sequels Now
    Apr 19 2025

    Entertainment attorney Simon Pulman (Prior Cashman, NYC) reveals how to build billion-dollar transmedia franchises without risking studio collapse. Learn the formula top 1% of adaptations use.


    The entertainment industry faces its biggest paradigm shift in decades. While Hollywood struggles with declining theatre attendance and rising production costs, gaming properties are creating the most successful adaptations in history. Entertainment lawyer Simon Pulman breaks down exactly why this is happening and how it's transforming deal structures across the industry.


    In this eye-opening conversation, Pulman reveals how individual incentives are driving risk-aversion across studios, why original scripts have been replaced by IP acquisitions, and the shocking truth about how "Hollywood created Netflix" through short-term financial decisions that destroyed their long-term business model.


    TIMESTAMPS:

    00:00 Introduction to Simon Pulman's expertise

    02:14 Why original scripts dominated in the 90s vs franchise dominance today

    04:35 The audience shift: Why people won't leave home for cinema anymore

    07:18 How international content (Squid Game, anime) is reshaping Hollywood

    10:47 Snow White remake failure: Budget vs ROI analysis

    13:30 Community: The undervalued asset Hollywood ignores but gaming understands

    17:42 The Holy Trinity of successful adaptations: Last of Us, Fallout, Mario

    21:36 Why honoring IP is non-negotiable for successful adaptations

    26:55 How transmedia success drives game sales - the feedback loop

    30:10 The weekly episode model vs. binge culture for deeper engagement

    33:22 Netflix's gaming strategy: Can they leverage their IPs effectively?

    39:08 BioWare's storytelling potential beyond games

    43:15 The new deal paradigm: How game companies flipped Hollywood's ownership model

    49:40 Roblox's untapped potential: Why it's creating tomorrow's entertainment moguls

    56:28 AI's complex entertainment industry implications

    57:45 Entertainment predictions for next 12 months


    About Simon Pulman:

    Simon Pulman is an entertainment attorney with Prior Cashman in New York City, specialising in deals across television, motion pictures, podcasts, video games, and publishing. He helps companies develop, produce, and finance media projects during a period of unprecedented technological and audience behaviour change.


    The Transmedia Revolution:

    This episode explores how successful properties like The Last of Us have created a virtuous cycle where shows drive game sales and games build audience anticipation for new seasons - all while maintaining the core emotional elements that connected with audiences originally.


    Join the Conversation:

    What gaming property do you think deserves the Last of Us treatment next? Share your thoughts in the comments below!


    Connect with Simon:

    Find Simon Pulman on LinkedIn for more insights on entertainment law and industry trends.


    Subscribe for more industry insights:

    🎮 YouTube:‪@PurposeMadePodcast‬

    🎧 Podcast: https://open.spotify.com/show/66hrGrt...


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    1 hr and 1 min