Episodes

  • Silicon Valley in a Sand Trap with Sam Ghantous
    Aug 8 2025

    The same silica that powers your GPU fills the sand traps at Augusta National. Artist Sam Ghantous joins us to discuss "your golf course made my GPU," his three-channel video installation that traces the geological origins of our digital obsessions.

    Ghantous admits he's afraid of hardware. Despite this—or because of it—he's spent the past year confronting the physical reality behind our screens. Using Unity and Unreal Engine not to make games but to interrogate them, he reveals how ultra-pure silica mined in North Carolina becomes both microchips and golf course sand. The work forces us to reckon with what he calls the "big sludge of media" that surrounds us—accessible on one hand, black-boxed on the other.

    We discuss his childhood moving between Oman, the Middle East, and North America, and how this itinerant experience shaped his understanding of sand's perpetual movement. He describes printing UV images onto silicon wafers—the raw material of microchips—creating what he calls "portals" framed by rings of sand scanned in his studio. Behind the cleared dust, ethereal reimaginings of Botticelli paintings emerge.

    The conversation toggles between pleasure and guilt, much like the two voices in his video work—a synthetic childlike inquisitor and the artist's own voice. We talk about Chinese sand dredgers "editing the map" at planetary scale, golfers trapped in bunkers, and future projects where "Hello World" might take millions of years to print in deep time computing.

    "I'm not standing on some moral high ground," Ghantous tells us. "I'm struggling with the temptations, both for new things and for fascinating things, but also trying not to look at my phone more."

    Currently teaching at ETH Zürich, Ghantous hints at future works: games affecting one another across distances, sculptures bringing earthliness and computation together, seeking new languages for the consequences of our actions on other parts of the planet.

    This episode was hosted by Jamin Warren, founder of Killscreen. Music by Nick Sylvester.

    Thoughts? Guest suggestions? Email us at info@killscreen.com.

    Killscreen is an arts and culture organization committed to advancing the practice of interdisciplinary play. Founded in 2010, we seek to drive the intersection of design, culture, and impact through cross-disciplinary collaboration to show the world why play matters. We want to break down the barriers that have traditionally segregated play and games from other creative disciplines and foster a diverse community of creators with ambassadorial relationships to the world around us.

    Sign up for our newsletter.

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    26 mins
  • Exploring the material culture of games with metalwork, jewelry, and a little bit of horror
    Aug 17 2023

    Artist, jeweler, metalsmith, and art conservator Lauren Eckert shows us what it means to look at craftsmanship through a contemporary lens. Drawing from inspiration from the objects in video games, religious iconography, and classic science fiction VFX, Lauren’s work gives metals and jewelry a life on screen—and similarly, digital objects a physical life. Whether through wearable pieces or digital triptychs, Lauren’s projects make a space where past and future, alchemy and technology, collide.

    We had a great conversation with Lauren back in 2021 and have featured more of her work here.

    Photography by David Evan McDowell.


    This episode was hosted by Jamin Warren, founder of Killscreen. Music by Nick Sylvester.

    Thoughts? Guest suggestions? Email us at info@killscreen.com.

    Killscreen is an arts and culture organization committed to advancing the practice of interdisciplinary play. Founded in 2010, we seek to drive the intersection of design, culture, and impact through cross-disciplinary collaboration to show the world why play matters. We want to break down the barriers that have traditionally segregated play and games from other creative disciplines and foster a diverse community of creators with ambassadorial relationships to the world around us.

    Sign up for our newsletter.

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    48 mins
  • How to design political games with a broken heart
    Apr 21 2023

    Can games seep into life's political, social, and cultural realms? Across projects that fuse game development, filmmaking within game engines, LARP (live-action role play), and more, Mario Mu interrogates this question. The Croatian-born artist now lives in Berlin, where he researches games, labor, and memory. After a career illustrating for commercial brands such as Doodle Jump and publishing with Gestalten, Mario continues his independent creative practice, with all projects he thinks of as ‘extended gaming platforms.’

    In this talk, we spoke with Mario about his design process of games and live-action role-play experiences, how he incorporates research on politics and labor into his creative practice, and how he is shifting from commercial work to personal practice in the fine-art world.

    This episode was hosted by Jamin Warren, founder of Killscreen. Music by Nick Sylvester.

    Thoughts? Guest suggestions? Email us at info@killscreen.com.

    Killscreen is an arts and culture organization committed to advancing the practice of interdisciplinary play. Founded in 2010, we seek to drive the intersection of design, culture, and impact through cross-disciplinary collaboration to show the world why play matters. We want to break down the barriers that have traditionally segregated play and games from other creative disciplines and foster a diverse community of creators with ambassadorial relationships to the world around us.

    Sign up for our newsletter.

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    54 mins
  • Sam and Andy Rolfes put the life in livesteam
    Apr 22 2021

    Sam and Andy Rolfes self-describe their work as “overly navel-gazing, obsessed-with-layers, weird.” From visualizing songs by Lady Gaga and BLACKPINK to facilitating mind-bending, improvisational performances at MoMA, the duo are in a perpetual toggle between real life and the screen. Cleverly using VR, mixed reality, figurative animation, and motion capture tools to highlight the absurdity of life, dream up ironic characters, and make anti-capitalist statements, Sam and Andy discovered and perfected a digital fluency that's uniquely theirs. They also happen to be brothers.

    Sam and Andy sat down with us to speak about their 3D modeling software from childhood, why improv comedy is seminal for their practice, and the game they’re designing—fingers crossed, the first of many.

    This episode was hosted by Jamin Warren, founder of Killscreen. Music by Nick Sylvester.

    Thoughts? Guest suggestions? Email us at info@killscreen.com.

    Killscreen is an arts and culture organization committed to advancing the practice of interdisciplinary play. Founded in 2010, we seek to drive the intersection of design, culture, and impact through cross-disciplinary collaboration to show the world why play matters. We want to break down the barriers that have traditionally segregated play and games from other creative disciplines and foster a diverse community of creators with ambassadorial relationships to the world around us.

    Sign up for our newsletter.

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    34 mins
  • Danielle Brathwaite-Shirley creates game worlds from autonomous archives
    Mar 10 2021

    What happens when games account for the players’ identities? Danielle Brathwaite-Shirley’s work does just this. Traversing game design, performance, and sound art, the London-born, Berlin-based artist constructs stratified game experiences that depend on the player’s privilege. Someone who identifies as Black and trans will have a distinct gameplay experience; someone who identifies as cis and white will have a different one. Being careful about access, Danielle tells us, helps keep the archive autonomous. Her work not only fills in the gaps and ruins in the current archive but builds an archive for the future—one that centers on the Black trans experience.

    Here, we speak with Danielle about the archive as an always-moving thing, why she’s attracted to low-fi aesthetics, and her new fascination with pirates.

    This episode was hosted by Jamin Warren, founder of Killscreen. Music by Nick Sylvester.

    Thoughts? Guest suggestions? Email us at info@killscreen.com.

    Killscreen is an arts and culture organization committed to advancing the practice of interdisciplinary play. Founded in 2010, we seek to drive the intersection of design, culture, and impact through cross-disciplinary collaboration to show the world why play matters. We want to break down the barriers that have traditionally segregated play and games from other creative disciplines and foster a diverse community of creators with ambassadorial relationships to the world around us.

    Sign up for our newsletter.

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    20 mins
  • Rachel Rossin creates entropy from infinity
    Feb 18 2021

    How do we account for the tension between technology’s infinite, unrestricted promise and the impermanence of being human? Rachel Rossin interrogates this slippage. Floating between painting, VR worlds, holograms, and more, the Brooklyn-based artist carries with her the essence of what it means to be alive. Rossin’s work meditates on and pushes the boundaries of human perception, the tenderness, and the vulnerability of empirical experience. Here, she speaks with us on her childhood underwater, the illusory nature of immersive technology, and the need to return to entropy.

    Rachel’s new project, I’m my loving memory, is in Rhizome’s traveling show, World on a Wire.

    This episode was hosted by Jamin Warren, founder of Killscreen. Music by Nick Sylvester.

    Thoughts? Guest suggestions? Email us at info@killscreen.com.

    Killscreen is an arts and culture organization committed to advancing the practice of interdisciplinary play. Founded in 2010, we seek to drive the intersection of design, culture, and impact through cross-disciplinary collaboration to show the world why play matters. We want to break down the barriers that have traditionally segregated play and games from other creative disciplines and foster a diverse community of creators with ambassadorial relationships to the world around us.

    Sign up for our newsletter.

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    15 mins
  • Salome Asega on cultivating the ecosystem of art and technology
    Feb 3 2021

    Embodied” may be the best word to describe the projects of artist, researcher, and educator Salome Asega. She has created VR experiences that evoke the channeling of diasporic spirits, a Kinect lesson that reinstates a dance form’s history, and a roulette wheel that sends participants to lesser-known corners of a world-famous museum. Experiences that physically engage the body are clearly at the heart of the artist, researcher, and educator’s work. Trained in creative technology and social practice, Salome’s work also centers the communities she is part of. Based in Brooklyn’s Bed-Stuy neighborhood, she’s a director at POWRPLNT, a digital art ‘collaboratory’ in neighboring Bushwick, where she also leads creative workshops.

    Salome told us about her hyper-real upbringing in Las Vegas, the trials of working within the uncharted territory of art and tech, and the power for participatory work to destabilize the long-held role of the artist.

    This episode was hosted by Jamin Warren, founder of Killscreen. Music by Nick Sylvester.

    Thoughts? Guest suggestions? Email us at info@killscreen.com.

    Killscreen is an arts and culture organization committed to advancing the practice of interdisciplinary play. Founded in 2010, we seek to drive the intersection of design, culture, and impact through cross-disciplinary collaboration to show the world why play matters. We want to break down the barriers that have traditionally segregated play and games from other creative disciplines and foster a diverse community of creators with ambassadorial relationships to the world around us.

    Sign up for our newsletter.

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    31 mins
  • Gayatri Kodikal excavates the ruins of history, time, and play
    Jan 20 2021

    On a walk around Old Goa, artist Gayatri Kodikal chanced upon an archaeological dig in progress. Her curiosity swelling, she jumped over the fence to see what was on the other side: a mysterious severed hand thought to belong to an ancient Georgian queen. This object spearheaded a multi-year, multi-pronged project spanning research, storytelling, forensics, and game-making. The Travelling Hand, inspired by this archaeological mystery, takes players on a labyrinthine journey through time, space, and civilization, to unveil the story behind this ancient artifact. Part of an ongoing project, a meditation on the methodology of game-making in critical practice, The Travelling Hand offers a reminder to the struggle of holding onto heritage, identity, and ethnicity.

    Gayatri walked us through her immersive installation at TENT Rotterdam—the latest iteration of The Travelling Hand—which is on view until February 17th, 2021. Made up of a constellation of stories about religion, colonial/imperial power, archaeology, geopolitics, marginal histories, and resistance, the game board is set for three players. Each play is unique and lasts one hour, and there are multiple storylines to explore at the same time.

    Here, Gayatri speaks with us about the simultaneous specificity and freedom that comes with working in games, disrupting western notions of time and progression, and how the concept of shapeshifting guides her work.

    This episode was hosted by Jamin Warren, founder of Killscreen. Music by Nick Sylvester.

    Thoughts? Guest suggestions? Email us at info@killscreen.com.

    Killscreen is an arts and culture organization committed to advancing the practice of interdisciplinary play. Founded in 2010, we seek to drive the intersection of design, culture, and impact through cross-disciplinary collaboration to show the world why play matters. We want to break down the barriers that have traditionally segregated play and games from other creative disciplines and foster a diverse community of creators with ambassadorial relationships to the world around us.

    Sign up for our newsletter.

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    32 mins