Session 50 - Buffering, DM Lockouts & When a Player Isn’t Having Fun cover art

Session 50 - Buffering, DM Lockouts & When a Player Isn’t Having Fun

Session 50 - Buffering, DM Lockouts & When a Player Isn’t Having Fun

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This week the stream didn’t fully die, it just buffered enough to be annoying and then, right at the end, Foundry hit me with the ultimate disrespect: I refreshed during a RAM spike and got stuck “logged in” but unable to control my own game. No backup DM profile, no clean fix without dropping the server, so we limped it across the finish line and I added “admin backdoor” to the to-do list. Then in the DM Deep Dive, we get into the real table-killer: when a player isn’t having fun but won’t say it. How to spot it, how to check in without putting them on blast, and how to fix what you can without burning yourself out trying to save everyone.

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