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Stinker Madness - The Podcast for Bad Movie Lovers

Stinker Madness - The Podcast for Bad Movie Lovers

By: Justin Jackie and Sam
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About this listen

Stinker Madness is a bad movie podcast that loves horrible films that might actually be wonderful little gems. Or they could suck. Cult, budget and ”bad” movies weekly.Copyright 2014 . All rights reserved. Art
Episodes
  • The Octagon - Worst ninja corporation ever. Can they file for bankruptcy?
    Feb 23 2026

    Chuck, we can't understand the plot because we can't understand your inner monologue. Just kick people in the face!

    There’s a version of this movie that exists somewhere in the fog of its own whispery voiceovers—a lean, paranoid ninja thriller starring a prime-era Chuck Norris. Unfortunately, what we actually get is something bafflingly stupid and surprisingly hard to follow. Dialogue drifts in and out like it’s being transmitted through a malfunctioning shortwave radio. Exposition arrives in murmured internal monologues that feel less like insight and more like someone forgot to turn off the narration mic.

    To be fair, the ninjas are fine. They look the part. They flip, stab, and smoke-bomb on cue. The action sequences are… fine. Competently staged, occasionally energetic, and punctuated by the sort of sternum-crushing kicks you expect from Norris. When fists are flying, the movie briefly wakes up. There’s even a sense that someone involved cared about presenting ninjas with a degree of mystique rather than just costumed stuntmen in pajamas.

    But those moments are islands in a sea of inertia. For long stretches, the film is painfully boring. Scenes drag. Characters speak in hushed tones about vague conspiracies, yet none of it ever quite coheres into something gripping. The supposed menace of the terrorist-ninja training compound never translates into tension. Instead of escalating stakes, we get a parade of bland set-pieces and conversations that feel both overwrought and underwritten at the same time.

    In the end, The Octagon isn’t disastrously bad—it’s just inert. The ingredients are there: Norris in his stoic prime, a ninja cult, a secret training fortress. But the muddled dialogue and lifeless pacing sap the energy out of what should have been pulpy gold. If you’re a completist for early American ninja cinema, it’s worth a look. Just don’t expect the kind of delirious nonsense that turns mediocrity into magic.

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    2 hrs and 9 mins
  • Super Ninja - I'll have the Soup AND the Ninja
    Feb 16 2026

    Did you pack your Ninja Springs, honey?

    There are ninja movies… and then there is Super Ninja (1984)—a film so aggressively committed to every ridiculous shinobi trope ever conceived that it loops right past parody and into accidental genius. If you’ve ever wanted to see color-coded assassins deploy zip-lines, burrow through the earth like caffeinated gophers, and—yes—water-ski in full ninja regalia, this is your holy text. And just when you think the well has run dry, it introduces portable ninja trampolines as a legitimate method of tactical traversal. Cinema peaked here.

    The plot? Oh, it exists. Somewhere. It requires light excavation. Characters explain things in stilted, echo-chamber-dubbed dialogue that sounds like it was recorded inside a soup can. The villains concoct plans so catastrophically self-defeating that the entire narrative collapses into what can only be described as an “idiot plot.” If any antagonist paused for even a single reflective breath, they’d realize their schemes only accelerate their own doom. In fact, the most logical strategy available to them would be to do absolutely nothing and let events unfold naturally. But no—when you’ve invested in a team of color-coded ninja knockoffs, you’re obligated to deploy them in increasingly absurd ways.

    And yet, that’s precisely why Super Ninja works. The dreadful dubbing, the hilariously wooden line readings, the narrative leaps that feel like missing reels—all of it enhances the experience. It’s chaotic, earnest, and completely unselfaware. There’s a strange purity to its excess. This isn’t a film winking at you; it believes every trampoline-assisted midair flip matters. For bad movie enthusiasts hunting that electric “so-bad-it’s-good” high, this is prime territory. It’s messy. It’s nonsensical. It’s spectacularly misguided. And it is absolutely glorious.

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    1 hr and 21 mins
  • The Final Destination - I'd like to get off here, please.
    Jan 26 2026

    The Final Destination is the point where a once-clever horror concept finally admits it has nothing left to say. By the fourth entry, the franchise’s core gimmick—cheating Death via a premonition—has gone from macabre novelty to rote obligation. The film feels less like a continuation and more like a contractual requirement, dutifully shuffling through the motions with no real interest in escalating ideas or tension.

    The most obvious sign of creative exhaustion is the desperate embrace of 3D. Objects fly at the camera with all the subtlety of a carnival ride, and none of it integrates meaningfully into the storytelling. Instead, scenes pause so a tire iron, lawn mower blade, or random shard of debris can be hurled directly at the audience, reminding you that the movie exists primarily to justify its ticket surcharge. It’s not immersive; it’s intrusive, and it dates the film almost immediately.

    Worse, the kills themselves lack the elaborate Rube Goldberg flair that once defined the series. The chain reactions are shorter, sloppier, and often telegraphed so clearly that suspense evaporates well before the payoff. Characters are thin sketches whose sole narrative function is to stand near something dangerous until the script decides it’s time for gravity or combustion to intervene.

    There is, however, one scene that almost feels like effort was expended: a cartoonishly vile Nazi who can’t read addresses and somehow gets blackout drunk on three beers. His demise is abrupt, mean-spirited, and oddly satisfying—less because it’s clever than because the film briefly aligns audience morality with Death’s bookkeeping. He dies, and that’s good. Unfortunately, that single moment of grim amusement isn’t enough to rescue a sequel that mistakes louder, closer, and more gimmicky for fresh.

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    1 hr and 43 mins
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