System Constraints, Simulation, and the Future of Perception | NVIDIA GTC Insights cover art

System Constraints, Simulation, and the Future of Perception | NVIDIA GTC Insights

System Constraints, Simulation, and the Future of Perception | NVIDIA GTC Insights

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Stitchless: Circle Optics Team in Focus explores how perception systems are being built for AI, robotics, and autonomous environments. This episode draws on insights from NVIDIA GTC, featuring Software Manager Steve Feller and Senior Computer Vision Engineer Mitchell Baller discussing system constraints, simulation, and edge processing. The conversation focuses on how machines capture, prioritize, and act on visual data in real-world conditions.

Recorded at ROC Vox Recording & Production Studios, Rochester, NY rocvox.com
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